Files
JourneyProject3/Assets/Scripts/Rocket.cs
Garrett Kaiser 3c743071c0 Rocket Go NEOM
2026-01-20 15:34:36 -08:00

40 lines
1.2 KiB
C#

using UnityEngine;
public class Rocket : MonoBehaviour
{
public GameObject player;
public Vector3 TargetPosition;
public float playerDistance;
public Vector3 direction;
public Quaternion targetRotation;
public float rotationSpeed = 30;
public bool isStuck;
public float despawnTimer = 10;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
player = GameObject.Find("Player");
TargetPosition = player.transform.position;
}
// Update is called once per frame
void Update()
{
if (playerDistance >= 25)
{
rotationSpeed = 60;
}
else{
rotationSpeed = 30;
}
direction = (player.transform.position - transform.position).normalized;
targetRotation = Quaternion.LookRotation(direction);
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, 30 * Time.deltaTime);
playerDistance = Vector3.Distance(transform.position, player.transform.position);
transform.Translate(Vector3.forward * Time.deltaTime * (playerDistance/2+3));
}
}