Files
JourneyProject/Assets/Scripts/FogDisabler.cs
2025-11-07 01:59:46 -08:00

36 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.Rendering;
public class FogDisabler : MonoBehaviour
{
private bool originalFogState;
void OnEnable()
{
RenderPipelineManager.beginCameraRendering += OnBeginCameraRendering;
RenderPipelineManager.endCameraRendering += OnEndCameraRendering;
}
void OnDisable()
{
RenderPipelineManager.beginCameraRendering -= OnBeginCameraRendering;
RenderPipelineManager.endCameraRendering -= OnEndCameraRendering;
}
void OnBeginCameraRendering(ScriptableRenderContext context, Camera camera)
{
if (camera == this.GetComponent<Camera>())
{
originalFogState = RenderSettings.fog; // Store original state
RenderSettings.fog = false; // Disable fog for this camera
}
}
void OnEndCameraRendering(ScriptableRenderContext context, Camera camera)
{
if (camera == this.GetComponent<Camera>())
{
RenderSettings.fog = originalFogState; // Revert fog to original state
}
}
}