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@@ -20,8 +20,7 @@ Material:
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses:
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disabledShaderPasses: []
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- MOTIONVECTORS
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m_LockedProperties:
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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@@ -15,13 +15,13 @@ public class GunThrown : MonoBehaviour
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{
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{
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player = GameObject.Find("Player");
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player = GameObject.Find("Player");
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TargetPosition = player.transform.position;
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TargetPosition = player.transform.position;
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transform.LookAt(player.transform.position);
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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transform.LookAt(player.transform);
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transform.rotation = Quaternion.Euler(transform.rotation.x + 55, transform.rotation.y, transform.rotation.z);
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transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
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transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
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if (transform.position == TargetPosition)
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if (transform.position == TargetPosition)
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