diff --git a/Assets/Materials/trunk.mat b/Assets/Materials/trunk.mat index aec35c9..ba3e0e4 100644 --- a/Assets/Materials/trunk.mat +++ b/Assets/Materials/trunk.mat @@ -20,8 +20,7 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 diff --git a/Assets/Scripts/GunThrown.cs b/Assets/Scripts/GunThrown.cs index 5affc78..3595d99 100644 --- a/Assets/Scripts/GunThrown.cs +++ b/Assets/Scripts/GunThrown.cs @@ -15,13 +15,13 @@ public class GunThrown : MonoBehaviour { player = GameObject.Find("Player"); TargetPosition = player.transform.position; + transform.LookAt(player.transform.position); } // Update is called once per frame void Update() { - transform.LookAt(player.transform); - transform.rotation = Quaternion.Euler(transform.rotation.x + 55, transform.rotation.y, transform.rotation.z); + transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime); if (transform.position == TargetPosition)