This commit is contained in:
Garrett Kaiser
2025-11-19 14:21:37 -08:00
parent 50a5d8c527
commit 178432179b
2 changed files with 3 additions and 4 deletions

View File

@@ -20,8 +20,7 @@ Material:
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: disabledShaderPasses: []
- MOTIONVECTORS
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3

View File

@@ -15,13 +15,13 @@ public class GunThrown : MonoBehaviour
{ {
player = GameObject.Find("Player"); player = GameObject.Find("Player");
TargetPosition = player.transform.position; TargetPosition = player.transform.position;
transform.LookAt(player.transform.position);
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
transform.LookAt(player.transform);
transform.rotation = Quaternion.Euler(transform.rotation.x + 55, transform.rotation.y, transform.rotation.z);
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime); transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
if (transform.position == TargetPosition) if (transform.position == TargetPosition)