forked from Wireline-Studios/JourneyProject
Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ef830fd4ac | ||
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3d0dbd029a | ||
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6a89355a5e | ||
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6929a4cdb2 | ||
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e53a53e48f |
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BIN
Assets/New Terrain 1.asset
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BIN
Assets/New Terrain 1.asset
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8
Assets/New Terrain 1.asset.meta
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BIN
Assets/New Terrain 2.asset
Normal file
BIN
Assets/New Terrain 2.asset
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Binary file not shown.
8
Assets/New Terrain 2.asset.meta
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Assets/New Terrain 2.asset.meta
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59
Assets/Prefabs/gun(2).prefab
Normal file
59
Assets/Prefabs/gun(2).prefab
Normal file
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7
Assets/Prefabs/gun(2).prefab.meta
Normal file
7
Assets/Prefabs/gun(2).prefab.meta
Normal file
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BIN
Assets/Scenes/Scene1-1.unity
LFS
BIN
Assets/Scenes/Scene1-1.unity
LFS
Binary file not shown.
BIN
Assets/Scenes/Scene1-Boss.unity
LFS
Normal file
BIN
Assets/Scenes/Scene1-Boss.unity
LFS
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7
Assets/Scenes/Scene1-Boss.unity.meta
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Assets/Scenes/Scene1-Boss.unity.meta
Normal file
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@@ -41,8 +41,11 @@ public class GunThrown : MonoBehaviour
|
|||||||
void Update()
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void Update()
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||||||
{
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{
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||||||
//transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
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//transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
|
||||||
|
if (Time.timeScale == 1)
|
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|
{
|
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targetRotation = Quaternion.Euler(-20f, currentRotation.y, currentRotation.z);
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targetRotation = Quaternion.Euler(-20f, currentRotation.y, currentRotation.z);
|
||||||
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation , -1);
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transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, -0.8f);
|
||||||
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}
|
||||||
|
|
||||||
if (transform.position == TargetPosition)
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if (transform.position == TargetPosition)
|
||||||
{
|
{
|
||||||
|
|||||||
29
Assets/Scripts/JumpHitbox.cs
Normal file
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Assets/Scripts/JumpHitbox.cs
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|||||||
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using UnityEngine;
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||||||
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||||||
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public class JumpHitbox : MonoBehaviour
|
||||||
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{
|
||||||
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public PlayerMovement playerMovement;
|
||||||
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// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
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void Start()
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||||||
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{
|
||||||
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|
||||||
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}
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||||||
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|
||||||
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// Update is called once per frame
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||||||
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void Update()
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||||||
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{
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||||||
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||||||
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}
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||||||
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||||||
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public void OnTriggerEnter(Collider other)
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||||||
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{
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||||||
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if (other.CompareTag("Player"))
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||||||
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{
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||||||
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Debug.Log("Hit Player");
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||||||
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playerMovement.HP -= 1;
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||||||
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}
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||||||
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else{
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||||||
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Debug.Log("Failed");
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
2
Assets/Scripts/JumpHitbox.cs.meta
Normal file
2
Assets/Scripts/JumpHitbox.cs.meta
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29
Assets/Scripts/LungeHitbox.cs
Normal file
29
Assets/Scripts/LungeHitbox.cs
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@@ -0,0 +1,29 @@
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|||||||
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using UnityEngine;
|
||||||
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|
||||||
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public class LungeHitbox : MonoBehaviour
|
||||||
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{
|
||||||
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public PlayerMovement playerMovement;
|
||||||
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// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
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void Start()
|
||||||
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{
|
||||||
|
|
||||||
|
}
|
||||||
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|
||||||
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// Update is called once per frame
|
||||||
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void Update()
|
||||||
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{
|
||||||
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|
||||||
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}
|
||||||
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|
||||||
|
public void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Debug.Log("Hit Player");
|
||||||
|
playerMovement.HP -= 1.5f;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
Debug.Log("Failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/LungeHitbox.cs.meta
Normal file
2
Assets/Scripts/LungeHitbox.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 982fdb439fe8344d68124ca1628747ae
|
||||||
16
Assets/Scripts/MechBoss.cs
Normal file
16
Assets/Scripts/MechBoss.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MechBoss : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/MechBoss.cs.meta
Normal file
2
Assets/Scripts/MechBoss.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f1d4c5acc0624759954b8d3abdb2f6d
|
||||||
175
Assets/Scripts/SteampunkBoss.cs
Normal file
175
Assets/Scripts/SteampunkBoss.cs
Normal file
@@ -0,0 +1,175 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SteampunkBoss : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerMovement playerMovement;
|
||||||
|
public GameObject Player;
|
||||||
|
public int randomNumber = 0;
|
||||||
|
public float stallTimer = 0;
|
||||||
|
public bool setTimer = false;
|
||||||
|
public Vector3 TargetPosition;
|
||||||
|
public bool setposition = false;
|
||||||
|
|
||||||
|
public GameObject JumpHitbox;
|
||||||
|
|
||||||
|
public GameObject LungeHitbox;
|
||||||
|
public float lungeBackup;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
transform.LookAt(Player.transform);
|
||||||
|
randomNumber = Random.Range(1, 6);
|
||||||
|
setTimer = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (randomNumber == 1)
|
||||||
|
{
|
||||||
|
JumpAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 2)
|
||||||
|
{
|
||||||
|
RocketAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 3)
|
||||||
|
{
|
||||||
|
LungeAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 4)
|
||||||
|
{
|
||||||
|
SlashAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 5)
|
||||||
|
{
|
||||||
|
Block();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void JumpAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 1;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
if (!setposition)
|
||||||
|
{
|
||||||
|
TargetPosition = Player.transform.position;
|
||||||
|
setposition = true;
|
||||||
|
}
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, new Vector3(TargetPosition.x, 20, TargetPosition.z), 20 * Time.deltaTime);
|
||||||
|
if ((transform.position.x == TargetPosition.x) && (transform.position.z == TargetPosition.z))
|
||||||
|
{
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 80 * Time.deltaTime);
|
||||||
|
JumpHitbox.SetActive(true);
|
||||||
|
}
|
||||||
|
if (transform.position == TargetPosition)
|
||||||
|
{
|
||||||
|
JumpHitbox.SetActive(false);
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
setposition = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RocketAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 3;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
if (!setposition)
|
||||||
|
{
|
||||||
|
TargetPosition = Player.transform.position;
|
||||||
|
setposition = true;
|
||||||
|
}
|
||||||
|
if (stallTimer >= 2.6 && randomNumber == 2)
|
||||||
|
{
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -30 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
setposition = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LungeAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 0.5f;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
if (!setposition)
|
||||||
|
{
|
||||||
|
TargetPosition = Player.transform.position;
|
||||||
|
setposition = true;
|
||||||
|
}
|
||||||
|
if (lungeBackup > 0)
|
||||||
|
{
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -10 * Time.deltaTime);
|
||||||
|
lungeBackup -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (lungeBackup <= 0)
|
||||||
|
{
|
||||||
|
LungeHitbox.SetActive(true);
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 30 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
if (transform.position == TargetPosition)
|
||||||
|
{
|
||||||
|
LungeHitbox.SetActive(false);
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
lungeBackup = 1;
|
||||||
|
setposition = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SlashAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 1;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Block()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 1;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Debug.Log("Hit Player");
|
||||||
|
playerMovement.HP -= 1;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
Debug.Log("Failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/SteampunkBoss.cs.meta
Normal file
2
Assets/Scripts/SteampunkBoss.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3d8198e3ebde5469e8ad7d54300da09f
|
||||||
BIN
Assets/models/gun(2).fbx
LFS
Normal file
BIN
Assets/models/gun(2).fbx
LFS
Normal file
Binary file not shown.
110
Assets/models/gun(2).fbx.meta
Normal file
110
Assets/models/gun(2).fbx.meta
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9cfcfcb1b0db4456bb0c5dbea19e3a70
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 24200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 2
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
||||||
|
motionNodeName:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
generateMeshLods: 0
|
||||||
|
meshLodGenerationFlags: 0
|
||||||
|
maximumMeshLod: -1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user