9 Commits
main ... backp

Author SHA1 Message Date
IsaacWarhol
4253e33ed4 . 2026-02-02 15:25:09 -08:00
Garrett Kaiser
65001c0ecb Rocket deals damage 2026-01-29 15:30:38 -08:00
Garrett Kaiser
2ae2697845 Better Rocket 2026-01-22 13:55:57 -08:00
Garrett Kaiser
3c743071c0 Rocket Go NEOM 2026-01-20 15:34:36 -08:00
Garrett Kaiser
ef830fd4ac Boss Hurts PLayer 2026-01-15 14:54:58 -08:00
Garrett Kaiser
3d0dbd029a WEEEE 2026-01-13 15:34:35 -08:00
Garrett Kaiser
6a89355a5e Boss Jump and Lunge 2026-01-09 14:45:35 -08:00
Garrett Kaiser
6929a4cdb2 Boss Jump Above you 2026-01-07 15:24:56 -08:00
Garrett Kaiser
e53a53e48f we 2026-01-05 14:05:58 -08:00
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@@ -41,8 +41,11 @@ public class GunThrown : MonoBehaviour
void Update() void Update()
{ {
//transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime); //transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
targetRotation = Quaternion.Euler (-20f, currentRotation.y, currentRotation.z); if (Time.timeScale == 1)
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation , -1); {
targetRotation = Quaternion.Euler(-20f, currentRotation.y, currentRotation.z);
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, -0.8f);
}
if (transform.position == TargetPosition) if (transform.position == TargetPosition)
{ {

View File

@@ -108,8 +108,17 @@ public class IntroWagon : MonoBehaviour
transform.rotation = Quaternion.Euler(currentEuler); transform.rotation = Quaternion.Euler(currentEuler);
transform.position += transform.forward * 2.25f * Time.deltaTime; transform.position += transform.forward * 2.25f * Time.deltaTime;
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity * Time.deltaTime); if (Time.deltaTime > 0)
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity * Time.deltaTime); {
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
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}
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player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity);
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity);
}
npc.transform.rotation = npcKeeper.transform.rotation; npc.transform.rotation = npcKeeper.transform.rotation;
player.GetComponent<PlayerMovement>().energy = 0; player.GetComponent<PlayerMovement>().energy = 0;
@@ -120,7 +129,7 @@ public class IntroWagon : MonoBehaviour
timer3 += Time.deltaTime; timer3 += Time.deltaTime;
if (timer3 > .8 && timer3 < .9) if (timer3 > .8 && timer3 < .9)
{ {
npc.GetComponent<MouthOpenClose>().whatToSay = "You had me scared for a moment there!"; npc.GetComponent<MouthOpenClose>().whatToSay = "It looks like the city is under attack!";
npc.gameObject.GetComponent<MouthOpenClose>().interacted = true; npc.gameObject.GetComponent<MouthOpenClose>().interacted = true;
npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false); npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false);

View File

@@ -0,0 +1,29 @@
using UnityEngine;
public class JumpHitbox : MonoBehaviour
{
public PlayerMovement playerMovement;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
Debug.Log("Hit Player");
playerMovement.HP -= 1;
}
else{
Debug.Log("Failed");
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ba495adcc9de84e148094bc4f9073dfa

View File

@@ -0,0 +1,29 @@
using UnityEngine;
public class LungeHitbox : MonoBehaviour
{
public PlayerMovement playerMovement;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
Debug.Log("Hit Player");
playerMovement.HP -= 1.5f;
}
else{
Debug.Log("Failed");
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 982fdb439fe8344d68124ca1628747ae

View File

@@ -0,0 +1,16 @@
using UnityEngine;
public class MechBoss : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 7f1d4c5acc0624759954b8d3abdb2f6d

View File

@@ -120,14 +120,13 @@ public class PlayerMovement : MonoBehaviour
moveInput = walkAction.ReadValue<Vector2>(); moveInput = walkAction.ReadValue<Vector2>();
if (runAction.WasPressedThisFrame() && moveAnimationInputY == 1 && !running) if (runAction.WasPressedThisFrame() && !running)
{ {
running = true; running = true;
} }
else if (runAction.WasPressedThisFrame() && moveAnimationInputY == 2 && running) else if (runAction.WasPressedThisFrame() && running)
{ {
running = false; running = false;
moveAnimationInputY = 1;
} }
playerCam.lookInput = lookAction.ReadValue<Vector2>(); playerCam.lookInput = lookAction.ReadValue<Vector2>();
@@ -285,18 +284,18 @@ public class PlayerMovement : MonoBehaviour
//Debug.Log(controller.isGrounded); //Debug.Log(controller.isGrounded);
if (canWalk /*&& !running*/) if (canWalk && !running)
{ {
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * speed); Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * speed);
Vector3 move2 = transform.TransformDirection(move); Vector3 move2 = transform.TransformDirection(move);
controller.Move(move2 * Time.deltaTime); controller.Move(move2 * Time.deltaTime);
} }
//else if (canWalk && running) else if (canWalk && running)
//{ {
// Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed); Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed);
// Vector3 move2 = transform.TransformDirection(move); Vector3 move2 = transform.TransformDirection(move);
// controller.Move(move2 * Time.deltaTime); controller.Move(move2 * Time.deltaTime);
//} }
controller.Move(velocity * Time.deltaTime); controller.Move(velocity * Time.deltaTime);
} }
private void MyInput() private void MyInput()

56
Assets/Scripts/Rocket.cs Normal file
View File

@@ -0,0 +1,56 @@
using UnityEngine;
public class Rocket : MonoBehaviour
{
public PlayerMovement playerMovement;
public GameObject player;
public Vector3 TargetPosition;
public float playerDistance;
public Vector3 direction;
public Quaternion targetRotation;
public float rotationSpeed = 30;
public bool isStuck;
public float despawnTimer = 10;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
player = GameObject.Find("Player");
playerMovement = FindObjectOfType<PlayerMovement>();
TargetPosition = player.transform.position;
}
// Update is called once per frame
void Update()
{
if (playerDistance >= 25)
{
rotationSpeed = 60;
}
else{
rotationSpeed = 30;
}
direction = (player.transform.position - transform.position).normalized;
targetRotation = Quaternion.LookRotation(direction);
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, 30 * Time.deltaTime);
playerDistance = Vector3.Distance(transform.position, player.transform.position);
transform.Translate(Vector3.forward * Time.deltaTime * (playerDistance/1.5f+8));
}
public void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
Debug.Log("Hit Player");
playerMovement.HP -= 2f;
}
else if (other.CompareTag("Boss")){
Debug.Log("Shooting");
}
else if (other.CompareTag("Ground")){
Destroy(this.gameObject);
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: fc567df950c9c44c2a3ada34152072e4

View File

@@ -0,0 +1,184 @@
using UnityEngine;
public class SteampunkBoss : MonoBehaviour
{
public PlayerMovement playerMovement;
public GameObject Player;
public int randomNumber = 0;
public float stallTimer = 0;
public bool setTimer = false;
public Vector3 TargetPosition;
public bool setposition = false;
public GameObject JumpHitbox;
public GameObject LungeHitbox;
public float lungeBackup;
public GameObject Rocket;
public bool rocketShot = false;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
if (stallTimer <= 0)
{
transform.LookAt(Player.transform);
randomNumber = Random.Range(1, 6);
setTimer = false;
}
if (randomNumber == 1)
{
JumpAttack();
}
else if (randomNumber == 2)
{
RocketAttack();
}
else if (randomNumber == 3)
{
LungeAttack();
}
else if (randomNumber == 4)
{
SlashAttack();
}
else if (randomNumber == 5)
{
Block();
}
}
void JumpAttack()
{
if (!setTimer)
{
stallTimer = 1;
setTimer = true;
}
if (!setposition)
{
TargetPosition = Player.transform.position;
setposition = true;
}
transform.position = Vector3.MoveTowards(transform.position, new Vector3(TargetPosition.x, 20, TargetPosition.z), 20 * Time.deltaTime);
if ((transform.position.x == TargetPosition.x) && (transform.position.z == TargetPosition.z))
{
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 80 * Time.deltaTime);
JumpHitbox.SetActive(true);
}
if (transform.position == TargetPosition)
{
JumpHitbox.SetActive(false);
stallTimer -= Time.deltaTime;
}
if (stallTimer <= 0)
{
setposition = false;
}
}
void RocketAttack()
{
if (!setTimer)
{
stallTimer = 3;
setTimer = true;
}
if (!setposition)
{
TargetPosition = Player.transform.position;
setposition = true;
}
if (stallTimer >= 2.6 && randomNumber == 2)
{
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -30 * Time.deltaTime);
}
else if (!rocketShot)
{
Instantiate(Rocket, transform.position, transform.rotation);
rocketShot = true;
}
stallTimer -= Time.deltaTime;
if (stallTimer <= 0)
{
setposition = false;
rocketShot = false;
}
}
void LungeAttack()
{
if (!setTimer)
{
stallTimer = 0.5f;
setTimer = true;
}
if (!setposition)
{
TargetPosition = Player.transform.position;
setposition = true;
}
if (lungeBackup > 0)
{
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -10 * Time.deltaTime);
lungeBackup -= Time.deltaTime;
}
if (lungeBackup <= 0)
{
LungeHitbox.SetActive(true);
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 30 * Time.deltaTime);
}
if (transform.position == TargetPosition)
{
LungeHitbox.SetActive(false);
stallTimer -= Time.deltaTime;
}
if (stallTimer <= 0)
{
lungeBackup = 1;
setposition = false;
}
}
void SlashAttack()
{
if (!setTimer)
{
stallTimer = 1;
setTimer = true;
}
stallTimer -= Time.deltaTime;
}
void Block()
{
if (!setTimer)
{
stallTimer = 1;
setTimer = true;
}
stallTimer -= Time.deltaTime;
}
public void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
Debug.Log("Hit Player");
playerMovement.HP -= 1;
}
else{
Debug.Log("Failed");
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3d8198e3ebde5469e8ad7d54300da09f

View File

@@ -189,10 +189,10 @@ MonoBehaviour:
active: 1 active: 1
type: type:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 2 m_Value: 0
intensity: intensity:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.694 m_Value: 0
response: response:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.8 m_Value: 0.8
@@ -852,7 +852,7 @@ MonoBehaviour:
active: 1 active: 1
intensity: intensity:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.302 m_Value: 0
--- !u!114 &6940869943325143175 --- !u!114 &6940869943325143175
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3
@@ -887,13 +887,13 @@ MonoBehaviour:
m_Value: {x: 0.5, y: 0.5} m_Value: {x: 0.5, y: 0.5}
intensity: intensity:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.32 m_Value: 0
smoothness: smoothness:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.311 m_Value: 0.2
rounded: rounded:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 0
--- !u!114 &7518938298396184218 --- !u!114 &7518938298396184218
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3

View File

@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3} m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
m_Name: Bloom m_Name: Bloom
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 0
skipIterations: skipIterations:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0 m_Value: 0
@@ -59,7 +59,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3} m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
m_Name: Vignette m_Name: Vignette
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 0
color: color:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {r: 0, g: 0, b: 0, a: 1} m_Value: {r: 0, g: 0, b: 0, a: 1}
@@ -104,7 +104,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3} m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
m_Name: Tonemapping m_Name: Tonemapping
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 0
mode: mode:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 1

BIN
Assets/models/gun(2).fbx LFS Normal file

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View File

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fileFormatVersion: 2
guid: 9cfcfcb1b0db4456bb0c5dbea19e3a70
ModelImporter:
serializedVersion: 24200
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externalObjects: {}
materials:
materialImportMode: 2
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materialSearch: 1
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motionNodeName:
animationImportErrors:
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animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
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meshes:
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secondaryUVAreaDistortion: 15.000001
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humanDescription:
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human: []
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View File

@@ -9,6 +9,7 @@ TagManager:
- Sword - Sword
- WagonPoint - WagonPoint
- Ground - Ground
- Boss
layers: layers:
- Default - Default
- TransparentFX - TransparentFX