forked from Wireline-Studios/JourneyProject
Compare commits
9 Commits
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e53a53e48f |
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248
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Assets/Prefabs/gun(2).prefab
Normal file
59
Assets/Prefabs/gun(2).prefab
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7
Assets/Prefabs/gun(2).prefab.meta
Normal file
7
Assets/Prefabs/gun(2).prefab.meta
Normal file
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BIN
Assets/Scenes/Intro1.unity
LFS
Normal file
BIN
Assets/Scenes/Intro1.unity
LFS
Normal file
Binary file not shown.
7
Assets/Scenes/Intro1.unity.meta
Normal file
7
Assets/Scenes/Intro1.unity.meta
Normal file
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BIN
Assets/Scenes/Main Menu.unity
LFS
BIN
Assets/Scenes/Main Menu.unity
LFS
Binary file not shown.
BIN
Assets/Scenes/Scene1-1.unity
LFS
BIN
Assets/Scenes/Scene1-1.unity
LFS
Binary file not shown.
BIN
Assets/Scenes/Scene1-Boss.unity
LFS
Normal file
BIN
Assets/Scenes/Scene1-Boss.unity
LFS
Normal file
Binary file not shown.
7
Assets/Scenes/Scene1-Boss.unity.meta
Normal file
7
Assets/Scenes/Scene1-Boss.unity.meta
Normal file
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@@ -41,8 +41,11 @@ public class GunThrown : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
//transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
|
//transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
|
||||||
targetRotation = Quaternion.Euler (-20f, currentRotation.y, currentRotation.z);
|
if (Time.timeScale == 1)
|
||||||
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation , -1);
|
{
|
||||||
|
targetRotation = Quaternion.Euler(-20f, currentRotation.y, currentRotation.z);
|
||||||
|
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, -0.8f);
|
||||||
|
}
|
||||||
|
|
||||||
if (transform.position == TargetPosition)
|
if (transform.position == TargetPosition)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -108,8 +108,17 @@ public class IntroWagon : MonoBehaviour
|
|||||||
transform.rotation = Quaternion.Euler(currentEuler);
|
transform.rotation = Quaternion.Euler(currentEuler);
|
||||||
|
|
||||||
transform.position += transform.forward * 2.25f * Time.deltaTime;
|
transform.position += transform.forward * 2.25f * Time.deltaTime;
|
||||||
|
if (Time.deltaTime > 0)
|
||||||
|
{
|
||||||
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
||||||
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity);
|
||||||
|
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity);
|
||||||
|
}
|
||||||
npc.transform.rotation = npcKeeper.transform.rotation;
|
npc.transform.rotation = npcKeeper.transform.rotation;
|
||||||
|
|
||||||
player.GetComponent<PlayerMovement>().energy = 0;
|
player.GetComponent<PlayerMovement>().energy = 0;
|
||||||
@@ -120,7 +129,7 @@ public class IntroWagon : MonoBehaviour
|
|||||||
timer3 += Time.deltaTime;
|
timer3 += Time.deltaTime;
|
||||||
if (timer3 > .8 && timer3 < .9)
|
if (timer3 > .8 && timer3 < .9)
|
||||||
{
|
{
|
||||||
npc.GetComponent<MouthOpenClose>().whatToSay = "You had me scared for a moment there!";
|
npc.GetComponent<MouthOpenClose>().whatToSay = "It looks like the city is under attack!";
|
||||||
|
|
||||||
npc.gameObject.GetComponent<MouthOpenClose>().interacted = true;
|
npc.gameObject.GetComponent<MouthOpenClose>().interacted = true;
|
||||||
npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false);
|
npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false);
|
||||||
|
|||||||
29
Assets/Scripts/JumpHitbox.cs
Normal file
29
Assets/Scripts/JumpHitbox.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class JumpHitbox : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerMovement playerMovement;
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Debug.Log("Hit Player");
|
||||||
|
playerMovement.HP -= 1;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
Debug.Log("Failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/JumpHitbox.cs.meta
Normal file
2
Assets/Scripts/JumpHitbox.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ba495adcc9de84e148094bc4f9073dfa
|
||||||
29
Assets/Scripts/LungeHitbox.cs
Normal file
29
Assets/Scripts/LungeHitbox.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LungeHitbox : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerMovement playerMovement;
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Debug.Log("Hit Player");
|
||||||
|
playerMovement.HP -= 1.5f;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
Debug.Log("Failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/LungeHitbox.cs.meta
Normal file
2
Assets/Scripts/LungeHitbox.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 982fdb439fe8344d68124ca1628747ae
|
||||||
16
Assets/Scripts/MechBoss.cs
Normal file
16
Assets/Scripts/MechBoss.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MechBoss : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/MechBoss.cs.meta
Normal file
2
Assets/Scripts/MechBoss.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f1d4c5acc0624759954b8d3abdb2f6d
|
||||||
@@ -120,14 +120,13 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
moveInput = walkAction.ReadValue<Vector2>();
|
moveInput = walkAction.ReadValue<Vector2>();
|
||||||
|
|
||||||
if (runAction.WasPressedThisFrame() && moveAnimationInputY == 1 && !running)
|
if (runAction.WasPressedThisFrame() && !running)
|
||||||
{
|
{
|
||||||
running = true;
|
running = true;
|
||||||
}
|
}
|
||||||
else if (runAction.WasPressedThisFrame() && moveAnimationInputY == 2 && running)
|
else if (runAction.WasPressedThisFrame() && running)
|
||||||
{
|
{
|
||||||
running = false;
|
running = false;
|
||||||
moveAnimationInputY = 1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
playerCam.lookInput = lookAction.ReadValue<Vector2>();
|
playerCam.lookInput = lookAction.ReadValue<Vector2>();
|
||||||
@@ -285,18 +284,18 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
//Debug.Log(controller.isGrounded);
|
//Debug.Log(controller.isGrounded);
|
||||||
|
|
||||||
if (canWalk /*&& !running*/)
|
if (canWalk && !running)
|
||||||
{
|
{
|
||||||
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * speed);
|
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * speed);
|
||||||
Vector3 move2 = transform.TransformDirection(move);
|
Vector3 move2 = transform.TransformDirection(move);
|
||||||
controller.Move(move2 * Time.deltaTime);
|
controller.Move(move2 * Time.deltaTime);
|
||||||
}
|
}
|
||||||
//else if (canWalk && running)
|
else if (canWalk && running)
|
||||||
//{
|
{
|
||||||
// Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed);
|
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed);
|
||||||
// Vector3 move2 = transform.TransformDirection(move);
|
Vector3 move2 = transform.TransformDirection(move);
|
||||||
// controller.Move(move2 * Time.deltaTime);
|
controller.Move(move2 * Time.deltaTime);
|
||||||
//}
|
}
|
||||||
controller.Move(velocity * Time.deltaTime);
|
controller.Move(velocity * Time.deltaTime);
|
||||||
}
|
}
|
||||||
private void MyInput()
|
private void MyInput()
|
||||||
|
|||||||
56
Assets/Scripts/Rocket.cs
Normal file
56
Assets/Scripts/Rocket.cs
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Rocket : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerMovement playerMovement;
|
||||||
|
public GameObject player;
|
||||||
|
public Vector3 TargetPosition;
|
||||||
|
public float playerDistance;
|
||||||
|
|
||||||
|
public Vector3 direction;
|
||||||
|
public Quaternion targetRotation;
|
||||||
|
public float rotationSpeed = 30;
|
||||||
|
|
||||||
|
public bool isStuck;
|
||||||
|
public float despawnTimer = 10;
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
player = GameObject.Find("Player");
|
||||||
|
playerMovement = FindObjectOfType<PlayerMovement>();
|
||||||
|
TargetPosition = player.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (playerDistance >= 25)
|
||||||
|
{
|
||||||
|
rotationSpeed = 60;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
rotationSpeed = 30;
|
||||||
|
}
|
||||||
|
direction = (player.transform.position - transform.position).normalized;
|
||||||
|
targetRotation = Quaternion.LookRotation(direction);
|
||||||
|
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, 30 * Time.deltaTime);
|
||||||
|
|
||||||
|
playerDistance = Vector3.Distance(transform.position, player.transform.position);
|
||||||
|
transform.Translate(Vector3.forward * Time.deltaTime * (playerDistance/1.5f+8));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Debug.Log("Hit Player");
|
||||||
|
playerMovement.HP -= 2f;
|
||||||
|
}
|
||||||
|
else if (other.CompareTag("Boss")){
|
||||||
|
Debug.Log("Shooting");
|
||||||
|
}
|
||||||
|
else if (other.CompareTag("Ground")){
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Rocket.cs.meta
Normal file
2
Assets/Scripts/Rocket.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fc567df950c9c44c2a3ada34152072e4
|
||||||
184
Assets/Scripts/SteampunkBoss.cs
Normal file
184
Assets/Scripts/SteampunkBoss.cs
Normal file
@@ -0,0 +1,184 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SteampunkBoss : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerMovement playerMovement;
|
||||||
|
public GameObject Player;
|
||||||
|
public int randomNumber = 0;
|
||||||
|
public float stallTimer = 0;
|
||||||
|
public bool setTimer = false;
|
||||||
|
public Vector3 TargetPosition;
|
||||||
|
public bool setposition = false;
|
||||||
|
|
||||||
|
public GameObject JumpHitbox;
|
||||||
|
|
||||||
|
public GameObject LungeHitbox;
|
||||||
|
public float lungeBackup;
|
||||||
|
|
||||||
|
public GameObject Rocket;
|
||||||
|
public bool rocketShot = false;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
transform.LookAt(Player.transform);
|
||||||
|
randomNumber = Random.Range(1, 6);
|
||||||
|
setTimer = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (randomNumber == 1)
|
||||||
|
{
|
||||||
|
JumpAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 2)
|
||||||
|
{
|
||||||
|
RocketAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 3)
|
||||||
|
{
|
||||||
|
LungeAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 4)
|
||||||
|
{
|
||||||
|
SlashAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 5)
|
||||||
|
{
|
||||||
|
Block();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void JumpAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 1;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
if (!setposition)
|
||||||
|
{
|
||||||
|
TargetPosition = Player.transform.position;
|
||||||
|
setposition = true;
|
||||||
|
}
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, new Vector3(TargetPosition.x, 20, TargetPosition.z), 20 * Time.deltaTime);
|
||||||
|
if ((transform.position.x == TargetPosition.x) && (transform.position.z == TargetPosition.z))
|
||||||
|
{
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 80 * Time.deltaTime);
|
||||||
|
JumpHitbox.SetActive(true);
|
||||||
|
}
|
||||||
|
if (transform.position == TargetPosition)
|
||||||
|
{
|
||||||
|
JumpHitbox.SetActive(false);
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
setposition = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RocketAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 3;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
if (!setposition)
|
||||||
|
{
|
||||||
|
TargetPosition = Player.transform.position;
|
||||||
|
setposition = true;
|
||||||
|
}
|
||||||
|
if (stallTimer >= 2.6 && randomNumber == 2)
|
||||||
|
{
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -30 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
else if (!rocketShot)
|
||||||
|
{
|
||||||
|
Instantiate(Rocket, transform.position, transform.rotation);
|
||||||
|
rocketShot = true;
|
||||||
|
}
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
setposition = false;
|
||||||
|
rocketShot = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LungeAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 0.5f;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
if (!setposition)
|
||||||
|
{
|
||||||
|
TargetPosition = Player.transform.position;
|
||||||
|
setposition = true;
|
||||||
|
}
|
||||||
|
if (lungeBackup > 0)
|
||||||
|
{
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -10 * Time.deltaTime);
|
||||||
|
lungeBackup -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (lungeBackup <= 0)
|
||||||
|
{
|
||||||
|
LungeHitbox.SetActive(true);
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 30 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
if (transform.position == TargetPosition)
|
||||||
|
{
|
||||||
|
LungeHitbox.SetActive(false);
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
lungeBackup = 1;
|
||||||
|
setposition = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SlashAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 1;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Block()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 1;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Debug.Log("Hit Player");
|
||||||
|
playerMovement.HP -= 1;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
Debug.Log("Failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/SteampunkBoss.cs.meta
Normal file
2
Assets/Scripts/SteampunkBoss.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3d8198e3ebde5469e8ad7d54300da09f
|
||||||
@@ -189,10 +189,10 @@ MonoBehaviour:
|
|||||||
active: 1
|
active: 1
|
||||||
type:
|
type:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 2
|
m_Value: 0
|
||||||
intensity:
|
intensity:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.694
|
m_Value: 0
|
||||||
response:
|
response:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.8
|
m_Value: 0.8
|
||||||
@@ -852,7 +852,7 @@ MonoBehaviour:
|
|||||||
active: 1
|
active: 1
|
||||||
intensity:
|
intensity:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.302
|
m_Value: 0
|
||||||
--- !u!114 &6940869943325143175
|
--- !u!114 &6940869943325143175
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 3
|
m_ObjectHideFlags: 3
|
||||||
@@ -887,13 +887,13 @@ MonoBehaviour:
|
|||||||
m_Value: {x: 0.5, y: 0.5}
|
m_Value: {x: 0.5, y: 0.5}
|
||||||
intensity:
|
intensity:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.32
|
m_Value: 0
|
||||||
smoothness:
|
smoothness:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.311
|
m_Value: 0.2
|
||||||
rounded:
|
rounded:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 1
|
m_Value: 0
|
||||||
--- !u!114 &7518938298396184218
|
--- !u!114 &7518938298396184218
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 3
|
m_ObjectHideFlags: 3
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
|
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
|
||||||
m_Name: Bloom
|
m_Name: Bloom
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
active: 1
|
active: 0
|
||||||
skipIterations:
|
skipIterations:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
@@ -59,7 +59,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
|
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
|
||||||
m_Name: Vignette
|
m_Name: Vignette
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
active: 1
|
active: 0
|
||||||
color:
|
color:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
||||||
@@ -104,7 +104,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
|
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
|
||||||
m_Name: Tonemapping
|
m_Name: Tonemapping
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
active: 1
|
active: 0
|
||||||
mode:
|
mode:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
|
|||||||
BIN
Assets/models/gun(2).fbx
LFS
Normal file
BIN
Assets/models/gun(2).fbx
LFS
Normal file
Binary file not shown.
110
Assets/models/gun(2).fbx.meta
Normal file
110
Assets/models/gun(2).fbx.meta
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9cfcfcb1b0db4456bb0c5dbea19e3a70
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 24200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 2
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
||||||
|
motionNodeName:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
generateMeshLods: 0
|
||||||
|
meshLodGenerationFlags: 0
|
||||||
|
maximumMeshLod: -1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -9,6 +9,7 @@ TagManager:
|
|||||||
- Sword
|
- Sword
|
||||||
- WagonPoint
|
- WagonPoint
|
||||||
- Ground
|
- Ground
|
||||||
|
- Boss
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
Reference in New Issue
Block a user