forked from Wireline-Studios/JourneyProject
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9 Commits
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4253e33ed4 | ||
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2ae2697845 | ||
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e53a53e48f |
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Assets/Prefabs/gun(2).prefab
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59
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7
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BIN
Assets/Scenes/Intro1.unity
LFS
Normal file
BIN
Assets/Scenes/Intro1.unity
LFS
Normal file
Binary file not shown.
7
Assets/Scenes/Intro1.unity.meta
Normal file
7
Assets/Scenes/Intro1.unity.meta
Normal file
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BIN
Assets/Scenes/Main Menu.unity
LFS
BIN
Assets/Scenes/Main Menu.unity
LFS
Binary file not shown.
BIN
Assets/Scenes/Scene1-1.unity
LFS
BIN
Assets/Scenes/Scene1-1.unity
LFS
Binary file not shown.
BIN
Assets/Scenes/Scene1-Boss.unity
LFS
Normal file
BIN
Assets/Scenes/Scene1-Boss.unity
LFS
Normal file
Binary file not shown.
7
Assets/Scenes/Scene1-Boss.unity.meta
Normal file
7
Assets/Scenes/Scene1-Boss.unity.meta
Normal file
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|
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fileFormatVersion: 2
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@@ -41,8 +41,11 @@ public class GunThrown : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
//transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
|
||||
targetRotation = Quaternion.Euler (-20f, currentRotation.y, currentRotation.z);
|
||||
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation , -1);
|
||||
if (Time.timeScale == 1)
|
||||
{
|
||||
targetRotation = Quaternion.Euler(-20f, currentRotation.y, currentRotation.z);
|
||||
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, -0.8f);
|
||||
}
|
||||
|
||||
if (transform.position == TargetPosition)
|
||||
{
|
||||
|
||||
@@ -108,8 +108,17 @@ public class IntroWagon : MonoBehaviour
|
||||
transform.rotation = Quaternion.Euler(currentEuler);
|
||||
|
||||
transform.position += transform.forward * 2.25f * Time.deltaTime;
|
||||
if (Time.deltaTime > 0)
|
||||
{
|
||||
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
||||
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity);
|
||||
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity);
|
||||
}
|
||||
npc.transform.rotation = npcKeeper.transform.rotation;
|
||||
|
||||
player.GetComponent<PlayerMovement>().energy = 0;
|
||||
@@ -120,7 +129,7 @@ public class IntroWagon : MonoBehaviour
|
||||
timer3 += Time.deltaTime;
|
||||
if (timer3 > .8 && timer3 < .9)
|
||||
{
|
||||
npc.GetComponent<MouthOpenClose>().whatToSay = "You had me scared for a moment there!";
|
||||
npc.GetComponent<MouthOpenClose>().whatToSay = "It looks like the city is under attack!";
|
||||
|
||||
npc.gameObject.GetComponent<MouthOpenClose>().interacted = true;
|
||||
npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false);
|
||||
|
||||
29
Assets/Scripts/JumpHitbox.cs
Normal file
29
Assets/Scripts/JumpHitbox.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class JumpHitbox : MonoBehaviour
|
||||
{
|
||||
public PlayerMovement playerMovement;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("Hit Player");
|
||||
playerMovement.HP -= 1;
|
||||
}
|
||||
else{
|
||||
Debug.Log("Failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/JumpHitbox.cs.meta
Normal file
2
Assets/Scripts/JumpHitbox.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
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guid: ba495adcc9de84e148094bc4f9073dfa
|
||||
29
Assets/Scripts/LungeHitbox.cs
Normal file
29
Assets/Scripts/LungeHitbox.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class LungeHitbox : MonoBehaviour
|
||||
{
|
||||
public PlayerMovement playerMovement;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("Hit Player");
|
||||
playerMovement.HP -= 1.5f;
|
||||
}
|
||||
else{
|
||||
Debug.Log("Failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/LungeHitbox.cs.meta
Normal file
2
Assets/Scripts/LungeHitbox.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
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guid: 982fdb439fe8344d68124ca1628747ae
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16
Assets/Scripts/MechBoss.cs
Normal file
16
Assets/Scripts/MechBoss.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class MechBoss : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/MechBoss.cs.meta
Normal file
2
Assets/Scripts/MechBoss.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f1d4c5acc0624759954b8d3abdb2f6d
|
||||
@@ -120,14 +120,13 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
moveInput = walkAction.ReadValue<Vector2>();
|
||||
|
||||
if (runAction.WasPressedThisFrame() && moveAnimationInputY == 1 && !running)
|
||||
if (runAction.WasPressedThisFrame() && !running)
|
||||
{
|
||||
running = true;
|
||||
}
|
||||
else if (runAction.WasPressedThisFrame() && moveAnimationInputY == 2 && running)
|
||||
else if (runAction.WasPressedThisFrame() && running)
|
||||
{
|
||||
running = false;
|
||||
moveAnimationInputY = 1;
|
||||
}
|
||||
|
||||
playerCam.lookInput = lookAction.ReadValue<Vector2>();
|
||||
@@ -285,18 +284,18 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
//Debug.Log(controller.isGrounded);
|
||||
|
||||
if (canWalk /*&& !running*/)
|
||||
if (canWalk && !running)
|
||||
{
|
||||
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * speed);
|
||||
Vector3 move2 = transform.TransformDirection(move);
|
||||
controller.Move(move2 * Time.deltaTime);
|
||||
}
|
||||
//else if (canWalk && running)
|
||||
//{
|
||||
// Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed);
|
||||
// Vector3 move2 = transform.TransformDirection(move);
|
||||
// controller.Move(move2 * Time.deltaTime);
|
||||
//}
|
||||
else if (canWalk && running)
|
||||
{
|
||||
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed);
|
||||
Vector3 move2 = transform.TransformDirection(move);
|
||||
controller.Move(move2 * Time.deltaTime);
|
||||
}
|
||||
controller.Move(velocity * Time.deltaTime);
|
||||
}
|
||||
private void MyInput()
|
||||
|
||||
56
Assets/Scripts/Rocket.cs
Normal file
56
Assets/Scripts/Rocket.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Rocket : MonoBehaviour
|
||||
{
|
||||
public PlayerMovement playerMovement;
|
||||
public GameObject player;
|
||||
public Vector3 TargetPosition;
|
||||
public float playerDistance;
|
||||
|
||||
public Vector3 direction;
|
||||
public Quaternion targetRotation;
|
||||
public float rotationSpeed = 30;
|
||||
|
||||
public bool isStuck;
|
||||
public float despawnTimer = 10;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
player = GameObject.Find("Player");
|
||||
playerMovement = FindObjectOfType<PlayerMovement>();
|
||||
TargetPosition = player.transform.position;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (playerDistance >= 25)
|
||||
{
|
||||
rotationSpeed = 60;
|
||||
}
|
||||
else{
|
||||
rotationSpeed = 30;
|
||||
}
|
||||
direction = (player.transform.position - transform.position).normalized;
|
||||
targetRotation = Quaternion.LookRotation(direction);
|
||||
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, 30 * Time.deltaTime);
|
||||
|
||||
playerDistance = Vector3.Distance(transform.position, player.transform.position);
|
||||
transform.Translate(Vector3.forward * Time.deltaTime * (playerDistance/1.5f+8));
|
||||
}
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("Hit Player");
|
||||
playerMovement.HP -= 2f;
|
||||
}
|
||||
else if (other.CompareTag("Boss")){
|
||||
Debug.Log("Shooting");
|
||||
}
|
||||
else if (other.CompareTag("Ground")){
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Rocket.cs.meta
Normal file
2
Assets/Scripts/Rocket.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc567df950c9c44c2a3ada34152072e4
|
||||
184
Assets/Scripts/SteampunkBoss.cs
Normal file
184
Assets/Scripts/SteampunkBoss.cs
Normal file
@@ -0,0 +1,184 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class SteampunkBoss : MonoBehaviour
|
||||
{
|
||||
public PlayerMovement playerMovement;
|
||||
public GameObject Player;
|
||||
public int randomNumber = 0;
|
||||
public float stallTimer = 0;
|
||||
public bool setTimer = false;
|
||||
public Vector3 TargetPosition;
|
||||
public bool setposition = false;
|
||||
|
||||
public GameObject JumpHitbox;
|
||||
|
||||
public GameObject LungeHitbox;
|
||||
public float lungeBackup;
|
||||
|
||||
public GameObject Rocket;
|
||||
public bool rocketShot = false;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (stallTimer <= 0)
|
||||
{
|
||||
transform.LookAt(Player.transform);
|
||||
randomNumber = Random.Range(1, 6);
|
||||
setTimer = false;
|
||||
}
|
||||
|
||||
if (randomNumber == 1)
|
||||
{
|
||||
JumpAttack();
|
||||
}
|
||||
else if (randomNumber == 2)
|
||||
{
|
||||
RocketAttack();
|
||||
}
|
||||
else if (randomNumber == 3)
|
||||
{
|
||||
LungeAttack();
|
||||
}
|
||||
else if (randomNumber == 4)
|
||||
{
|
||||
SlashAttack();
|
||||
}
|
||||
else if (randomNumber == 5)
|
||||
{
|
||||
Block();
|
||||
}
|
||||
}
|
||||
|
||||
void JumpAttack()
|
||||
{
|
||||
if (!setTimer)
|
||||
{
|
||||
stallTimer = 1;
|
||||
setTimer = true;
|
||||
}
|
||||
if (!setposition)
|
||||
{
|
||||
TargetPosition = Player.transform.position;
|
||||
setposition = true;
|
||||
}
|
||||
transform.position = Vector3.MoveTowards(transform.position, new Vector3(TargetPosition.x, 20, TargetPosition.z), 20 * Time.deltaTime);
|
||||
if ((transform.position.x == TargetPosition.x) && (transform.position.z == TargetPosition.z))
|
||||
{
|
||||
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 80 * Time.deltaTime);
|
||||
JumpHitbox.SetActive(true);
|
||||
}
|
||||
if (transform.position == TargetPosition)
|
||||
{
|
||||
JumpHitbox.SetActive(false);
|
||||
stallTimer -= Time.deltaTime;
|
||||
}
|
||||
if (stallTimer <= 0)
|
||||
{
|
||||
setposition = false;
|
||||
}
|
||||
}
|
||||
|
||||
void RocketAttack()
|
||||
{
|
||||
if (!setTimer)
|
||||
{
|
||||
stallTimer = 3;
|
||||
setTimer = true;
|
||||
}
|
||||
if (!setposition)
|
||||
{
|
||||
TargetPosition = Player.transform.position;
|
||||
setposition = true;
|
||||
}
|
||||
if (stallTimer >= 2.6 && randomNumber == 2)
|
||||
{
|
||||
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -30 * Time.deltaTime);
|
||||
}
|
||||
else if (!rocketShot)
|
||||
{
|
||||
Instantiate(Rocket, transform.position, transform.rotation);
|
||||
rocketShot = true;
|
||||
}
|
||||
stallTimer -= Time.deltaTime;
|
||||
if (stallTimer <= 0)
|
||||
{
|
||||
setposition = false;
|
||||
rocketShot = false;
|
||||
}
|
||||
}
|
||||
|
||||
void LungeAttack()
|
||||
{
|
||||
if (!setTimer)
|
||||
{
|
||||
stallTimer = 0.5f;
|
||||
setTimer = true;
|
||||
}
|
||||
if (!setposition)
|
||||
{
|
||||
TargetPosition = Player.transform.position;
|
||||
setposition = true;
|
||||
}
|
||||
if (lungeBackup > 0)
|
||||
{
|
||||
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -10 * Time.deltaTime);
|
||||
lungeBackup -= Time.deltaTime;
|
||||
}
|
||||
if (lungeBackup <= 0)
|
||||
{
|
||||
LungeHitbox.SetActive(true);
|
||||
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 30 * Time.deltaTime);
|
||||
}
|
||||
if (transform.position == TargetPosition)
|
||||
{
|
||||
LungeHitbox.SetActive(false);
|
||||
stallTimer -= Time.deltaTime;
|
||||
}
|
||||
if (stallTimer <= 0)
|
||||
{
|
||||
lungeBackup = 1;
|
||||
setposition = false;
|
||||
}
|
||||
}
|
||||
|
||||
void SlashAttack()
|
||||
{
|
||||
if (!setTimer)
|
||||
{
|
||||
stallTimer = 1;
|
||||
setTimer = true;
|
||||
}
|
||||
|
||||
stallTimer -= Time.deltaTime;
|
||||
}
|
||||
|
||||
void Block()
|
||||
{
|
||||
if (!setTimer)
|
||||
{
|
||||
stallTimer = 1;
|
||||
setTimer = true;
|
||||
}
|
||||
|
||||
stallTimer -= Time.deltaTime;
|
||||
}
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("Hit Player");
|
||||
playerMovement.HP -= 1;
|
||||
}
|
||||
else{
|
||||
Debug.Log("Failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/SteampunkBoss.cs.meta
Normal file
2
Assets/Scripts/SteampunkBoss.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
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guid: 3d8198e3ebde5469e8ad7d54300da09f
|
||||
@@ -189,10 +189,10 @@ MonoBehaviour:
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||||
active: 1
|
||||
type:
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||||
m_OverrideState: 1
|
||||
m_Value: 2
|
||||
m_Value: 0
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.694
|
||||
m_Value: 0
|
||||
response:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.8
|
||||
@@ -852,7 +852,7 @@ MonoBehaviour:
|
||||
active: 1
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.302
|
||||
m_Value: 0
|
||||
--- !u!114 &6940869943325143175
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
@@ -887,13 +887,13 @@ MonoBehaviour:
|
||||
m_Value: {x: 0.5, y: 0.5}
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.32
|
||||
m_Value: 0
|
||||
smoothness:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.311
|
||||
m_Value: 0.2
|
||||
rounded:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &7518938298396184218
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
|
||||
@@ -12,7 +12,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
|
||||
m_Name: Bloom
|
||||
m_EditorClassIdentifier:
|
||||
active: 1
|
||||
active: 0
|
||||
skipIterations:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
@@ -59,7 +59,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
|
||||
m_Name: Vignette
|
||||
m_EditorClassIdentifier:
|
||||
active: 1
|
||||
active: 0
|
||||
color:
|
||||
m_OverrideState: 0
|
||||
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
||||
@@ -104,7 +104,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
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||||
m_Name: Tonemapping
|
||||
m_EditorClassIdentifier:
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active: 1
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||||
active: 0
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||||
mode:
|
||||
m_OverrideState: 1
|
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m_Value: 1
|
||||
|
||||
BIN
Assets/models/gun(2).fbx
LFS
Normal file
BIN
Assets/models/gun(2).fbx
LFS
Normal file
Binary file not shown.
110
Assets/models/gun(2).fbx.meta
Normal file
110
Assets/models/gun(2).fbx.meta
Normal file
@@ -0,0 +1,110 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9cfcfcb1b0db4456bb0c5dbea19e3a70
|
||||
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|
||||
serializedVersion: 24200
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||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
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||||
materialName: 0
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||||
materialSearch: 1
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||||
materialLocation: 1
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animations:
|
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legacyGenerateAnimations: 4
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||||
bakeSimulation: 0
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resampleCurves: 1
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
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animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
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||||
animationCompression: 1
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animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
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extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
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isReadable: 0
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meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
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addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
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importLights: 1
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||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
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||||
keepQuads: 0
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weldVertices: 1
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||||
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||||
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|
||||
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|
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minBoneWeight: 0.001
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|
||||
generateMeshLods: 0
|
||||
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|
||||
maximumMeshLod: -1
|
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meshOptimizationFlags: -1
|
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indexFormat: 0
|
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secondaryUVAngleDistortion: 8
|
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secondaryUVAreaDistortion: 15.000001
|
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|
||||
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|
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|
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|
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tangentSpace:
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|
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|
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tangentImportMode: 3
|
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normalCalculationMode: 4
|
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
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human: []
|
||||
skeleton: []
|
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armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
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|
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rootMotionBoneName:
|
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|
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|
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skeletonHasParents: 1
|
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lastHumanDescriptionAvatarSource: {instanceID: 0}
|
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autoGenerateAvatarMappingIfUnspecified: 1
|
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animationType: 2
|
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humanoidOversampling: 1
|
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avatarSetup: 0
|
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
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importBlendShapeDeformPercent: 1
|
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remapMaterialsIfMaterialImportModeIsNone: 0
|
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additionalBone: 0
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
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@@ -9,6 +9,7 @@ TagManager:
|
||||
- Sword
|
||||
- WagonPoint
|
||||
- Ground
|
||||
- Boss
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Reference in New Issue
Block a user