Update GunThrown.cs

GUN TURN IN AIR
This commit is contained in:
Garrett Kaiser
2025-12-10 15:15:25 -08:00
parent 4b5e97a13e
commit 354fbbe2ba

View File

@@ -26,7 +26,7 @@ public class GunThrown : MonoBehaviour
{ {
playerDistance = playerDistance * 1.2f; playerDistance = playerDistance * 1.2f;
} }
if (playerDistance > 16) if (playerDistance > 17)
{ {
playerDistance = playerDistance / 1.4f; playerDistance = playerDistance / 1.4f;
} }
@@ -41,7 +41,8 @@ public class GunThrown : MonoBehaviour
void Update() void Update()
{ {
//transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime); //transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
targetRotation = Quaternion.Euler (-20f, currentRotation.y, currentRotation.z);
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation , -1);
if (transform.position == TargetPosition) if (transform.position == TargetPosition)
{ {