forked from Wireline-Studios/JourneyProject
w
This commit is contained in:
BIN
Assets/New Terrain 3.asset
Normal file
BIN
Assets/New Terrain 3.asset
Normal file
Binary file not shown.
8
Assets/New Terrain 3.asset.meta
Normal file
8
Assets/New Terrain 3.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40219f8a95431408d9c8d514cd1e5aeb
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 15600000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
BIN
Assets/Scenes/Intro1.unity
LFS
Normal file
BIN
Assets/Scenes/Intro1.unity
LFS
Normal file
Binary file not shown.
7
Assets/Scenes/Intro1.unity.meta
Normal file
7
Assets/Scenes/Intro1.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33eab63e55f9d400dbae1c6473a49d95
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Scenes/Main Menu.unity
LFS
BIN
Assets/Scenes/Main Menu.unity
LFS
Binary file not shown.
BIN
Assets/Scenes/Scene1-1.unity
LFS
BIN
Assets/Scenes/Scene1-1.unity
LFS
Binary file not shown.
@@ -108,8 +108,17 @@ public class IntroWagon : MonoBehaviour
|
||||
transform.rotation = Quaternion.Euler(currentEuler);
|
||||
|
||||
transform.position += transform.forward * 2.25f * Time.deltaTime;
|
||||
if (Time.deltaTime > 0)
|
||||
{
|
||||
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
||||
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity);
|
||||
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity);
|
||||
}
|
||||
npc.transform.rotation = npcKeeper.transform.rotation;
|
||||
|
||||
player.GetComponent<PlayerMovement>().energy = 0;
|
||||
@@ -120,7 +129,7 @@ public class IntroWagon : MonoBehaviour
|
||||
timer3 += Time.deltaTime;
|
||||
if (timer3 > .8 && timer3 < .9)
|
||||
{
|
||||
npc.GetComponent<MouthOpenClose>().whatToSay = "You had me scared for a moment there!";
|
||||
npc.GetComponent<MouthOpenClose>().whatToSay = "It looks like the city is under attack!";
|
||||
|
||||
npc.gameObject.GetComponent<MouthOpenClose>().interacted = true;
|
||||
npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false);
|
||||
|
||||
@@ -120,14 +120,13 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
moveInput = walkAction.ReadValue<Vector2>();
|
||||
|
||||
if (runAction.WasPressedThisFrame() && moveAnimationInputY == 1 && !running)
|
||||
if (runAction.WasPressedThisFrame() && !running)
|
||||
{
|
||||
running = true;
|
||||
}
|
||||
else if (runAction.WasPressedThisFrame() && moveAnimationInputY == 2 && running)
|
||||
else if (runAction.WasPressedThisFrame() && running)
|
||||
{
|
||||
running = false;
|
||||
moveAnimationInputY = 1;
|
||||
}
|
||||
|
||||
playerCam.lookInput = lookAction.ReadValue<Vector2>();
|
||||
@@ -285,18 +284,18 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
//Debug.Log(controller.isGrounded);
|
||||
|
||||
if (canWalk /*&& !running*/)
|
||||
if (canWalk && !running)
|
||||
{
|
||||
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * speed);
|
||||
Vector3 move2 = transform.TransformDirection(move);
|
||||
controller.Move(move2 * Time.deltaTime);
|
||||
}
|
||||
//else if (canWalk && running)
|
||||
//{
|
||||
// Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed);
|
||||
// Vector3 move2 = transform.TransformDirection(move);
|
||||
// controller.Move(move2 * Time.deltaTime);
|
||||
//}
|
||||
else if (canWalk && running)
|
||||
{
|
||||
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed);
|
||||
Vector3 move2 = transform.TransformDirection(move);
|
||||
controller.Move(move2 * Time.deltaTime);
|
||||
}
|
||||
controller.Move(velocity * Time.deltaTime);
|
||||
}
|
||||
private void MyInput()
|
||||
|
||||
@@ -189,10 +189,10 @@ MonoBehaviour:
|
||||
active: 1
|
||||
type:
|
||||
m_OverrideState: 1
|
||||
m_Value: 2
|
||||
m_Value: 0
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.694
|
||||
m_Value: 0
|
||||
response:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.8
|
||||
@@ -852,7 +852,7 @@ MonoBehaviour:
|
||||
active: 1
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.302
|
||||
m_Value: 0
|
||||
--- !u!114 &6940869943325143175
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
@@ -887,13 +887,13 @@ MonoBehaviour:
|
||||
m_Value: {x: 0.5, y: 0.5}
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.32
|
||||
m_Value: 0
|
||||
smoothness:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.311
|
||||
m_Value: 0.2
|
||||
rounded:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &7518938298396184218
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
|
||||
@@ -12,7 +12,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
|
||||
m_Name: Bloom
|
||||
m_EditorClassIdentifier:
|
||||
active: 1
|
||||
active: 0
|
||||
skipIterations:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
@@ -59,7 +59,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
|
||||
m_Name: Vignette
|
||||
m_EditorClassIdentifier:
|
||||
active: 1
|
||||
active: 0
|
||||
color:
|
||||
m_OverrideState: 0
|
||||
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
||||
@@ -104,7 +104,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
|
||||
m_Name: Tonemapping
|
||||
m_EditorClassIdentifier:
|
||||
active: 1
|
||||
active: 0
|
||||
mode:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
|
||||
Reference in New Issue
Block a user