revert Rocket deals damage
This commit is contained in:
2026-02-04 22:20:03 +00:00
parent 4253e33ed4
commit 66906b3cd2
5 changed files with 3 additions and 30 deletions

View File

@@ -15,9 +15,6 @@ public class SteampunkBoss : MonoBehaviour
public GameObject LungeHitbox;
public float lungeBackup;
public GameObject Rocket;
public bool rocketShot = false;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
@@ -101,16 +98,10 @@ public class SteampunkBoss : MonoBehaviour
{
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -30 * Time.deltaTime);
}
else if (!rocketShot)
{
Instantiate(Rocket, transform.position, transform.rotation);
rocketShot = true;
}
stallTimer -= Time.deltaTime;
if (stallTimer <= 0)
{
setposition = false;
rocketShot = false;
}
}