revert Rocket deals damage
This commit is contained in:
2026-02-04 22:20:03 +00:00
parent 4253e33ed4
commit 66906b3cd2
5 changed files with 3 additions and 30 deletions

View File

@@ -2,7 +2,6 @@ using UnityEngine;
public class Rocket : MonoBehaviour
{
public PlayerMovement playerMovement;
public GameObject player;
public Vector3 TargetPosition;
public float playerDistance;
@@ -17,7 +16,6 @@ public class Rocket : MonoBehaviour
void Start()
{
player = GameObject.Find("Player");
playerMovement = FindObjectOfType<PlayerMovement>();
TargetPosition = player.transform.position;
}
@@ -38,19 +36,4 @@ public class Rocket : MonoBehaviour
playerDistance = Vector3.Distance(transform.position, player.transform.position);
transform.Translate(Vector3.forward * Time.deltaTime * (playerDistance/1.5f+8));
}
public void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
Debug.Log("Hit Player");
playerMovement.HP -= 2f;
}
else if (other.CompareTag("Boss")){
Debug.Log("Shooting");
}
else if (other.CompareTag("Ground")){
Destroy(this.gameObject);
}
}
}