using UnityEngine; using UnityEngine.Rendering; public class FogDisabler : MonoBehaviour { private bool originalFogState; void OnEnable() { RenderPipelineManager.beginCameraRendering += OnBeginCameraRendering; RenderPipelineManager.endCameraRendering += OnEndCameraRendering; } void OnDisable() { RenderPipelineManager.beginCameraRendering -= OnBeginCameraRendering; RenderPipelineManager.endCameraRendering -= OnEndCameraRendering; } void OnBeginCameraRendering(ScriptableRenderContext context, Camera camera) { if (camera == this.GetComponent()) { originalFogState = RenderSettings.fog; // Store original state RenderSettings.fog = false; // Disable fog for this camera } } void OnEndCameraRendering(ScriptableRenderContext context, Camera camera) { if (camera == this.GetComponent()) { RenderSettings.fog = originalFogState; // Revert fog to original state } } }