using System.Threading; using UnityEngine; public class SwordSlash : MonoBehaviour { public float timer1; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { timer1 -= Time.deltaTime; if (timer1 <= 0) { Destroy(gameObject); } transform.Rotate(Vector3.right * 850 * Time.deltaTime, Space.Self); } //public void OnTriggerEnter(Collider other) //{ // Debug.Log("hit"); //} }