using UnityEngine; public class SteampunkBoss : MonoBehaviour { public GameObject Player; public Vector3 TargetJumpPosition; public bool setposition = false; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { JumpAttack(); } void JumpAttack() { if (!setposition) { TargetJumpPosition = Player.transform.position; setposition = true; } transform.position = Vector3.MoveTowards(transform.position, new Vector3(TargetJumpPosition.x, 20, TargetJumpPosition.z), 20 * Time.deltaTime); } void RocketAttack() { } void LungeAttack() { } void SlashAttack() { } void Block() { } }