using UnityEngine; public class GunThrown : MonoBehaviour { public GameObject player; public Vector3 TargetPosition; public Vector3 targetDirection; public Quaternion targetRotation; public bool isStuck; public float despawnTimer = 10; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { player = GameObject.Find("Player"); TargetPosition = player.transform.position; } // Update is called once per frame void Update() { transform.LookAt(player.transform); transform.rotation = Quaternion.Euler(transform.rotation.x + 55, transform.rotation.y, transform.rotation.z); transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime); if (transform.position == TargetPosition) { isStuck = true; } if (isStuck) { despawnTimer -= Time.deltaTime; if (despawnTimer <= 0) { Destroy(this.gameObject); } } } private void OnCollisionStay(Collision collision) { if (collision.gameObject.tag == "Player" && !isStuck) { Destroy(this.gameObject); } } }