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Author SHA1 Message Date
Garrett Kaiser
5f39fe2a3f Merge branch 'main' of https://git.wirelinestudios.com/Wireline-Studios/JourneyProject 2026-02-04 14:22:50 -08:00
Garrett Kaiser
9ab4578f31 w 2026-02-04 14:03:52 -08:00
10 changed files with 1827 additions and 0 deletions

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using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class IntroWagon : MonoBehaviour
{
public GameObject playerKeeper;
public GameObject player;
public GameObject playerCam;
public GameObject moveToPoint;
public float speed;
public GameObject visibleWagon;
public GameObject npcKeeper;
public GameObject npc;
float timer1;
float timer2;
float timer3;
public Image fadeInImg;
public float fadeInTimer = 1f;
private Quaternion previousSourceRotation;
private float yVelocity = 0.0f;
bool endDoDone;
public GameObject uiElement1;
public GameObject uiElement2;
public GameObject uiElement3;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
previousSourceRotation = transform.rotation;
}
IEnumerator FadeIn()
{
float timer = 0f;
Color currentColor = fadeInImg.color;
while (timer < fadeInTimer)
{
timer += Time.deltaTime;
float alpha = Mathf.Lerp(1f, 0f, timer / fadeInTimer);
currentColor.a = alpha;
fadeInImg.color = currentColor;
yield return null;
}
currentColor.a = 0f;
fadeInImg.color = currentColor;
fadeInImg.gameObject.SetActive(false);
}
// Update is called once per frame
void Update()
{
timer2 += Time.deltaTime;
if (timer2 > 1.1 && timer2 < 1.2)
{
StartCoroutine(FadeIn());
}
if (timer2 > 1.7 && timer2 < 1.8)
{
playerCam.GetComponent<PlayerCam>().canLook = true;
}
if (timer2 > 2.5 && timer2 < 2.6)
{
npc.gameObject.GetComponent<MouthOpenClose>().interacted = true;
npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false);
npc.gameObject.GetComponent<MouthOpenClose>().text.SetActive(true);
npc.gameObject.GetComponent<MouthOpenClose>().text.GetComponent<TextMeshProUGUI>().text = npc.gameObject.GetComponent<MouthOpenClose>().whatToSay;
npc.gameObject.GetComponent<MouthOpenClose>().timerDeactivate = npc.gameObject.GetComponent<MouthOpenClose>().initialTimerDeactivate;
}
if (moveToPoint == null && GameObject.FindGameObjectsWithTag("WagonPoint").Length > 0)
{
var allPoints = GameObject.FindGameObjectsWithTag("WagonPoint");
var pos = transform.position;
float dist = float.PositiveInfinity;
GameObject nearest = null;
foreach (var point in allPoints)
{
var distprev = (point.transform.position - pos).sqrMagnitude;
if (distprev < dist)
{
nearest = point;
dist = distprev;
}
}
moveToPoint = nearest;
}
else if (GameObject.FindGameObjectsWithTag("WagonPoint").Length == 0)
{
moveToPoint = this.gameObject;
visibleWagon.gameObject.GetComponent<itemBob>().enabled = false;
}
if (GameObject.FindGameObjectsWithTag("WagonPoint").Length > 0)
{
Quaternion targetRotation = Quaternion.LookRotation(moveToPoint.transform.position - transform.position);
Vector3 currentEuler = transform.rotation.eulerAngles;
float targetYAngle = targetRotation.eulerAngles.y;
currentEuler.y = Mathf.SmoothDampAngle(currentEuler.y, targetYAngle, ref yVelocity, .7f);
transform.rotation = Quaternion.Euler(currentEuler);
transform.position += transform.forward * 2.25f * Time.deltaTime;
if (Time.deltaTime > 0)
{
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
}
else
{
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity);
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity);
}
npc.transform.rotation = npcKeeper.transform.rotation;
player.GetComponent<PlayerMovement>().energy = 0;
player.GetComponent<PlayerMovement>().HP = 10;
if (npc.GetComponent<MouthOpenClose>().interacted == false && npc.GetComponent<MouthOpenClose>().whatToSay == "Hey, you. You're finally awake." && timer2 > 2.6)
{
timer3 += Time.deltaTime;
if (timer3 > .8 && timer3 < .9)
{
npc.GetComponent<MouthOpenClose>().whatToSay = "It looks like the city is under attack!";
npc.gameObject.GetComponent<MouthOpenClose>().interacted = true;
npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false);
npc.gameObject.GetComponent<MouthOpenClose>().text.SetActive(true);
npc.gameObject.GetComponent<MouthOpenClose>().text.GetComponent<TextMeshProUGUI>().text = npc.gameObject.GetComponent<MouthOpenClose>().whatToSay;
npc.gameObject.GetComponent<MouthOpenClose>().timerDeactivate = npc.gameObject.GetComponent<MouthOpenClose>().initialTimerDeactivate;
}
}
}
else
{
npc.GetComponent<MouthOpenClose>().whatToSay = "Go on ahead, I'll catch up later.";
if (timer1 < .7)
{
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
}
timer1 += Time.deltaTime;
visibleWagon.GetComponent<BoxCollider>().enabled = true;
if (timer1 < 1.5)
{
player.GetComponent<PlayerMovement>().energy = 0;
}
}
}
private void LateUpdate()
{
if (GameObject.FindGameObjectsWithTag("WagonPoint").Length > 0)
{
if (Vector3.Distance(npc.transform.position, player.transform.position) < 5)
{
npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false);
}
uiElement1.SetActive(false);
uiElement2.SetActive(false);
uiElement3.SetActive(false);
}
if (GameObject.FindGameObjectsWithTag("WagonPoint").Length == 0 && !endDoDone && timer1 > 1.1)
{
uiElement1.SetActive(true);
uiElement2.SetActive(true);
uiElement3.SetActive(true);
endDoDone = true;
}
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "WagonPoint")
{
Destroy(other.gameObject);
moveToPoint = null;
}
}
}

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using TMPro;
using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.InputSystem;
public class PlayerMovement : MonoBehaviour
{
public CharacterController controller;
private Vector2 moveInput;
private float moveAnimationInputX;
private float moveAnimationInputY;
private Vector3 velocity;
public float speed;
public float runSpeed;
public float gravity;
public float jumpHeight;
public PlayerCam playerCam;
public bool canWalk;
float walkResetTimer;
bool walkResetTimerGo;
bool running;
public InputAction pauseGameButton;
public Transform orientation;
public Transform cameraor;
public GameObject cinemachineCam;
float horizontalInput;
float verticalInput;
public GameObject sword;
public Transform swordSpawnPoint;
public Transform swordSpawnPoint2;
public Transform swordSpawnPoint3;
public int lastSwing;
public float timeSinceLastSwing;
public bool holdSwing;
public float holdSwingTimer;
public bool swingBeingHeld;
public float dashDistanceTimer, dashDistance, dashDuration;
public Collider myCollider;
public LayerMask excludeEnemy;
public float HP = 10;
public int inventorySlot = 1;
public float energy = 100;
public float swungTimer;
public bool swung;
public Slider energySlider;
public GameObject energyObj;
float energyObjTimer;
public GameObject energyFill;
public bool jumped;
public RectTransform healthUI;
public GameObject uiController;
public PlayerInput playerInput;
InputAction jumpAction, walkAction, attackAction, pauseAction, runAction, lookAction;
private void Awake()
{
}
void Start()
{
cinemachineCam = GameObject.Find("CinemachineCamera");
canWalk = true;
jumpAction = playerInput.actions["Jump"];
walkAction = playerInput.actions["Walk"];
attackAction = playerInput.actions["Attack"];
pauseAction = playerInput.actions["Pause"];
runAction = playerInput.actions["Run"];
lookAction = playerInput.actions["Look"];
}
void PlayerInputs()
{
if (pauseAction.WasPressedThisFrame() && Time.timeScale == 1)
{
uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(false);
uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(true);
Time.timeScale = 0;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else if (pauseAction.WasPressedThisFrame())
{
uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(true);
uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(false);
uiController.GetComponent<PauseMenuControls>().settingsCanvas.SetActive(false);
Time.timeScale = 1;
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
moveInput = walkAction.ReadValue<Vector2>();
if (runAction.WasPressedThisFrame() && !running)
{
running = true;
}
else if (runAction.WasPressedThisFrame() && running)
{
running = false;
}
playerCam.lookInput = lookAction.ReadValue<Vector2>();
if (attackAction.WasPressedThisFrame() && inventorySlot == 1)
{
swingBeingHeld = true;
if (GameObject.FindGameObjectsWithTag("Sword").Length < 1)
{
if (energy > 7)
SwingSword();
}
else
{
swung = true;
swungTimer = 0;
holdSwingTimer = 0;
holdSwing = true;
}
}
if (attackAction.WasReleasedThisFrame() && inventorySlot == 1)
{
swingBeingHeld = false;
energyFill.GetComponent<Image>().color = Color.darkRed;
if (dashDistanceTimer > 1)
{
dashDistance = Mathf.Floor(dashDistanceTimer * 8);
dashDuration = 15;
}
dashDistanceTimer = 0;
}
if (jumpAction.WasPressedThisFrame() && controller.isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -1f * gravity);
jumped = true;
}
if (jumpAction.WasReleasedThisFrame() && !controller.isGrounded)
{
jumped = false;
}
}
void Update()
{
PlayerInputs();
timeSinceLastSwing += Time.deltaTime;
if (timeSinceLastSwing > .5f)
lastSwing = 0;
holdSwingTimer += Time.deltaTime;
if (holdSwing && holdSwingTimer > .15f)
holdSwing = false;
else if (holdSwing && GameObject.FindGameObjectsWithTag("Sword").Length < 1)
{
holdSwing = false;
if (energy > 7)
SwingSword();
}
if (!holdSwing)
holdSwingTimer = 0;
if (swung)
{
swungTimer += Time.deltaTime;
}
if (swungTimer > 1f)
swung = false;
if (!swung)
{
swungTimer = 0;
energy += 70 * Time.deltaTime;
}
if (energy < 0)
energy = 0;
if (energy > 100)
energy = 100;
energySlider.value = energy;
healthUI.sizeDelta = new Vector2((Mathf.Ceil(HP) - 1) + (9 * HP), healthUI.sizeDelta.y);
//MyInput();
if (swingBeingHeld)
{
swung = true;
swungTimer = 0;
timeSinceLastSwing = 0;
energy -= 20 * Time.deltaTime;
dashDistanceTimer += Time.deltaTime;
if (dashDistanceTimer > 1)
energyFill.GetComponent<Image>().color = Color.deepPink;
if (energy <= 0)
{
if (dashDistanceTimer > 1)
{
dashDistance = Mathf.Floor(dashDistanceTimer * 8);
dashDuration = 15;
}
dashDistanceTimer = 0;
}
}
if (energy == 100)
{
energyObjTimer += Time.deltaTime;
if (energyObjTimer > .4)
{
energyObj.SetActive(false);
}
}
else
{
energyObjTimer = 0;
energyObj.SetActive(true);
}
if (dashDuration > 0)
{
SwordDash();
dashDuration--;
}
if (dashDuration == 1)
{
//rb.linearVelocity = Vector3.zero;
dashDuration--;
}
if (controller.isGrounded && velocity.y < 0)
{
velocity.y = -0.5f;
}
//else if (controller.isGrounded && !jumpAction.WasPerformedThisFrame())
//{
// velocity.y = 0;
//}
if (jumpAction.WasPerformedThisFrame() && controller.isGrounded)
{
//Debug.Log("jumped");
//velocity.y = Mathf.Sqrt(jumpHeight * -1f * gravity);
}
velocity.y += gravity * Time.deltaTime;
//Debug.Log(controller.isGrounded);
if (canWalk && !running)
{
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * speed);
Vector3 move2 = transform.TransformDirection(move);
controller.Move(move2 * Time.deltaTime);
}
else if (canWalk && running)
{
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed);
Vector3 move2 = transform.TransformDirection(move);
controller.Move(move2 * Time.deltaTime);
}
controller.Move(velocity * Time.deltaTime);
}
private void MyInput()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
}
horizontalInput = Input.GetAxisRaw("Horizontal");
verticalInput = Input.GetAxisRaw("Vertical");
if (Time.timeScale == 1)
{
timeSinceLastSwing += Time.deltaTime;
if (timeSinceLastSwing > .5f)
lastSwing = 0;
holdSwingTimer += Time.deltaTime;
if (holdSwing && holdSwingTimer > .15f)
holdSwing = false;
else if (holdSwing && GameObject.FindGameObjectsWithTag("Sword").Length < 1)
{
holdSwing = false;
if (energy > 7)
SwingSword();
}
if (!holdSwing)
holdSwingTimer = 0;
if (swung)
{
swungTimer += Time.deltaTime;
}
if (swungTimer > 1f)
swung = false;
if (!swung)
{
swungTimer = 0;
energy += 70 * Time.deltaTime;
}
if (energy < 0)
energy = 0;
if (energy > 100)
energy = 100;
energySlider.value = energy;
healthUI.sizeDelta = new Vector2((Mathf.Ceil(HP)-1) + (9 * HP), healthUI.sizeDelta.y);
if (inventorySlot == 1)
{
if (Input.GetMouseButtonDown(0))
{
if (GameObject.FindGameObjectsWithTag("Sword").Length < 1)
{
if (energy > 7)
SwingSword();
}
else
{
swung = true;
swungTimer = 0;
holdSwingTimer = 0;
holdSwing = true;
}
}
if (Input.GetMouseButton(0))
{
swung = true;
swungTimer = 0;
timeSinceLastSwing = 0;
energy -= 20 * Time.deltaTime;
dashDistanceTimer += Time.deltaTime;
if (dashDistanceTimer > 1)
energyFill.GetComponent<Image>().color = Color.deepPink;
if (energy <= 0)
{
if (dashDistanceTimer > 1)
{
dashDistance = Mathf.Floor(dashDistanceTimer * 8);
dashDuration = 15;
}
dashDistanceTimer = 0;
}
}
//if (!Input.GetMouseButton(0))
//energyFill.GetComponent<Image>().color = new Color(196, 3, 0, 255);
if (Input.GetMouseButtonUp(0))
{
energyFill.GetComponent<Image>().color = Color.darkRed;
if (dashDistanceTimer > 1)
{
dashDistance = Mathf.Floor(dashDistanceTimer * 8);
dashDuration = 15;
}
dashDistanceTimer = 0;
}
}
if (inventorySlot == 2)
{
}
if (inventorySlot == 3)
{
}
}
}
private void SwingSword()
{
swung = true;
swungTimer = 0;
energy -= 7;
if (lastSwing == 0 || lastSwing == 3)
{
GameObject newSword = Instantiate(sword, swordSpawnPoint);
lastSwing = 1;
timeSinceLastSwing = 0;
}
else if (lastSwing == 1)
{
GameObject newSword = Instantiate(sword, swordSpawnPoint2);
lastSwing = 2;
timeSinceLastSwing = 0;
}
else if (lastSwing == 2)
{
GameObject newSword = Instantiate(sword, swordSpawnPoint3);
lastSwing = 3;
timeSinceLastSwing = 0;
}
}
private void MovePlayer()
{
if (dashDuration > 0)
{
SwordDash();
dashDuration--;
}
if (dashDuration == 1)
{
//rb.linearVelocity = Vector3.zero;
dashDuration--;
}
}
private void SwordDash()
{
myCollider.excludeLayers = excludeEnemy;
Debug.Log($"distance:{dashDistance}");
//rb.AddForce(Camera.main.transform.forward * dashDistance, ForceMode.Impulse);
controller.Move(Camera.main.transform.forward * dashDistance / 15);
swung = true;
swungTimer = 0;
timeSinceLastSwing = 0;
}
}

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