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11 Commits

Author SHA1 Message Date
9ecd6d4cd7 move more stuff over to unity input system 2025-11-21 21:23:33 -08:00
89551b49f3 dash 2025-11-21 14:24:01 -08:00
70d60bfcd9 pause menu initialization changes 2025-11-21 13:13:04 -08:00
a98e003edc fixed gravity + jumping 2025-11-21 00:04:37 -08:00
bc5cf80f30 . 2025-11-20 19:54:40 -08:00
80be13ce72 work on switch to new input system 2025-11-19 20:24:23 -08:00
4de639cdd7 work on switch to new input system 2025-11-19 15:29:45 -08:00
Garrett Kaiser
ef170ca6c6 GUN BE THROW 2025-11-19 15:21:11 -08:00
Garrett Kaiser
178432179b . 2025-11-19 14:21:37 -08:00
Garrett Kaiser
50a5d8c527 Merge branch 'main' of https://git.wirelinestudios.com/Wireline-Studios/JourneyProject 2025-11-19 14:21:29 -08:00
Garrett Kaiser
a057798e3e GUN NO ROTATE :( 2025-11-17 15:30:29 -08:00
16 changed files with 759 additions and 1323 deletions

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@@ -0,0 +1,276 @@
{
"version": 1,
"name": "PlayerControls",
"maps": [
{
"name": "Walking",
"id": "1e7ba32d-4065-405c-9b0c-fe0b09743eb3",
"actions": [
{
"name": "Walk",
"type": "Value",
"id": "3a2bd67d-4457-4f11-b1fc-c86379804bb1",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Attack",
"type": "Button",
"id": "f8dcb10a-f2c6-43c1-9aaf-f11c20421cd1",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Jump",
"type": "Button",
"id": "cec6d443-6127-4956-b159-38ca8562aa98",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Pause",
"type": "Button",
"id": "5c32bd40-94aa-43cd-8964-7cc6e6fe0841",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Look",
"type": "Value",
"id": "7fba5b60-8d24-49b6-8308-c70e6a63c456",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Run",
"type": "Button",
"id": "5a6630db-ebaf-4fde-9e52-f04136a77988",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Interact",
"type": "Button",
"id": "659c7039-016f-46e9-948a-517daf323bd7",
"expectedControlType": "",
"processors": "",
"interactions": "Tap,Hold",
"initialStateCheck": false
}
],
"bindings": [
{
"name": "",
"id": "2a3f4ee7-cbd7-4664-984f-750f150f8d63",
"path": "<Gamepad>/leftStick",
"interactions": "",
"processors": "",
"groups": "",
"action": "Walk",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "2D Vector",
"id": "f127319e-6995-4349-bc8a-8d71b1b1c9f9",
"path": "2DVector",
"interactions": "",
"processors": "",
"groups": "",
"action": "Walk",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "up",
"id": "a90b9406-f8c9-41a6-acf9-073de4d92e91",
"path": "<Keyboard>/w",
"interactions": "",
"processors": "",
"groups": "",
"action": "Walk",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "down",
"id": "1bebfb21-bb71-4512-9291-6f0500a3d82b",
"path": "<Keyboard>/s",
"interactions": "",
"processors": "",
"groups": "",
"action": "Walk",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "left",
"id": "07a58494-4f87-4c68-a0ac-f51461fb40a5",
"path": "<Keyboard>/a",
"interactions": "",
"processors": "",
"groups": "",
"action": "Walk",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "right",
"id": "cc51b20a-9c2b-464f-9f63-f83e8bcc34f0",
"path": "<Keyboard>/d",
"interactions": "",
"processors": "",
"groups": "",
"action": "Walk",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "",
"id": "2b5b52b2-8b25-451e-a6b7-8cf81f0d050f",
"path": "<Gamepad>/rightTrigger",
"interactions": "",
"processors": "",
"groups": "",
"action": "Attack",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "fe8bd868-92c9-4b6e-9bc5-14344cb2b727",
"path": "<Mouse>/leftButton",
"interactions": "",
"processors": "",
"groups": "",
"action": "Attack",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "6471cb05-e4f9-4cdc-809c-2629fdee010a",
"path": "<Gamepad>/buttonSouth",
"interactions": "",
"processors": "",
"groups": "",
"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "20ba707d-cf88-4683-9ad7-2a705b1129c6",
"path": "<Keyboard>/space",
"interactions": "",
"processors": "",
"groups": "",
"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "4e0041d6-e3b6-4e5e-88db-fa3dd30b2c4c",
"path": "<Gamepad>/start",
"interactions": "",
"processors": "",
"groups": "",
"action": "Pause",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "abbc102c-00c8-4291-bfa3-39ed3704b6e8",
"path": "<Keyboard>/escape",
"interactions": "",
"processors": "",
"groups": "",
"action": "Pause",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "74ebb1b9-ab13-42d0-956f-019b25fb646b",
"path": "<Gamepad>/rightStick",
"interactions": "",
"processors": "",
"groups": "",
"action": "Look",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "2c4bb4fd-6d38-4424-a2de-e798aeef5dd7",
"path": "<Mouse>/delta",
"interactions": "",
"processors": "",
"groups": "",
"action": "Look",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "ac8271b8-5a0c-498a-b97b-57546775b0b9",
"path": "<Gamepad>/leftStickPress",
"interactions": "",
"processors": "",
"groups": "",
"action": "Run",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "34fcda37-2f7d-40e9-a510-fff20ecd0672",
"path": "<Keyboard>/leftShift",
"interactions": "",
"processors": "",
"groups": "",
"action": "Run",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "045d63b8-c118-4d79-a439-5f1fc422a65f",
"path": "<Gamepad>/buttonNorth",
"interactions": "",
"processors": "",
"groups": "",
"action": "Interact",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "96d963c4-bd8d-4dd6-a8c7-fa55d8318aa2",
"path": "<Keyboard>/f",
"interactions": "",
"processors": "",
"groups": "",
"action": "Interact",
"isComposite": false,
"isPartOfComposite": false
}
]
}
],
"controlSchemes": []
}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 052faaac586de48259a63d0c4782560b guid: 96337c2766116244abd3c3ed43585709
ScriptedImporter: ScriptedImporter:
internalIDToNameTable: [] internalIDToNameTable: []
externalObjects: {} externalObjects: {}

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@@ -13,6 +13,7 @@ GameObject:
- component: {fileID: 3900353858553251828} - component: {fileID: 3900353858553251828}
- component: {fileID: 2064409223717511053} - component: {fileID: 2064409223717511053}
- component: {fileID: 7066644236778025839} - component: {fileID: 7066644236778025839}
- component: {fileID: 6393509116105302420}
m_Layer: 0 m_Layer: 0
m_Name: ThrownGun m_Name: ThrownGun
m_TagString: Untagged m_TagString: Untagged
@@ -28,13 +29,13 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6611039685471789196} m_GameObject: {fileID: 6611039685471789196}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.4, y: 0.5, z: 0.4} m_LocalScale: {x: 0.4, y: 0.5, z: 0.4}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 45, y: 0, z: 0}
--- !u!33 &5688607449888095492 --- !u!33 &5688607449888095492
MeshFilter: MeshFilter:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -126,5 +127,37 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe870c030a2b648d89c63559e7522299, type: 3} m_Script: {fileID: 11500000, guid: fe870c030a2b648d89c63559e7522299, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: Assembly-CSharp::GunThrown m_EditorClassIdentifier: Assembly-CSharp::GunThrown
rb: {fileID: 6393509116105302420}
player: {fileID: 0} player: {fileID: 0}
TargetPosition: {x: 0, y: 0, z: 0} TargetPosition: {x: 0, y: 0, z: 0}
currentRotation: {x: 0, y: 0, z: 0}
targetRotation: {x: 0, y: 0, z: 0, w: 0}
isStuck: 0
despawnTimer: 10
--- !u!54 &6393509116105302420
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6611039685471789196}
serializedVersion: 5
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 1

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@@ -2,24 +2,65 @@ using UnityEngine;
public class GunThrown : MonoBehaviour public class GunThrown : MonoBehaviour
{ {
public Rigidbody rb;
public GameObject player; public GameObject player;
public Vector3 TargetPosition; public Vector3 TargetPosition;
public float playerDistance;
public Vector3 currentRotation;
public Quaternion targetRotation;
public bool isStuck;
public float despawnTimer = 10;
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
{ {
player = GameObject.Find("Player"); player = GameObject.Find("Player");
TargetPosition = player.transform.position; TargetPosition = player.transform.position;
transform.LookAt(player.transform.position);
currentRotation = transform.eulerAngles;
transform.eulerAngles = new Vector3(60, currentRotation.y, currentRotation.z);
playerDistance = Vector3.Distance(transform.position, TargetPosition);
if (playerDistance < 9)
{
playerDistance = playerDistance * 1.2f;
}
if (playerDistance > 16)
{
playerDistance = playerDistance / 1.4f;
}
else if (playerDistance > 13)
{
playerDistance = playerDistance / 1.2f;
}
rb.AddForce(transform.up * playerDistance, ForceMode.Impulse);
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime); //transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
if (transform.position == TargetPosition)
{
isStuck = true;
}
if (isStuck)
{
despawnTimer -= Time.deltaTime;
if (despawnTimer <= 0)
{
Destroy(this.gameObject);
}
}
} }
private void OnCollisionEnter(Collision collision) private void OnCollisionStay(Collision collision)
{ {
if (collision.gameObject.tag == "Player") if (collision.gameObject.tag == "Player" && !isStuck)
{ {
Destroy(this.gameObject); Destroy(this.gameObject);
} }

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@@ -1,5 +1,7 @@
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Interactions;
public class MouthOpenClose : MonoBehaviour public class MouthOpenClose : MonoBehaviour
{ {
@@ -59,11 +61,11 @@ public class MouthOpenClose : MonoBehaviour
prompt.SetActive(true); prompt.SetActive(true);
if (Input.GetKeyDown(KeyCode.E)) if (Input.GetKeyDown(KeyCode.E))
{ {
interacted = true; //interacted = true;
prompt.SetActive(false); //prompt.SetActive(false);
text.SetActive(true); //text.SetActive(true);
text.GetComponent<TextMeshProUGUI>().text = whatToSay; //text.GetComponent<TextMeshProUGUI>().text = whatToSay;
timerDeactivate = initialTimerDeactivate; //timerDeactivate = initialTimerDeactivate;
} }
} }
else else
@@ -120,10 +122,27 @@ public class MouthOpenClose : MonoBehaviour
if (text.GetComponent<TextMeshProUGUI>().text != whatToSay) interacted = false; if (text.GetComponent<TextMeshProUGUI>().text != whatToSay) interacted = false;
if (Input.GetKeyDown(KeyCode.C)) if (Input.GetKeyDown(KeyCode.C))
{
//text.SetActive(false);
//interacted = false;
}
}
public void OnInteract(InputAction.CallbackContext context)
{
if (context.performed && !interacted && Vector3.Distance(transform.position, player.transform.position) < 3 && context.interaction is TapInteraction)
{
interacted = true;
prompt.SetActive(false);
text.SetActive(true);
text.GetComponent<TextMeshProUGUI>().text = whatToSay;
timerDeactivate = initialTimerDeactivate;
}
if (context.performed && context.interaction is HoldInteraction)
{ {
text.SetActive(false); text.SetActive(false);
interacted = false; interacted = false;
} }
} }
} }

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@@ -30,9 +30,9 @@ public class PauseMenuControls : MonoBehaviour
public TextMeshProUGUI SensitvityShow; public TextMeshProUGUI SensitvityShow;
public GameObject Sens; public GameObject Sens;
public Canvas mainCanvas; public GameObject mainCanvas;
public Canvas pauseCanvas; public GameObject pauseCanvas;
public Canvas settingsCanvas; public GameObject settingsCanvas;
void Start() void Start()
@@ -148,9 +148,9 @@ public class PauseMenuControls : MonoBehaviour
public void ResumeGame() public void ResumeGame()
{ {
mainCanvas.enabled = true; mainCanvas.SetActive(true);
pauseCanvas.enabled = false; pauseCanvas.SetActive(false);
settingsCanvas.enabled = false; settingsCanvas.SetActive(false);
Time.timeScale = 1; Time.timeScale = 1;
Cursor.lockState = CursorLockMode.Locked; Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false; Cursor.visible = false;
@@ -163,12 +163,12 @@ public class PauseMenuControls : MonoBehaviour
public void OpenSettings() public void OpenSettings()
{ {
pauseCanvas.enabled = false; pauseCanvas.SetActive(false);
settingsCanvas.enabled = true; settingsCanvas.SetActive(true);
} }
public void CloseSettings() public void CloseSettings()
{ {
settingsCanvas.enabled = false; settingsCanvas.SetActive(false);
pauseCanvas.enabled = true; pauseCanvas.SetActive(true);
} }
} }

View File

@@ -5,10 +5,10 @@ public class PlayerCam : MonoBehaviour
{ {
float sens; float sens;
public Transform orientation; public Transform orientation;
public Transform player;
float xRotation; float xRotation;
float yRotation; float yRotation;
float mouseX; public Vector2 lookInput;
float mouseY;
public Transform wagonRot; public Transform wagonRot;
private Quaternion previousSourceRotation; private Quaternion previousSourceRotation;
@@ -51,19 +51,19 @@ public class PlayerCam : MonoBehaviour
sens = Sensitivity.value; sens = Sensitivity.value;
if (canLook) if (canLook)
{ {
mouseX = Input.GetAxis("Mouse X") * sens; yRotation += lookInput.x * sens * 50 * Time.deltaTime;
mouseY = Input.GetAxis("Mouse Y") * sens; xRotation -= lookInput.y * sens * 50 * Time.deltaTime;
} }
yRotation += mouseX;
xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation, -87f, 87f); xRotation = Mathf.Clamp(xRotation, -87f, 87f);
transform.rotation = Quaternion.Euler(xRotation, yRotation, 0); transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
orientation.rotation = Quaternion.Euler(0, yRotation, 0); orientation.rotation = Quaternion.Euler(0, yRotation, 0);
player.rotation = Quaternion.Euler(0, yRotation, 0);
} }
} }

View File

@@ -6,22 +6,29 @@ using UnityEngine.Rendering.PostProcessing;
using UnityEngine.Rendering.Universal; using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.InputSystem;
public class PlayerMovement : MonoBehaviour public class PlayerMovement : MonoBehaviour
{ {
public float moveSpeed; public CharacterController controller;
public float moveSpeedMultiplier; private Vector2 moveInput;
private float moveAnimationInputX;
private float moveAnimationInputY;
private Vector3 velocity;
public float speed;
public float runSpeed;
public float gravity;
public float jumpHeight;
public PlayerCam playerCam;
public bool canWalk;
float walkResetTimer;
bool walkResetTimerGo;
bool running;
public LayerMask whatIsGround;
public bool grounded;
public Collider groundedCollider;
public float airMultiplier;
public bool airCollided;
public bool groundCollided;
public float maxSlopeAngle; public InputAction pauseGameButton;
private RaycastHit slopeHit;
private bool exitingSlope;
public Transform orientation; public Transform orientation;
public Transform cameraor; public Transform cameraor;
@@ -39,6 +46,7 @@ public class PlayerMovement : MonoBehaviour
public float timeSinceLastSwing; public float timeSinceLastSwing;
public bool holdSwing; public bool holdSwing;
public float holdSwingTimer; public float holdSwingTimer;
public bool swingBeingHeld;
public float dashDistanceTimer, dashDistance, dashDuration; public float dashDistanceTimer, dashDistance, dashDuration;
public Collider myCollider; public Collider myCollider;
@@ -56,38 +64,97 @@ public class PlayerMovement : MonoBehaviour
float energyObjTimer; float energyObjTimer;
public GameObject energyFill; public GameObject energyFill;
Vector3 moveDirection; public bool jumped;
Rigidbody rb;
public PhysicsMaterial walkingPhysics;
public PhysicsMaterial standingPhysics;
public PhysicsMaterial airColliding;
public GameObject particle1;
public GameObject particle2;
public VolumeProfile volumeProfile;
public RectTransform healthUI; public RectTransform healthUI;
bool jumped;
bool jumping;
public GameObject uiController; public GameObject uiController;
public PlayerInput playerInput;
InputAction jumpAction;
private void Awake()
{
jumpAction = playerInput.actions["Jump"];
}
void Start() void Start()
{ {
cinemachineCam = GameObject.Find("CinemachineCamera"); cinemachineCam = GameObject.Find("CinemachineCamera");
rb = GetComponent<Rigidbody>(); canWalk = true;
rb.freezeRotation = true;
} }
void Update() void Update()
{ {
MyInput();
SpeedControl();
timeSinceLastSwing += Time.deltaTime;
if (timeSinceLastSwing > .5f)
lastSwing = 0;
holdSwingTimer += Time.deltaTime;
if (holdSwing && holdSwingTimer > .15f)
holdSwing = false;
else if (holdSwing && GameObject.FindGameObjectsWithTag("Sword").Length < 1)
{
holdSwing = false;
if (energy > 7)
SwingSword();
}
if (!holdSwing)
holdSwingTimer = 0;
if (swung)
{
swungTimer += Time.deltaTime;
}
if (swungTimer > 1f)
swung = false;
if (!swung)
{
swungTimer = 0;
energy += 70 * Time.deltaTime;
}
if (energy < 0)
energy = 0;
if (energy > 100)
energy = 100;
energySlider.value = energy;
healthUI.sizeDelta = new Vector2((Mathf.Ceil(HP) - 1) + (9 * HP), healthUI.sizeDelta.y);
//MyInput();
if (swingBeingHeld)
{
swung = true;
swungTimer = 0;
timeSinceLastSwing = 0;
energy -= 20 * Time.deltaTime;
dashDistanceTimer += Time.deltaTime;
if (dashDistanceTimer > 1)
energyFill.GetComponent<Image>().color = Color.deepPink;
if (energy <= 0)
{
if (dashDistanceTimer > 1)
{
dashDistance = Mathf.Floor(dashDistanceTimer * 8);
dashDuration = 15;
}
dashDistanceTimer = 0;
}
}
if (energy == 100) if (energy == 100)
{ {
energyObjTimer += Time.deltaTime; energyObjTimer += Time.deltaTime;
@@ -102,114 +169,158 @@ public class PlayerMovement : MonoBehaviour
energyObjTimer = 0; energyObjTimer = 0;
energyObj.SetActive(true); energyObj.SetActive(true);
} }
if (dashDuration > 0)
{
SwordDash();
dashDuration--;
}
if (dashDuration == 1)
{
//rb.linearVelocity = Vector3.zero;
dashDuration--;
}
if (controller.isGrounded && velocity.y < 0)
{
velocity.y = -0.5f;
}
//else if (controller.isGrounded && !jumpAction.WasPerformedThisFrame())
//{
// velocity.y = 0;
//}
if (jumpAction.WasPerformedThisFrame() && controller.isGrounded)
{
//Debug.Log("jumped");
//velocity.y = Mathf.Sqrt(jumpHeight * -1f * gravity);
}
velocity.y += gravity * Time.deltaTime;
//Debug.Log(controller.isGrounded);
if (canWalk /*&& !running*/)
{
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * speed);
Vector3 move2 = transform.TransformDirection(move);
controller.Move(move2 * Time.deltaTime);
}
//else if (canWalk && running)
//{
// Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed);
// Vector3 move2 = transform.TransformDirection(move);
// controller.Move(move2 * Time.deltaTime);
//}
controller.Move(velocity * Time.deltaTime);
} }
void FixedUpdate() public void PauseGame(InputAction.CallbackContext context)
{ {
MovePlayer(); if (Time.timeScale == 1 && context.performed)
{
uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(false);
uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(true);
Time.timeScale = 0;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else if (context.performed)
{
uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(true);
uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(false);
uiController.GetComponent<PauseMenuControls>().settingsCanvas.SetActive(false);
Time.timeScale = 1;
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
}
public void OnMove(InputAction.CallbackContext context)
{
moveInput = context.ReadValue<Vector2>();
}
public void OnRun(InputAction.CallbackContext context)
{
if (context.performed && moveAnimationInputY == 1 && !running)
{
running = true;
}
else if (context.performed && moveAnimationInputY == 2 && running)
{
running = false;
moveAnimationInputY = 1;
}
if (context.canceled)
{
//running = false;
}
}
public void OnLook(InputAction.CallbackContext context)
{
playerCam.lookInput = context.ReadValue<Vector2>();
}
public void OnAttack(InputAction.CallbackContext context)
{
if (context.performed && inventorySlot == 1)
{
swingBeingHeld = true;
if (GameObject.FindGameObjectsWithTag("Sword").Length < 1)
{
if (energy > 7)
SwingSword();
}
else
{
swung = true;
swungTimer = 0;
holdSwingTimer = 0;
holdSwing = true;
}
}
if (context.canceled && inventorySlot == 1)
{
swingBeingHeld = false;
energyFill.GetComponent<Image>().color = Color.darkRed;
if (dashDistanceTimer > 1)
{
dashDistance = Mathf.Floor(dashDistanceTimer * 8);
dashDuration = 15;
}
dashDistanceTimer = 0;
}
}
public void OnJump(InputAction.CallbackContext context)
{
if (context.performed && controller.isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -1f * gravity);
jumped = true;
}
if (context.canceled && !controller.isGrounded)
{
jumped = false;
}
} }
private void MyInput() private void MyInput()
{ {
if (Input.GetKeyDown(KeyCode.Alpha7))
{
HP -= 1;
}
if (Input.GetKeyDown(KeyCode.Alpha8))
{
HP -= .5f;
}
if (Input.GetKey(KeyCode.Alpha9))
{
HP -= Time.deltaTime;
}
if (Input.GetKeyDown(KeyCode.Alpha6))
{
HP = 10;
}
if (Input.GetKeyDown(KeyCode.Alpha1))
{
inventorySlot = 1;
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
inventorySlot = 2;
}
if (Input.GetKeyDown(KeyCode.Alpha3))
{
inventorySlot = 3;
}
if (inventorySlot > 3)
inventorySlot = 3;
if (inventorySlot < 1)
inventorySlot = 1;
if (Input.GetKeyDown(KeyCode.Escape)) if (Input.GetKeyDown(KeyCode.Escape))
{ {
if (Time.timeScale == 1)
{
uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = false;
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = true;
Time.timeScale = 0;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = true;
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = false;
uiController.GetComponent<PauseMenuControls>().settingsCanvas.enabled = false;
Time.timeScale = 1;
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
} }
horizontalInput = Input.GetAxisRaw("Horizontal"); horizontalInput = Input.GetAxisRaw("Horizontal");
verticalInput = Input.GetAxisRaw("Vertical"); verticalInput = Input.GetAxisRaw("Vertical");
if (horizontalInput == 0 && verticalInput == 0 && grounded && !Input.GetKeyDown(KeyCode.Space))
{
rb.linearDamping = 7;
GetComponent<CapsuleCollider>().material = standingPhysics;
}
else if (horizontalInput != 0 || verticalInput != 0 || !grounded || Input.GetKeyDown(KeyCode.Space))
{
rb.linearDamping = 0;
GetComponent<CapsuleCollider>().material = walkingPhysics;
}
if (Input.GetKeyDown(KeyCode.Space) && grounded)
{
rb.linearDamping = 0;
GetComponent<CapsuleCollider>().material = walkingPhysics;
jumped = true;
jumping = true;
}
if (jumped)
{
rb.linearDamping = 0;
GetComponent<CapsuleCollider>().material = walkingPhysics;
if (jumping)
{
rb.AddForce(Vector3.up * 6, ForceMode.Impulse);
jumping = false;
}
}
if (airCollided && !grounded)
{
rb.linearDamping = 0;
GetComponent<CapsuleCollider>().material = airColliding;
//rb.AddForce(Vector3.down * 1, ForceMode.Force);
Debug.Log("ng, hs");
}
@@ -313,10 +424,6 @@ public class PlayerMovement : MonoBehaviour
} }
} }
}
private void LateUpdate()
{
} }
private void SwingSword() private void SwingSword()
{ {
@@ -345,22 +452,8 @@ public class PlayerMovement : MonoBehaviour
private void MovePlayer() private void MovePlayer()
{ {
moveDirection = orientation.forward * verticalInput + orientation.right * horizontalInput;
if (grounded)
rb.AddForce(moveDirection.normalized * moveSpeed * moveSpeedMultiplier * 3, ForceMode.Force);
else if (!grounded)
rb.AddForce(moveDirection.normalized * moveSpeed * moveSpeedMultiplier * airMultiplier, ForceMode.Force);
if (rb.linearVelocity.y < -1)
{
rb.AddForce(transform.up * -5, ForceMode.Force);
}
if (dashDuration > 0) if (dashDuration > 0)
{ {
SwordDash(); SwordDash();
@@ -369,7 +462,7 @@ public class PlayerMovement : MonoBehaviour
} }
if (dashDuration == 1) if (dashDuration == 1)
{ {
rb.linearVelocity = Vector3.zero; //rb.linearVelocity = Vector3.zero;
dashDuration--; dashDuration--;
} }
@@ -377,91 +470,13 @@ public class PlayerMovement : MonoBehaviour
private void SwordDash() private void SwordDash()
{ {
myCollider.excludeLayers = excludeEnemy; myCollider.excludeLayers = excludeEnemy;
Debug.Log($"distance:{dashDistance}");
rb.AddForce(Camera.main.transform.forward * dashDistance, ForceMode.Impulse); //rb.AddForce(Camera.main.transform.forward * dashDistance, ForceMode.Impulse);
controller.Move(Camera.main.transform.forward * dashDistance / 15);
swung = true; swung = true;
swungTimer = 0; swungTimer = 0;
timeSinceLastSwing = 0; timeSinceLastSwing = 0;
} }
private void SpeedControl()
{
{
Vector3 flatVel = new Vector3(rb.linearVelocity.x, 0f, rb.linearVelocity.z);
if (flatVel.magnitude > moveSpeed)
{
Vector3 limitedVel = flatVel.normalized * moveSpeed;
rb.linearVelocity = new Vector3(limitedVel.x, rb.linearVelocity.y, limitedVel.z);
}
}
}
private bool OnSlope()
{
if (Physics.Raycast(transform.position, Vector3.down, out slopeHit, 2 * 0.5f + 0.3f))
{
float angle = Vector3.Angle(Vector3.up, slopeHit.normal);
return angle < maxSlopeAngle && angle != 0;
}
return false;
}
private Vector3 GetSlopeDirection()
{
return Vector3.ProjectOnPlane(moveDirection, slopeHit.normal).normalized;
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Enemy")
{
HP--;
}
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
{
grounded = true;
if (jumped)
jumped = false;
}
}
private void OnTriggerStay(Collider other)
{
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
{
grounded = true;
}
}
private void OnTriggerExit(Collider other)
{
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
{
grounded = false;
}
}
private void OnCollisionEnter(Collision collision)
{
if (!grounded)
{
}
}
private void OnCollisionStay(Collision collision)
{
if (!grounded)
{
airCollided = true;
}
}
private void OnCollisionExit(Collision collision)
{
if (!grounded)
{
airCollided = false;
}
}
} }

View File

@@ -53,7 +53,7 @@ public class ThrowerEnemy : MonoBehaviour
playerDistance = Vector3.Distance(transform.position, target.position); playerDistance = Vector3.Distance(transform.position, target.position);
if (playerDistance < 25 && canThrow) if (playerDistance < 25 && canThrow)
{ {
Instantiate(GunThrow, transform); Instantiate(GunThrow, transform.position, Quaternion.identity);
canThrow = false; canThrow = false;
} }
} }

View File

@@ -0,0 +1,110 @@
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animationPositionError: 0.5
animationScaleError: 0.5
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fileIdsGeneration: 2
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secondaryUVAreaDistortion: 15.000001
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secondaryUVMarginMethod: 1
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secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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View File

@@ -3,9 +3,9 @@
"com.unity.2d.aseprite": "2.0.2", "com.unity.2d.aseprite": "2.0.2",
"com.unity.ai.navigation": "2.0.9", "com.unity.ai.navigation": "2.0.9",
"com.unity.cinemachine": "3.1.4", "com.unity.cinemachine": "3.1.4",
"com.unity.collab-proxy": "2.9.3", "com.unity.collab-proxy": "2.10.2",
"com.unity.ide.rider": "3.0.38", "com.unity.ide.rider": "3.0.38",
"com.unity.ide.visualstudio": "2.0.23", "com.unity.ide.visualstudio": "2.0.25",
"com.unity.inputsystem": "1.14.2", "com.unity.inputsystem": "1.14.2",
"com.unity.multiplayer.center": "1.0.0", "com.unity.multiplayer.center": "1.0.0",
"com.unity.postprocessing": "3.5.1", "com.unity.postprocessing": "3.5.1",

View File

@@ -51,7 +51,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.burst": { "com.unity.burst": {
"version": "1.8.24", "version": "1.8.25",
"depth": 2, "depth": 2,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@@ -71,18 +71,18 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.collab-proxy": { "com.unity.collab-proxy": {
"version": "2.9.3", "version": "2.10.2",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.collections": { "com.unity.collections": {
"version": "2.5.7", "version": "2.6.2",
"depth": 2, "depth": 2,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.burst": "1.8.19", "com.unity.burst": "1.8.23",
"com.unity.mathematics": "1.3.2", "com.unity.mathematics": "1.3.2",
"com.unity.test-framework": "1.4.6", "com.unity.test-framework": "1.4.6",
"com.unity.nuget.mono-cecil": "1.11.5", "com.unity.nuget.mono-cecil": "1.11.5",
@@ -106,11 +106,11 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.ide.visualstudio": { "com.unity.ide.visualstudio": {
"version": "2.0.23", "version": "2.0.25",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.test-framework": "1.1.9" "com.unity.test-framework": "1.1.31"
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
@@ -233,7 +233,7 @@
} }
}, },
"com.unity.splines": { "com.unity.splines": {
"version": "2.8.1", "version": "2.8.2",
"depth": 1, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@@ -244,7 +244,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.test-framework": { "com.unity.test-framework": {
"version": "1.5.1", "version": "1.6.0",
"depth": 0, "depth": 0,
"source": "builtin", "source": "builtin",
"dependencies": { "dependencies": {
@@ -254,7 +254,7 @@
} }
}, },
"com.unity.test-framework.performance": { "com.unity.test-framework.performance": {
"version": "3.1.0", "version": "3.2.0",
"depth": 3, "depth": 3,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {

View File

@@ -1,2 +1,2 @@
m_EditorVersion: 6000.2.1f1 m_EditorVersion: 6000.2.13f1
m_EditorVersionWithRevision: 6000.2.1f1 (55300504c302) m_EditorVersionWithRevision: 6000.2.13f1 (abdb44fca7f7)