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23 Commits
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Assets/New Terrain 1.asset
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Assets/New Terrain 1.asset
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Assets/New Terrain 2.asset
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Assets/New Terrain 3.asset
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248
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Normal file
248
Assets/Prefabs/Rocket.prefab
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59
Assets/Prefabs/gun(2).prefab
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59
Assets/Prefabs/gun(2).prefab
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|
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7
Assets/Prefabs/gun(2).prefab.meta
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7
Assets/Prefabs/gun(2).prefab.meta
Normal file
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|
fileFormatVersion: 2
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BIN
Assets/Scenes/Intro1.unity
LFS
Normal file
BIN
Assets/Scenes/Intro1.unity
LFS
Normal file
Binary file not shown.
7
Assets/Scenes/Intro1.unity.meta
Normal file
7
Assets/Scenes/Intro1.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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guid: 33eab63e55f9d400dbae1c6473a49d95
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Scenes/Main Menu.unity
LFS
BIN
Assets/Scenes/Main Menu.unity
LFS
Binary file not shown.
BIN
Assets/Scenes/Scene1-1.unity
LFS
BIN
Assets/Scenes/Scene1-1.unity
LFS
Binary file not shown.
BIN
Assets/Scenes/Scene1-Boss.unity
LFS
Normal file
BIN
Assets/Scenes/Scene1-Boss.unity
LFS
Normal file
Binary file not shown.
7
Assets/Scenes/Scene1-Boss.unity.meta
Normal file
7
Assets/Scenes/Scene1-Boss.unity.meta
Normal file
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assetBundleVariant:
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||||||
@@ -2,24 +2,69 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class GunThrown : MonoBehaviour
|
public class GunThrown : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public Rigidbody rb;
|
||||||
public GameObject player;
|
public GameObject player;
|
||||||
public Vector3 TargetPosition;
|
public Vector3 TargetPosition;
|
||||||
|
public float playerDistance;
|
||||||
|
|
||||||
|
public Vector3 currentRotation;
|
||||||
|
public Quaternion targetRotation;
|
||||||
|
|
||||||
|
public bool isStuck;
|
||||||
|
public float despawnTimer = 10;
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
player = GameObject.Find("Player");
|
player = GameObject.Find("Player");
|
||||||
TargetPosition = player.transform.position;
|
TargetPosition = player.transform.position;
|
||||||
|
transform.LookAt(player.transform.position);
|
||||||
|
currentRotation = transform.eulerAngles;
|
||||||
|
transform.eulerAngles = new Vector3(60, currentRotation.y, currentRotation.z);
|
||||||
|
|
||||||
|
playerDistance = Vector3.Distance(transform.position, TargetPosition);
|
||||||
|
if (playerDistance < 9)
|
||||||
|
{
|
||||||
|
playerDistance = playerDistance * 1.2f;
|
||||||
|
}
|
||||||
|
if (playerDistance > 17)
|
||||||
|
{
|
||||||
|
playerDistance = playerDistance / 1.4f;
|
||||||
|
}
|
||||||
|
else if (playerDistance > 13)
|
||||||
|
{
|
||||||
|
playerDistance = playerDistance / 1.2f;
|
||||||
|
}
|
||||||
|
rb.AddForce(transform.up * playerDistance, ForceMode.Impulse);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
|
//transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
|
||||||
|
if (Time.timeScale == 1)
|
||||||
|
{
|
||||||
|
targetRotation = Quaternion.Euler(-20f, currentRotation.y, currentRotation.z);
|
||||||
|
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, -0.8f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter(Collision collision)
|
if (transform.position == TargetPosition)
|
||||||
{
|
{
|
||||||
if (collision.gameObject.tag == "Player")
|
isStuck = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isStuck)
|
||||||
|
{
|
||||||
|
despawnTimer -= Time.deltaTime;
|
||||||
|
if (despawnTimer <= 0)
|
||||||
|
{
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionStay(Collision collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.tag == "Player" && !isStuck)
|
||||||
{
|
{
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -108,8 +108,17 @@ public class IntroWagon : MonoBehaviour
|
|||||||
transform.rotation = Quaternion.Euler(currentEuler);
|
transform.rotation = Quaternion.Euler(currentEuler);
|
||||||
|
|
||||||
transform.position += transform.forward * 2.25f * Time.deltaTime;
|
transform.position += transform.forward * 2.25f * Time.deltaTime;
|
||||||
|
if (Time.deltaTime > 0)
|
||||||
|
{
|
||||||
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
||||||
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity);
|
||||||
|
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity);
|
||||||
|
}
|
||||||
npc.transform.rotation = npcKeeper.transform.rotation;
|
npc.transform.rotation = npcKeeper.transform.rotation;
|
||||||
|
|
||||||
player.GetComponent<PlayerMovement>().energy = 0;
|
player.GetComponent<PlayerMovement>().energy = 0;
|
||||||
@@ -120,7 +129,7 @@ public class IntroWagon : MonoBehaviour
|
|||||||
timer3 += Time.deltaTime;
|
timer3 += Time.deltaTime;
|
||||||
if (timer3 > .8 && timer3 < .9)
|
if (timer3 > .8 && timer3 < .9)
|
||||||
{
|
{
|
||||||
npc.GetComponent<MouthOpenClose>().whatToSay = "You had me scared for a moment there!";
|
npc.GetComponent<MouthOpenClose>().whatToSay = "It looks like the city is under attack!";
|
||||||
|
|
||||||
npc.gameObject.GetComponent<MouthOpenClose>().interacted = true;
|
npc.gameObject.GetComponent<MouthOpenClose>().interacted = true;
|
||||||
npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false);
|
npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false);
|
||||||
|
|||||||
29
Assets/Scripts/JumpHitbox.cs
Normal file
29
Assets/Scripts/JumpHitbox.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class JumpHitbox : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerMovement playerMovement;
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Debug.Log("Hit Player");
|
||||||
|
playerMovement.HP -= 1;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
Debug.Log("Failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/JumpHitbox.cs.meta
Normal file
2
Assets/Scripts/JumpHitbox.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ba495adcc9de84e148094bc4f9073dfa
|
||||||
29
Assets/Scripts/LungeHitbox.cs
Normal file
29
Assets/Scripts/LungeHitbox.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LungeHitbox : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerMovement playerMovement;
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Debug.Log("Hit Player");
|
||||||
|
playerMovement.HP -= 1.5f;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
Debug.Log("Failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/LungeHitbox.cs.meta
Normal file
2
Assets/Scripts/LungeHitbox.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 982fdb439fe8344d68124ca1628747ae
|
||||||
16
Assets/Scripts/MechBoss.cs
Normal file
16
Assets/Scripts/MechBoss.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MechBoss : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/MechBoss.cs.meta
Normal file
2
Assets/Scripts/MechBoss.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f1d4c5acc0624759954b8d3abdb2f6d
|
||||||
@@ -1,5 +1,7 @@
|
|||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.InputSystem.Interactions;
|
||||||
|
|
||||||
public class MouthOpenClose : MonoBehaviour
|
public class MouthOpenClose : MonoBehaviour
|
||||||
{
|
{
|
||||||
@@ -59,11 +61,11 @@ public class MouthOpenClose : MonoBehaviour
|
|||||||
prompt.SetActive(true);
|
prompt.SetActive(true);
|
||||||
if (Input.GetKeyDown(KeyCode.E))
|
if (Input.GetKeyDown(KeyCode.E))
|
||||||
{
|
{
|
||||||
interacted = true;
|
//interacted = true;
|
||||||
prompt.SetActive(false);
|
//prompt.SetActive(false);
|
||||||
text.SetActive(true);
|
//text.SetActive(true);
|
||||||
text.GetComponent<TextMeshProUGUI>().text = whatToSay;
|
//text.GetComponent<TextMeshProUGUI>().text = whatToSay;
|
||||||
timerDeactivate = initialTimerDeactivate;
|
//timerDeactivate = initialTimerDeactivate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -120,10 +122,27 @@ public class MouthOpenClose : MonoBehaviour
|
|||||||
if (text.GetComponent<TextMeshProUGUI>().text != whatToSay) interacted = false;
|
if (text.GetComponent<TextMeshProUGUI>().text != whatToSay) interacted = false;
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.C))
|
if (Input.GetKeyDown(KeyCode.C))
|
||||||
|
{
|
||||||
|
//text.SetActive(false);
|
||||||
|
//interacted = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnInteract(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (context.performed && !interacted && Vector3.Distance(transform.position, player.transform.position) < 3 && context.interaction is TapInteraction)
|
||||||
|
{
|
||||||
|
interacted = true;
|
||||||
|
prompt.SetActive(false);
|
||||||
|
text.SetActive(true);
|
||||||
|
text.GetComponent<TextMeshProUGUI>().text = whatToSay;
|
||||||
|
timerDeactivate = initialTimerDeactivate;
|
||||||
|
}
|
||||||
|
if (context.performed && context.interaction is HoldInteraction)
|
||||||
{
|
{
|
||||||
text.SetActive(false);
|
text.SetActive(false);
|
||||||
interacted = false;
|
interacted = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,9 +30,9 @@ public class PauseMenuControls : MonoBehaviour
|
|||||||
public TextMeshProUGUI SensitvityShow;
|
public TextMeshProUGUI SensitvityShow;
|
||||||
public GameObject Sens;
|
public GameObject Sens;
|
||||||
|
|
||||||
public Canvas mainCanvas;
|
public GameObject mainCanvas;
|
||||||
public Canvas pauseCanvas;
|
public GameObject pauseCanvas;
|
||||||
public Canvas settingsCanvas;
|
public GameObject settingsCanvas;
|
||||||
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
@@ -148,9 +148,9 @@ public class PauseMenuControls : MonoBehaviour
|
|||||||
|
|
||||||
public void ResumeGame()
|
public void ResumeGame()
|
||||||
{
|
{
|
||||||
mainCanvas.enabled = true;
|
mainCanvas.SetActive(true);
|
||||||
pauseCanvas.enabled = false;
|
pauseCanvas.SetActive(false);
|
||||||
settingsCanvas.enabled = false;
|
settingsCanvas.SetActive(false);
|
||||||
Time.timeScale = 1;
|
Time.timeScale = 1;
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
@@ -163,12 +163,12 @@ public class PauseMenuControls : MonoBehaviour
|
|||||||
|
|
||||||
public void OpenSettings()
|
public void OpenSettings()
|
||||||
{
|
{
|
||||||
pauseCanvas.enabled = false;
|
pauseCanvas.SetActive(false);
|
||||||
settingsCanvas.enabled = true;
|
settingsCanvas.SetActive(true);
|
||||||
}
|
}
|
||||||
public void CloseSettings()
|
public void CloseSettings()
|
||||||
{
|
{
|
||||||
settingsCanvas.enabled = false;
|
settingsCanvas.SetActive(false);
|
||||||
pauseCanvas.enabled = true;
|
pauseCanvas.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,10 +5,10 @@ public class PlayerCam : MonoBehaviour
|
|||||||
{
|
{
|
||||||
float sens;
|
float sens;
|
||||||
public Transform orientation;
|
public Transform orientation;
|
||||||
|
public Transform player;
|
||||||
float xRotation;
|
float xRotation;
|
||||||
float yRotation;
|
float yRotation;
|
||||||
float mouseX;
|
public Vector2 lookInput;
|
||||||
float mouseY;
|
|
||||||
public Transform wagonRot;
|
public Transform wagonRot;
|
||||||
private Quaternion previousSourceRotation;
|
private Quaternion previousSourceRotation;
|
||||||
|
|
||||||
@@ -51,19 +51,19 @@ public class PlayerCam : MonoBehaviour
|
|||||||
sens = Sensitivity.value;
|
sens = Sensitivity.value;
|
||||||
if (canLook)
|
if (canLook)
|
||||||
{
|
{
|
||||||
mouseX = Input.GetAxis("Mouse X") * sens;
|
yRotation += lookInput.x * sens * 50 * Time.deltaTime;
|
||||||
mouseY = Input.GetAxis("Mouse Y") * sens;
|
xRotation -= lookInput.y * sens * 50 * Time.deltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
yRotation += mouseX;
|
|
||||||
xRotation -= mouseY;
|
|
||||||
xRotation = Mathf.Clamp(xRotation, -87f, 87f);
|
xRotation = Mathf.Clamp(xRotation, -87f, 87f);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
|
transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
|
||||||
orientation.rotation = Quaternion.Euler(0, yRotation, 0);
|
orientation.rotation = Quaternion.Euler(0, yRotation, 0);
|
||||||
|
player.rotation = Quaternion.Euler(0, yRotation, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,22 +6,29 @@ using UnityEngine.Rendering.PostProcessing;
|
|||||||
using UnityEngine.Rendering.Universal;
|
using UnityEngine.Rendering.Universal;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
|
||||||
public class PlayerMovement : MonoBehaviour
|
public class PlayerMovement : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float moveSpeed;
|
public CharacterController controller;
|
||||||
public float moveSpeedMultiplier;
|
private Vector2 moveInput;
|
||||||
|
private float moveAnimationInputX;
|
||||||
|
private float moveAnimationInputY;
|
||||||
|
private Vector3 velocity;
|
||||||
|
public float speed;
|
||||||
|
public float runSpeed;
|
||||||
|
public float gravity;
|
||||||
|
public float jumpHeight;
|
||||||
|
public PlayerCam playerCam;
|
||||||
|
public bool canWalk;
|
||||||
|
float walkResetTimer;
|
||||||
|
bool walkResetTimerGo;
|
||||||
|
bool running;
|
||||||
|
|
||||||
public LayerMask whatIsGround;
|
|
||||||
public bool grounded;
|
|
||||||
public Collider groundedCollider;
|
|
||||||
public float airMultiplier;
|
|
||||||
public bool airCollided;
|
|
||||||
public bool groundCollided;
|
|
||||||
|
|
||||||
public float maxSlopeAngle;
|
public InputAction pauseGameButton;
|
||||||
private RaycastHit slopeHit;
|
|
||||||
private bool exitingSlope;
|
|
||||||
|
|
||||||
public Transform orientation;
|
public Transform orientation;
|
||||||
public Transform cameraor;
|
public Transform cameraor;
|
||||||
@@ -39,6 +46,7 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
public float timeSinceLastSwing;
|
public float timeSinceLastSwing;
|
||||||
public bool holdSwing;
|
public bool holdSwing;
|
||||||
public float holdSwingTimer;
|
public float holdSwingTimer;
|
||||||
|
public bool swingBeingHeld;
|
||||||
|
|
||||||
public float dashDistanceTimer, dashDistance, dashDuration;
|
public float dashDistanceTimer, dashDistance, dashDuration;
|
||||||
public Collider myCollider;
|
public Collider myCollider;
|
||||||
@@ -56,37 +64,173 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
float energyObjTimer;
|
float energyObjTimer;
|
||||||
public GameObject energyFill;
|
public GameObject energyFill;
|
||||||
|
|
||||||
Vector3 moveDirection;
|
public bool jumped;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Rigidbody rb;
|
|
||||||
|
|
||||||
public PhysicsMaterial walkingPhysics;
|
|
||||||
public PhysicsMaterial standingPhysics;
|
|
||||||
public PhysicsMaterial airColliding;
|
|
||||||
|
|
||||||
public GameObject particle1;
|
|
||||||
public GameObject particle2;
|
|
||||||
public VolumeProfile volumeProfile;
|
|
||||||
|
|
||||||
public RectTransform healthUI;
|
public RectTransform healthUI;
|
||||||
bool jumped;
|
|
||||||
bool jumping;
|
|
||||||
|
|
||||||
public GameObject uiController;
|
public GameObject uiController;
|
||||||
|
|
||||||
|
public PlayerInput playerInput;
|
||||||
|
|
||||||
|
InputAction jumpAction, walkAction, attackAction, pauseAction, runAction, lookAction;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
cinemachineCam = GameObject.Find("CinemachineCamera");
|
cinemachineCam = GameObject.Find("CinemachineCamera");
|
||||||
rb = GetComponent<Rigidbody>();
|
canWalk = true;
|
||||||
rb.freezeRotation = true;
|
|
||||||
|
|
||||||
|
jumpAction = playerInput.actions["Jump"];
|
||||||
|
walkAction = playerInput.actions["Walk"];
|
||||||
|
attackAction = playerInput.actions["Attack"];
|
||||||
|
pauseAction = playerInput.actions["Pause"];
|
||||||
|
runAction = playerInput.actions["Run"];
|
||||||
|
lookAction = playerInput.actions["Look"];
|
||||||
|
}
|
||||||
|
void PlayerInputs()
|
||||||
|
{
|
||||||
|
if (pauseAction.WasPressedThisFrame() && Time.timeScale == 1)
|
||||||
|
{
|
||||||
|
uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(false);
|
||||||
|
uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(true);
|
||||||
|
Time.timeScale = 0;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
else if (pauseAction.WasPressedThisFrame())
|
||||||
|
{
|
||||||
|
uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(true);
|
||||||
|
uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(false);
|
||||||
|
uiController.GetComponent<PauseMenuControls>().settingsCanvas.SetActive(false);
|
||||||
|
Time.timeScale = 1;
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
moveInput = walkAction.ReadValue<Vector2>();
|
||||||
|
|
||||||
|
if (runAction.WasPressedThisFrame() && !running)
|
||||||
|
{
|
||||||
|
running = true;
|
||||||
|
}
|
||||||
|
else if (runAction.WasPressedThisFrame() && running)
|
||||||
|
{
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
playerCam.lookInput = lookAction.ReadValue<Vector2>();
|
||||||
|
|
||||||
|
if (attackAction.WasPressedThisFrame() && inventorySlot == 1)
|
||||||
|
{
|
||||||
|
swingBeingHeld = true;
|
||||||
|
if (GameObject.FindGameObjectsWithTag("Sword").Length < 1)
|
||||||
|
{
|
||||||
|
if (energy > 7)
|
||||||
|
SwingSword();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
swung = true;
|
||||||
|
swungTimer = 0;
|
||||||
|
holdSwingTimer = 0;
|
||||||
|
holdSwing = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (attackAction.WasReleasedThisFrame() && inventorySlot == 1)
|
||||||
|
{
|
||||||
|
swingBeingHeld = false;
|
||||||
|
energyFill.GetComponent<Image>().color = Color.darkRed;
|
||||||
|
if (dashDistanceTimer > 1)
|
||||||
|
{
|
||||||
|
dashDistance = Mathf.Floor(dashDistanceTimer * 8);
|
||||||
|
dashDuration = 15;
|
||||||
|
}
|
||||||
|
dashDistanceTimer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (jumpAction.WasPressedThisFrame() && controller.isGrounded)
|
||||||
|
{
|
||||||
|
velocity.y = Mathf.Sqrt(jumpHeight * -1f * gravity);
|
||||||
|
jumped = true;
|
||||||
|
}
|
||||||
|
if (jumpAction.WasReleasedThisFrame() && !controller.isGrounded)
|
||||||
|
{
|
||||||
|
jumped = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
MyInput();
|
PlayerInputs();
|
||||||
SpeedControl();
|
|
||||||
|
|
||||||
|
timeSinceLastSwing += Time.deltaTime;
|
||||||
|
if (timeSinceLastSwing > .5f)
|
||||||
|
lastSwing = 0;
|
||||||
|
|
||||||
|
holdSwingTimer += Time.deltaTime;
|
||||||
|
if (holdSwing && holdSwingTimer > .15f)
|
||||||
|
holdSwing = false;
|
||||||
|
else if (holdSwing && GameObject.FindGameObjectsWithTag("Sword").Length < 1)
|
||||||
|
{
|
||||||
|
holdSwing = false;
|
||||||
|
if (energy > 7)
|
||||||
|
SwingSword();
|
||||||
|
}
|
||||||
|
if (!holdSwing)
|
||||||
|
holdSwingTimer = 0;
|
||||||
|
|
||||||
|
if (swung)
|
||||||
|
{
|
||||||
|
swungTimer += Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (swungTimer > 1f)
|
||||||
|
swung = false;
|
||||||
|
if (!swung)
|
||||||
|
{
|
||||||
|
swungTimer = 0;
|
||||||
|
energy += 70 * Time.deltaTime;
|
||||||
|
|
||||||
|
}
|
||||||
|
if (energy < 0)
|
||||||
|
energy = 0;
|
||||||
|
if (energy > 100)
|
||||||
|
energy = 100;
|
||||||
|
|
||||||
|
energySlider.value = energy;
|
||||||
|
|
||||||
|
healthUI.sizeDelta = new Vector2((Mathf.Ceil(HP) - 1) + (9 * HP), healthUI.sizeDelta.y);
|
||||||
|
|
||||||
|
//MyInput();
|
||||||
|
if (swingBeingHeld)
|
||||||
|
{
|
||||||
|
swung = true;
|
||||||
|
swungTimer = 0;
|
||||||
|
timeSinceLastSwing = 0;
|
||||||
|
|
||||||
|
energy -= 20 * Time.deltaTime;
|
||||||
|
dashDistanceTimer += Time.deltaTime;
|
||||||
|
if (dashDistanceTimer > 1)
|
||||||
|
energyFill.GetComponent<Image>().color = Color.deepPink;
|
||||||
|
if (energy <= 0)
|
||||||
|
{
|
||||||
|
if (dashDistanceTimer > 1)
|
||||||
|
{
|
||||||
|
dashDistance = Mathf.Floor(dashDistanceTimer * 8);
|
||||||
|
dashDuration = 15;
|
||||||
|
}
|
||||||
|
dashDistanceTimer = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (energy == 100)
|
if (energy == 100)
|
||||||
{
|
{
|
||||||
@@ -102,114 +246,72 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
energyObjTimer = 0;
|
energyObjTimer = 0;
|
||||||
energyObj.SetActive(true);
|
energyObj.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
void FixedUpdate()
|
|
||||||
|
|
||||||
|
if (dashDuration > 0)
|
||||||
{
|
{
|
||||||
MovePlayer();
|
SwordDash();
|
||||||
|
|
||||||
|
dashDuration--;
|
||||||
|
}
|
||||||
|
if (dashDuration == 1)
|
||||||
|
{
|
||||||
|
//rb.linearVelocity = Vector3.zero;
|
||||||
|
|
||||||
|
dashDuration--;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (controller.isGrounded && velocity.y < 0)
|
||||||
|
{
|
||||||
|
velocity.y = -0.5f;
|
||||||
|
|
||||||
|
}
|
||||||
|
//else if (controller.isGrounded && !jumpAction.WasPerformedThisFrame())
|
||||||
|
//{
|
||||||
|
// velocity.y = 0;
|
||||||
|
//}
|
||||||
|
if (jumpAction.WasPerformedThisFrame() && controller.isGrounded)
|
||||||
|
{
|
||||||
|
//Debug.Log("jumped");
|
||||||
|
//velocity.y = Mathf.Sqrt(jumpHeight * -1f * gravity);
|
||||||
|
}
|
||||||
|
|
||||||
|
velocity.y += gravity * Time.deltaTime;
|
||||||
|
|
||||||
|
//Debug.Log(controller.isGrounded);
|
||||||
|
|
||||||
|
if (canWalk && !running)
|
||||||
|
{
|
||||||
|
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * speed);
|
||||||
|
Vector3 move2 = transform.TransformDirection(move);
|
||||||
|
controller.Move(move2 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
else if (canWalk && running)
|
||||||
|
{
|
||||||
|
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed);
|
||||||
|
Vector3 move2 = transform.TransformDirection(move);
|
||||||
|
controller.Move(move2 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
controller.Move(velocity * Time.deltaTime);
|
||||||
}
|
}
|
||||||
private void MyInput()
|
private void MyInput()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Alpha7))
|
|
||||||
{
|
|
||||||
HP -= 1;
|
|
||||||
}
|
|
||||||
if (Input.GetKeyDown(KeyCode.Alpha8))
|
|
||||||
{
|
|
||||||
HP -= .5f;
|
|
||||||
}
|
|
||||||
if (Input.GetKey(KeyCode.Alpha9))
|
|
||||||
{
|
|
||||||
HP -= Time.deltaTime;
|
|
||||||
}
|
|
||||||
if (Input.GetKeyDown(KeyCode.Alpha6))
|
|
||||||
{
|
|
||||||
HP = 10;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Alpha1))
|
|
||||||
{
|
|
||||||
inventorySlot = 1;
|
|
||||||
}
|
|
||||||
if (Input.GetKeyDown(KeyCode.Alpha2))
|
|
||||||
{
|
|
||||||
inventorySlot = 2;
|
|
||||||
}
|
|
||||||
if (Input.GetKeyDown(KeyCode.Alpha3))
|
|
||||||
{
|
|
||||||
inventorySlot = 3;
|
|
||||||
}
|
|
||||||
if (inventorySlot > 3)
|
|
||||||
inventorySlot = 3;
|
|
||||||
if (inventorySlot < 1)
|
|
||||||
inventorySlot = 1;
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
{
|
{
|
||||||
if (Time.timeScale == 1)
|
|
||||||
{
|
|
||||||
uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = false;
|
|
||||||
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = true;
|
|
||||||
Time.timeScale = 0;
|
|
||||||
Cursor.lockState = CursorLockMode.None;
|
|
||||||
Cursor.visible = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = true;
|
|
||||||
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = false;
|
|
||||||
uiController.GetComponent<PauseMenuControls>().settingsCanvas.enabled = false;
|
|
||||||
Time.timeScale = 1;
|
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
|
||||||
Cursor.visible = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
horizontalInput = Input.GetAxisRaw("Horizontal");
|
horizontalInput = Input.GetAxisRaw("Horizontal");
|
||||||
verticalInput = Input.GetAxisRaw("Vertical");
|
verticalInput = Input.GetAxisRaw("Vertical");
|
||||||
if (horizontalInput == 0 && verticalInput == 0 && grounded && !Input.GetKeyDown(KeyCode.Space))
|
|
||||||
{
|
|
||||||
rb.linearDamping = 7;
|
|
||||||
|
|
||||||
GetComponent<CapsuleCollider>().material = standingPhysics;
|
|
||||||
}
|
|
||||||
else if (horizontalInput != 0 || verticalInput != 0 || !grounded || Input.GetKeyDown(KeyCode.Space))
|
|
||||||
{
|
|
||||||
rb.linearDamping = 0;
|
|
||||||
|
|
||||||
GetComponent<CapsuleCollider>().material = walkingPhysics;
|
|
||||||
}
|
|
||||||
if (Input.GetKeyDown(KeyCode.Space) && grounded)
|
|
||||||
{
|
|
||||||
rb.linearDamping = 0;
|
|
||||||
|
|
||||||
GetComponent<CapsuleCollider>().material = walkingPhysics;
|
|
||||||
jumped = true;
|
|
||||||
jumping = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (jumped)
|
|
||||||
{
|
|
||||||
rb.linearDamping = 0;
|
|
||||||
|
|
||||||
GetComponent<CapsuleCollider>().material = walkingPhysics;
|
|
||||||
if (jumping)
|
|
||||||
{
|
|
||||||
rb.AddForce(Vector3.up * 6, ForceMode.Impulse);
|
|
||||||
jumping = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (airCollided && !grounded)
|
|
||||||
{
|
|
||||||
rb.linearDamping = 0;
|
|
||||||
GetComponent<CapsuleCollider>().material = airColliding;
|
|
||||||
//rb.AddForce(Vector3.down * 1, ForceMode.Force);
|
|
||||||
Debug.Log("ng, hs");
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -313,10 +415,6 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
private void LateUpdate()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
private void SwingSword()
|
private void SwingSword()
|
||||||
{
|
{
|
||||||
@@ -345,22 +443,8 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
private void MovePlayer()
|
private void MovePlayer()
|
||||||
{
|
{
|
||||||
moveDirection = orientation.forward * verticalInput + orientation.right * horizontalInput;
|
|
||||||
|
|
||||||
|
|
||||||
if (grounded)
|
|
||||||
rb.AddForce(moveDirection.normalized * moveSpeed * moveSpeedMultiplier * 3, ForceMode.Force);
|
|
||||||
|
|
||||||
else if (!grounded)
|
|
||||||
rb.AddForce(moveDirection.normalized * moveSpeed * moveSpeedMultiplier * airMultiplier, ForceMode.Force);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (rb.linearVelocity.y < -1)
|
|
||||||
{
|
|
||||||
rb.AddForce(transform.up * -5, ForceMode.Force);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dashDuration > 0)
|
if (dashDuration > 0)
|
||||||
{
|
{
|
||||||
SwordDash();
|
SwordDash();
|
||||||
@@ -369,7 +453,7 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
}
|
}
|
||||||
if (dashDuration == 1)
|
if (dashDuration == 1)
|
||||||
{
|
{
|
||||||
rb.linearVelocity = Vector3.zero;
|
//rb.linearVelocity = Vector3.zero;
|
||||||
|
|
||||||
dashDuration--;
|
dashDuration--;
|
||||||
}
|
}
|
||||||
@@ -377,91 +461,13 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
private void SwordDash()
|
private void SwordDash()
|
||||||
{
|
{
|
||||||
myCollider.excludeLayers = excludeEnemy;
|
myCollider.excludeLayers = excludeEnemy;
|
||||||
|
Debug.Log($"distance:{dashDistance}");
|
||||||
rb.AddForce(Camera.main.transform.forward * dashDistance, ForceMode.Impulse);
|
//rb.AddForce(Camera.main.transform.forward * dashDistance, ForceMode.Impulse);
|
||||||
|
controller.Move(Camera.main.transform.forward * dashDistance / 15);
|
||||||
swung = true;
|
swung = true;
|
||||||
swungTimer = 0;
|
swungTimer = 0;
|
||||||
timeSinceLastSwing = 0;
|
timeSinceLastSwing = 0;
|
||||||
}
|
}
|
||||||
private void SpeedControl()
|
|
||||||
{
|
|
||||||
|
|
||||||
{
|
|
||||||
Vector3 flatVel = new Vector3(rb.linearVelocity.x, 0f, rb.linearVelocity.z);
|
|
||||||
|
|
||||||
if (flatVel.magnitude > moveSpeed)
|
|
||||||
{
|
|
||||||
Vector3 limitedVel = flatVel.normalized * moveSpeed;
|
|
||||||
rb.linearVelocity = new Vector3(limitedVel.x, rb.linearVelocity.y, limitedVel.z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
private bool OnSlope()
|
|
||||||
{
|
|
||||||
|
|
||||||
if (Physics.Raycast(transform.position, Vector3.down, out slopeHit, 2 * 0.5f + 0.3f))
|
|
||||||
{
|
|
||||||
float angle = Vector3.Angle(Vector3.up, slopeHit.normal);
|
|
||||||
return angle < maxSlopeAngle && angle != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
private Vector3 GetSlopeDirection()
|
|
||||||
{
|
|
||||||
return Vector3.ProjectOnPlane(moveDirection, slopeHit.normal).normalized;
|
|
||||||
}
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.gameObject.tag == "Enemy")
|
|
||||||
{
|
|
||||||
HP--;
|
|
||||||
}
|
|
||||||
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
|
|
||||||
{
|
|
||||||
|
|
||||||
grounded = true;
|
|
||||||
if (jumped)
|
|
||||||
jumped = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnTriggerStay(Collider other)
|
|
||||||
{
|
|
||||||
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
|
|
||||||
{
|
|
||||||
|
|
||||||
grounded = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
|
|
||||||
{
|
|
||||||
grounded = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnCollisionEnter(Collision collision)
|
|
||||||
{
|
|
||||||
if (!grounded)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnCollisionStay(Collision collision)
|
|
||||||
{
|
|
||||||
if (!grounded)
|
|
||||||
{
|
|
||||||
airCollided = true;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnCollisionExit(Collision collision)
|
|
||||||
{
|
|
||||||
if (!grounded)
|
|
||||||
{
|
|
||||||
airCollided = false;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
56
Assets/Scripts/Rocket.cs
Normal file
56
Assets/Scripts/Rocket.cs
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Rocket : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerMovement playerMovement;
|
||||||
|
public GameObject player;
|
||||||
|
public Vector3 TargetPosition;
|
||||||
|
public float playerDistance;
|
||||||
|
|
||||||
|
public Vector3 direction;
|
||||||
|
public Quaternion targetRotation;
|
||||||
|
public float rotationSpeed = 30;
|
||||||
|
|
||||||
|
public bool isStuck;
|
||||||
|
public float despawnTimer = 10;
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
player = GameObject.Find("Player");
|
||||||
|
playerMovement = FindObjectOfType<PlayerMovement>();
|
||||||
|
TargetPosition = player.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (playerDistance >= 25)
|
||||||
|
{
|
||||||
|
rotationSpeed = 60;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
rotationSpeed = 30;
|
||||||
|
}
|
||||||
|
direction = (player.transform.position - transform.position).normalized;
|
||||||
|
targetRotation = Quaternion.LookRotation(direction);
|
||||||
|
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, 30 * Time.deltaTime);
|
||||||
|
|
||||||
|
playerDistance = Vector3.Distance(transform.position, player.transform.position);
|
||||||
|
transform.Translate(Vector3.forward * Time.deltaTime * (playerDistance/1.5f+8));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Debug.Log("Hit Player");
|
||||||
|
playerMovement.HP -= 2f;
|
||||||
|
}
|
||||||
|
else if (other.CompareTag("Boss")){
|
||||||
|
Debug.Log("Shooting");
|
||||||
|
}
|
||||||
|
else if (other.CompareTag("Ground")){
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Rocket.cs.meta
Normal file
2
Assets/Scripts/Rocket.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fc567df950c9c44c2a3ada34152072e4
|
||||||
184
Assets/Scripts/SteampunkBoss.cs
Normal file
184
Assets/Scripts/SteampunkBoss.cs
Normal file
@@ -0,0 +1,184 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SteampunkBoss : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerMovement playerMovement;
|
||||||
|
public GameObject Player;
|
||||||
|
public int randomNumber = 0;
|
||||||
|
public float stallTimer = 0;
|
||||||
|
public bool setTimer = false;
|
||||||
|
public Vector3 TargetPosition;
|
||||||
|
public bool setposition = false;
|
||||||
|
|
||||||
|
public GameObject JumpHitbox;
|
||||||
|
|
||||||
|
public GameObject LungeHitbox;
|
||||||
|
public float lungeBackup;
|
||||||
|
|
||||||
|
public GameObject Rocket;
|
||||||
|
public bool rocketShot = false;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
transform.LookAt(Player.transform);
|
||||||
|
randomNumber = Random.Range(1, 6);
|
||||||
|
setTimer = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (randomNumber == 1)
|
||||||
|
{
|
||||||
|
JumpAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 2)
|
||||||
|
{
|
||||||
|
RocketAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 3)
|
||||||
|
{
|
||||||
|
LungeAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 4)
|
||||||
|
{
|
||||||
|
SlashAttack();
|
||||||
|
}
|
||||||
|
else if (randomNumber == 5)
|
||||||
|
{
|
||||||
|
Block();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void JumpAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 1;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
if (!setposition)
|
||||||
|
{
|
||||||
|
TargetPosition = Player.transform.position;
|
||||||
|
setposition = true;
|
||||||
|
}
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, new Vector3(TargetPosition.x, 20, TargetPosition.z), 20 * Time.deltaTime);
|
||||||
|
if ((transform.position.x == TargetPosition.x) && (transform.position.z == TargetPosition.z))
|
||||||
|
{
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 80 * Time.deltaTime);
|
||||||
|
JumpHitbox.SetActive(true);
|
||||||
|
}
|
||||||
|
if (transform.position == TargetPosition)
|
||||||
|
{
|
||||||
|
JumpHitbox.SetActive(false);
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
setposition = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RocketAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 3;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
if (!setposition)
|
||||||
|
{
|
||||||
|
TargetPosition = Player.transform.position;
|
||||||
|
setposition = true;
|
||||||
|
}
|
||||||
|
if (stallTimer >= 2.6 && randomNumber == 2)
|
||||||
|
{
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -30 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
else if (!rocketShot)
|
||||||
|
{
|
||||||
|
Instantiate(Rocket, transform.position, transform.rotation);
|
||||||
|
rocketShot = true;
|
||||||
|
}
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
setposition = false;
|
||||||
|
rocketShot = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LungeAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 0.5f;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
if (!setposition)
|
||||||
|
{
|
||||||
|
TargetPosition = Player.transform.position;
|
||||||
|
setposition = true;
|
||||||
|
}
|
||||||
|
if (lungeBackup > 0)
|
||||||
|
{
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -10 * Time.deltaTime);
|
||||||
|
lungeBackup -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (lungeBackup <= 0)
|
||||||
|
{
|
||||||
|
LungeHitbox.SetActive(true);
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 30 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
if (transform.position == TargetPosition)
|
||||||
|
{
|
||||||
|
LungeHitbox.SetActive(false);
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (stallTimer <= 0)
|
||||||
|
{
|
||||||
|
lungeBackup = 1;
|
||||||
|
setposition = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SlashAttack()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 1;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Block()
|
||||||
|
{
|
||||||
|
if (!setTimer)
|
||||||
|
{
|
||||||
|
stallTimer = 1;
|
||||||
|
setTimer = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
stallTimer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Debug.Log("Hit Player");
|
||||||
|
playerMovement.HP -= 1;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
Debug.Log("Failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/SteampunkBoss.cs.meta
Normal file
2
Assets/Scripts/SteampunkBoss.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3d8198e3ebde5469e8ad7d54300da09f
|
||||||
@@ -53,7 +53,7 @@ public class ThrowerEnemy : MonoBehaviour
|
|||||||
playerDistance = Vector3.Distance(transform.position, target.position);
|
playerDistance = Vector3.Distance(transform.position, target.position);
|
||||||
if (playerDistance < 25 && canThrow)
|
if (playerDistance < 25 && canThrow)
|
||||||
{
|
{
|
||||||
Instantiate(GunThrow, transform);
|
Instantiate(GunThrow, transform.position, Quaternion.identity);
|
||||||
canThrow = false;
|
canThrow = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -189,10 +189,10 @@ MonoBehaviour:
|
|||||||
active: 1
|
active: 1
|
||||||
type:
|
type:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 2
|
m_Value: 0
|
||||||
intensity:
|
intensity:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.694
|
m_Value: 0
|
||||||
response:
|
response:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.8
|
m_Value: 0.8
|
||||||
@@ -852,7 +852,7 @@ MonoBehaviour:
|
|||||||
active: 1
|
active: 1
|
||||||
intensity:
|
intensity:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.302
|
m_Value: 0
|
||||||
--- !u!114 &6940869943325143175
|
--- !u!114 &6940869943325143175
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 3
|
m_ObjectHideFlags: 3
|
||||||
@@ -887,13 +887,13 @@ MonoBehaviour:
|
|||||||
m_Value: {x: 0.5, y: 0.5}
|
m_Value: {x: 0.5, y: 0.5}
|
||||||
intensity:
|
intensity:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.32
|
m_Value: 0
|
||||||
smoothness:
|
smoothness:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.311
|
m_Value: 0.2
|
||||||
rounded:
|
rounded:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 1
|
m_Value: 0
|
||||||
--- !u!114 &7518938298396184218
|
--- !u!114 &7518938298396184218
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 3
|
m_ObjectHideFlags: 3
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
|
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
|
||||||
m_Name: Bloom
|
m_Name: Bloom
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
active: 1
|
active: 0
|
||||||
skipIterations:
|
skipIterations:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
@@ -59,7 +59,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
|
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
|
||||||
m_Name: Vignette
|
m_Name: Vignette
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
active: 1
|
active: 0
|
||||||
color:
|
color:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
||||||
@@ -104,7 +104,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
|
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
|
||||||
m_Name: Tonemapping
|
m_Name: Tonemapping
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
active: 1
|
active: 0
|
||||||
mode:
|
mode:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
|
|||||||
BIN
Assets/models/gun(2).fbx
LFS
Normal file
BIN
Assets/models/gun(2).fbx
LFS
Normal file
Binary file not shown.
110
Assets/models/gun(2).fbx.meta
Normal file
110
Assets/models/gun(2).fbx.meta
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9cfcfcb1b0db4456bb0c5dbea19e3a70
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 24200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
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||||||
|
materialImportMode: 2
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||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
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||||||
|
materialLocation: 1
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||||||
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animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
||||||
|
motionNodeName:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
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||||||
|
fileIdsGeneration: 2
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||||||
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||||||
|
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||||||
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|
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
optimizeBones: 1
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||||||
|
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|
||||||
|
meshLodGenerationFlags: 0
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||||||
|
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||||||
|
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||||||
|
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||||||
|
secondaryUVAngleDistortion: 8
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||||||
|
secondaryUVAreaDistortion: 15.000001
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|
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||||||
|
secondaryUVMarginMethod: 1
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||||||
|
secondaryUVMinLightmapResolution: 40
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||||||
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useFileScale: 1
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|
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||||||
|
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|
||||||
|
tangentImportMode: 3
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||||||
|
normalCalculationMode: 4
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||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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|
blendShapeNormalImportMode: 1
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||||||
|
normalSmoothingSource: 0
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||||||
|
referencedClips: []
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||||||
|
importAnimation: 1
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||||||
|
humanDescription:
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||||||
|
serializedVersion: 3
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||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
armStretch: 0.05
|
||||||
|
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||||||
|
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|
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||||||
|
rootMotionBoneName:
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|
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|
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|
lastHumanDescriptionAvatarSource: {instanceID: 0}
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||||||
|
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|
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||||||
|
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||||||
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||||||
110
Assets/models/suyfgdsigdsug.fbx.meta
Normal file
110
Assets/models/suyfgdsigdsug.fbx.meta
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c6075395625eb49c4bafb0ef86f449eb
|
||||||
|
ModelImporter:
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||||||
|
serializedVersion: 24200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
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||||||
|
materialImportMode: 2
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||||||
|
materialName: 0
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||||||
|
materialSearch: 1
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||||||
|
materialLocation: 1
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||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
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||||||
|
resampleCurves: 1
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||||||
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
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||||||
|
motionNodeName:
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||||||
|
animationImportErrors:
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||||||
|
animationImportWarnings:
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||||||
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animationRetargetingWarnings:
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||||||
|
animationDoRetargetingWarnings: 0
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||||||
|
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||||||
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||||||
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||||||
|
animationRotationError: 0.5
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animationPositionError: 0.5
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||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
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||||||
|
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||||||
|
clipAnimations: []
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||||||
|
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||||||
|
meshes:
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||||||
|
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|
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|
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|
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|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
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||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
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||||||
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nodeNameCollisionStrategy: 1
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||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
|
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|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
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||||||
|
secondaryUVPackMargin: 4
|
||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
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||||||
|
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||||||
|
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|
||||||
|
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||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
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|
||||||
|
rootMotionBoneName:
|
||||||
|
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||||||
|
hasExtraRoot: 0
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||||||
|
skeletonHasParents: 1
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||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
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|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
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|
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assetBundleName:
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assetBundleVariant:
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@@ -3,9 +3,9 @@
|
|||||||
"com.unity.2d.aseprite": "2.0.2",
|
"com.unity.2d.aseprite": "2.0.2",
|
||||||
"com.unity.ai.navigation": "2.0.9",
|
"com.unity.ai.navigation": "2.0.9",
|
||||||
"com.unity.cinemachine": "3.1.4",
|
"com.unity.cinemachine": "3.1.4",
|
||||||
"com.unity.collab-proxy": "2.9.3",
|
"com.unity.collab-proxy": "2.10.2",
|
||||||
"com.unity.ide.rider": "3.0.38",
|
"com.unity.ide.rider": "3.0.38",
|
||||||
"com.unity.ide.visualstudio": "2.0.23",
|
"com.unity.ide.visualstudio": "2.0.25",
|
||||||
"com.unity.inputsystem": "1.14.2",
|
"com.unity.inputsystem": "1.14.2",
|
||||||
"com.unity.multiplayer.center": "1.0.0",
|
"com.unity.multiplayer.center": "1.0.0",
|
||||||
"com.unity.postprocessing": "3.5.1",
|
"com.unity.postprocessing": "3.5.1",
|
||||||
|
|||||||
@@ -51,7 +51,7 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.burst": {
|
"com.unity.burst": {
|
||||||
"version": "1.8.24",
|
"version": "1.8.25",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -71,18 +71,18 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.collab-proxy": {
|
||||||
"version": "2.9.3",
|
"version": "2.10.2",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.collections": {
|
"com.unity.collections": {
|
||||||
"version": "2.5.7",
|
"version": "2.6.2",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.burst": "1.8.19",
|
"com.unity.burst": "1.8.23",
|
||||||
"com.unity.mathematics": "1.3.2",
|
"com.unity.mathematics": "1.3.2",
|
||||||
"com.unity.test-framework": "1.4.6",
|
"com.unity.test-framework": "1.4.6",
|
||||||
"com.unity.nuget.mono-cecil": "1.11.5",
|
"com.unity.nuget.mono-cecil": "1.11.5",
|
||||||
@@ -106,11 +106,11 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.ide.visualstudio": {
|
"com.unity.ide.visualstudio": {
|
||||||
"version": "2.0.23",
|
"version": "2.0.25",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.test-framework": "1.1.9"
|
"com.unity.test-framework": "1.1.31"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
@@ -233,7 +233,7 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.splines": {
|
"com.unity.splines": {
|
||||||
"version": "2.8.1",
|
"version": "2.8.2",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -244,7 +244,7 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.5.1",
|
"version": "1.6.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -254,7 +254,7 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.test-framework.performance": {
|
"com.unity.test-framework.performance": {
|
||||||
"version": "3.1.0",
|
"version": "3.2.0",
|
||||||
"depth": 3,
|
"depth": 3,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 6000.2.1f1
|
m_EditorVersion: 6000.2.13f1
|
||||||
m_EditorVersionWithRevision: 6000.2.1f1 (55300504c302)
|
m_EditorVersionWithRevision: 6000.2.13f1 (abdb44fca7f7)
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ TagManager:
|
|||||||
- Sword
|
- Sword
|
||||||
- WagonPoint
|
- WagonPoint
|
||||||
- Ground
|
- Ground
|
||||||
|
- Boss
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
Reference in New Issue
Block a user