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21 Commits
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Normal file
7
Assets/Scenes/Scene1-Boss.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e0c2c5470ba3477ca0849aae9f0b6e7
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,10 +2,12 @@ using UnityEngine;
|
||||
|
||||
public class GunThrown : MonoBehaviour
|
||||
{
|
||||
public Rigidbody rb;
|
||||
public GameObject player;
|
||||
public Vector3 TargetPosition;
|
||||
public float playerDistance;
|
||||
|
||||
public Vector3 targetDirection;
|
||||
public Vector3 currentRotation;
|
||||
public Quaternion targetRotation;
|
||||
|
||||
public bool isStuck;
|
||||
@@ -15,14 +17,35 @@ public class GunThrown : MonoBehaviour
|
||||
{
|
||||
player = GameObject.Find("Player");
|
||||
TargetPosition = player.transform.position;
|
||||
transform.LookAt(player.transform.position);
|
||||
currentRotation = transform.eulerAngles;
|
||||
transform.eulerAngles = new Vector3(60, currentRotation.y, currentRotation.z);
|
||||
|
||||
playerDistance = Vector3.Distance(transform.position, TargetPosition);
|
||||
if (playerDistance < 9)
|
||||
{
|
||||
playerDistance = playerDistance * 1.2f;
|
||||
}
|
||||
if (playerDistance > 17)
|
||||
{
|
||||
playerDistance = playerDistance / 1.4f;
|
||||
}
|
||||
else if (playerDistance > 13)
|
||||
{
|
||||
playerDistance = playerDistance / 1.2f;
|
||||
}
|
||||
rb.AddForce(transform.up * playerDistance, ForceMode.Impulse);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
transform.LookAt(player.transform);
|
||||
transform.rotation = Quaternion.Euler(transform.rotation.x + 55, transform.rotation.y, transform.rotation.z);
|
||||
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
|
||||
//transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
|
||||
if (Time.timeScale == 1)
|
||||
{
|
||||
targetRotation = Quaternion.Euler(-20f, currentRotation.y, currentRotation.z);
|
||||
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, -0.8f);
|
||||
}
|
||||
|
||||
if (transform.position == TargetPosition)
|
||||
{
|
||||
|
||||
@@ -108,8 +108,17 @@ public class IntroWagon : MonoBehaviour
|
||||
transform.rotation = Quaternion.Euler(currentEuler);
|
||||
|
||||
transform.position += transform.forward * 2.25f * Time.deltaTime;
|
||||
if (Time.deltaTime > 0)
|
||||
{
|
||||
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
||||
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity * Time.deltaTime);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
player.transform.position = Vector3.MoveTowards(player.transform.position, playerKeeper.transform.position, Mathf.Infinity);
|
||||
npc.transform.position = Vector3.MoveTowards(npc.transform.position, npcKeeper.transform.position, Mathf.Infinity);
|
||||
}
|
||||
npc.transform.rotation = npcKeeper.transform.rotation;
|
||||
|
||||
player.GetComponent<PlayerMovement>().energy = 0;
|
||||
@@ -120,7 +129,7 @@ public class IntroWagon : MonoBehaviour
|
||||
timer3 += Time.deltaTime;
|
||||
if (timer3 > .8 && timer3 < .9)
|
||||
{
|
||||
npc.GetComponent<MouthOpenClose>().whatToSay = "You had me scared for a moment there!";
|
||||
npc.GetComponent<MouthOpenClose>().whatToSay = "It looks like the city is under attack!";
|
||||
|
||||
npc.gameObject.GetComponent<MouthOpenClose>().interacted = true;
|
||||
npc.gameObject.GetComponent<MouthOpenClose>().prompt.SetActive(false);
|
||||
|
||||
29
Assets/Scripts/JumpHitbox.cs
Normal file
29
Assets/Scripts/JumpHitbox.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class JumpHitbox : MonoBehaviour
|
||||
{
|
||||
public PlayerMovement playerMovement;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("Hit Player");
|
||||
playerMovement.HP -= 1;
|
||||
}
|
||||
else{
|
||||
Debug.Log("Failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/JumpHitbox.cs.meta
Normal file
2
Assets/Scripts/JumpHitbox.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba495adcc9de84e148094bc4f9073dfa
|
||||
29
Assets/Scripts/LungeHitbox.cs
Normal file
29
Assets/Scripts/LungeHitbox.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class LungeHitbox : MonoBehaviour
|
||||
{
|
||||
public PlayerMovement playerMovement;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("Hit Player");
|
||||
playerMovement.HP -= 1.5f;
|
||||
}
|
||||
else{
|
||||
Debug.Log("Failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/LungeHitbox.cs.meta
Normal file
2
Assets/Scripts/LungeHitbox.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 982fdb439fe8344d68124ca1628747ae
|
||||
16
Assets/Scripts/MechBoss.cs
Normal file
16
Assets/Scripts/MechBoss.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class MechBoss : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/MechBoss.cs.meta
Normal file
2
Assets/Scripts/MechBoss.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f1d4c5acc0624759954b8d3abdb2f6d
|
||||
@@ -1,5 +1,7 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Interactions;
|
||||
|
||||
public class MouthOpenClose : MonoBehaviour
|
||||
{
|
||||
@@ -59,11 +61,11 @@ public class MouthOpenClose : MonoBehaviour
|
||||
prompt.SetActive(true);
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
{
|
||||
interacted = true;
|
||||
prompt.SetActive(false);
|
||||
text.SetActive(true);
|
||||
text.GetComponent<TextMeshProUGUI>().text = whatToSay;
|
||||
timerDeactivate = initialTimerDeactivate;
|
||||
//interacted = true;
|
||||
//prompt.SetActive(false);
|
||||
//text.SetActive(true);
|
||||
//text.GetComponent<TextMeshProUGUI>().text = whatToSay;
|
||||
//timerDeactivate = initialTimerDeactivate;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -120,10 +122,27 @@ public class MouthOpenClose : MonoBehaviour
|
||||
if (text.GetComponent<TextMeshProUGUI>().text != whatToSay) interacted = false;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.C))
|
||||
{
|
||||
//text.SetActive(false);
|
||||
//interacted = false;
|
||||
}
|
||||
}
|
||||
public void OnInteract(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed && !interacted && Vector3.Distance(transform.position, player.transform.position) < 3 && context.interaction is TapInteraction)
|
||||
{
|
||||
interacted = true;
|
||||
prompt.SetActive(false);
|
||||
text.SetActive(true);
|
||||
text.GetComponent<TextMeshProUGUI>().text = whatToSay;
|
||||
timerDeactivate = initialTimerDeactivate;
|
||||
}
|
||||
if (context.performed && context.interaction is HoldInteraction)
|
||||
{
|
||||
text.SetActive(false);
|
||||
interacted = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -30,9 +30,9 @@ public class PauseMenuControls : MonoBehaviour
|
||||
public TextMeshProUGUI SensitvityShow;
|
||||
public GameObject Sens;
|
||||
|
||||
public Canvas mainCanvas;
|
||||
public Canvas pauseCanvas;
|
||||
public Canvas settingsCanvas;
|
||||
public GameObject mainCanvas;
|
||||
public GameObject pauseCanvas;
|
||||
public GameObject settingsCanvas;
|
||||
|
||||
|
||||
void Start()
|
||||
@@ -148,9 +148,9 @@ public class PauseMenuControls : MonoBehaviour
|
||||
|
||||
public void ResumeGame()
|
||||
{
|
||||
mainCanvas.enabled = true;
|
||||
pauseCanvas.enabled = false;
|
||||
settingsCanvas.enabled = false;
|
||||
mainCanvas.SetActive(true);
|
||||
pauseCanvas.SetActive(false);
|
||||
settingsCanvas.SetActive(false);
|
||||
Time.timeScale = 1;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
@@ -163,12 +163,12 @@ public class PauseMenuControls : MonoBehaviour
|
||||
|
||||
public void OpenSettings()
|
||||
{
|
||||
pauseCanvas.enabled = false;
|
||||
settingsCanvas.enabled = true;
|
||||
pauseCanvas.SetActive(false);
|
||||
settingsCanvas.SetActive(true);
|
||||
}
|
||||
public void CloseSettings()
|
||||
{
|
||||
settingsCanvas.enabled = false;
|
||||
pauseCanvas.enabled = true;
|
||||
settingsCanvas.SetActive(false);
|
||||
pauseCanvas.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,10 +5,10 @@ public class PlayerCam : MonoBehaviour
|
||||
{
|
||||
float sens;
|
||||
public Transform orientation;
|
||||
public Transform player;
|
||||
float xRotation;
|
||||
float yRotation;
|
||||
float mouseX;
|
||||
float mouseY;
|
||||
public Vector2 lookInput;
|
||||
public Transform wagonRot;
|
||||
private Quaternion previousSourceRotation;
|
||||
|
||||
@@ -51,19 +51,19 @@ public class PlayerCam : MonoBehaviour
|
||||
sens = Sensitivity.value;
|
||||
if (canLook)
|
||||
{
|
||||
mouseX = Input.GetAxis("Mouse X") * sens;
|
||||
mouseY = Input.GetAxis("Mouse Y") * sens;
|
||||
yRotation += lookInput.x * sens * 50 * Time.deltaTime;
|
||||
xRotation -= lookInput.y * sens * 50 * Time.deltaTime;
|
||||
}
|
||||
|
||||
|
||||
yRotation += mouseX;
|
||||
xRotation -= mouseY;
|
||||
|
||||
xRotation = Mathf.Clamp(xRotation, -87f, 87f);
|
||||
|
||||
|
||||
|
||||
transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
|
||||
orientation.rotation = Quaternion.Euler(0, yRotation, 0);
|
||||
player.rotation = Quaternion.Euler(0, yRotation, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,22 +6,29 @@ using UnityEngine.Rendering.PostProcessing;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
public float moveSpeed;
|
||||
public float moveSpeedMultiplier;
|
||||
public CharacterController controller;
|
||||
private Vector2 moveInput;
|
||||
private float moveAnimationInputX;
|
||||
private float moveAnimationInputY;
|
||||
private Vector3 velocity;
|
||||
public float speed;
|
||||
public float runSpeed;
|
||||
public float gravity;
|
||||
public float jumpHeight;
|
||||
public PlayerCam playerCam;
|
||||
public bool canWalk;
|
||||
float walkResetTimer;
|
||||
bool walkResetTimerGo;
|
||||
bool running;
|
||||
|
||||
public LayerMask whatIsGround;
|
||||
public bool grounded;
|
||||
public Collider groundedCollider;
|
||||
public float airMultiplier;
|
||||
public bool airCollided;
|
||||
public bool groundCollided;
|
||||
|
||||
public float maxSlopeAngle;
|
||||
private RaycastHit slopeHit;
|
||||
private bool exitingSlope;
|
||||
public InputAction pauseGameButton;
|
||||
|
||||
|
||||
public Transform orientation;
|
||||
public Transform cameraor;
|
||||
@@ -39,6 +46,7 @@ public class PlayerMovement : MonoBehaviour
|
||||
public float timeSinceLastSwing;
|
||||
public bool holdSwing;
|
||||
public float holdSwingTimer;
|
||||
public bool swingBeingHeld;
|
||||
|
||||
public float dashDistanceTimer, dashDistance, dashDuration;
|
||||
public Collider myCollider;
|
||||
@@ -56,37 +64,173 @@ public class PlayerMovement : MonoBehaviour
|
||||
float energyObjTimer;
|
||||
public GameObject energyFill;
|
||||
|
||||
Vector3 moveDirection;
|
||||
public bool jumped;
|
||||
|
||||
|
||||
|
||||
|
||||
Rigidbody rb;
|
||||
|
||||
public PhysicsMaterial walkingPhysics;
|
||||
public PhysicsMaterial standingPhysics;
|
||||
public PhysicsMaterial airColliding;
|
||||
|
||||
public GameObject particle1;
|
||||
public GameObject particle2;
|
||||
public VolumeProfile volumeProfile;
|
||||
|
||||
public RectTransform healthUI;
|
||||
bool jumped;
|
||||
bool jumping;
|
||||
|
||||
|
||||
public GameObject uiController;
|
||||
|
||||
public PlayerInput playerInput;
|
||||
|
||||
InputAction jumpAction, walkAction, attackAction, pauseAction, runAction, lookAction;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
cinemachineCam = GameObject.Find("CinemachineCamera");
|
||||
rb = GetComponent<Rigidbody>();
|
||||
rb.freezeRotation = true;
|
||||
canWalk = true;
|
||||
|
||||
jumpAction = playerInput.actions["Jump"];
|
||||
walkAction = playerInput.actions["Walk"];
|
||||
attackAction = playerInput.actions["Attack"];
|
||||
pauseAction = playerInput.actions["Pause"];
|
||||
runAction = playerInput.actions["Run"];
|
||||
lookAction = playerInput.actions["Look"];
|
||||
}
|
||||
void PlayerInputs()
|
||||
{
|
||||
if (pauseAction.WasPressedThisFrame() && Time.timeScale == 1)
|
||||
{
|
||||
uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(false);
|
||||
uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(true);
|
||||
Time.timeScale = 0;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
else if (pauseAction.WasPressedThisFrame())
|
||||
{
|
||||
uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(true);
|
||||
uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(false);
|
||||
uiController.GetComponent<PauseMenuControls>().settingsCanvas.SetActive(false);
|
||||
Time.timeScale = 1;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
|
||||
moveInput = walkAction.ReadValue<Vector2>();
|
||||
|
||||
if (runAction.WasPressedThisFrame() && !running)
|
||||
{
|
||||
running = true;
|
||||
}
|
||||
else if (runAction.WasPressedThisFrame() && running)
|
||||
{
|
||||
running = false;
|
||||
}
|
||||
|
||||
playerCam.lookInput = lookAction.ReadValue<Vector2>();
|
||||
|
||||
if (attackAction.WasPressedThisFrame() && inventorySlot == 1)
|
||||
{
|
||||
swingBeingHeld = true;
|
||||
if (GameObject.FindGameObjectsWithTag("Sword").Length < 1)
|
||||
{
|
||||
if (energy > 7)
|
||||
SwingSword();
|
||||
}
|
||||
else
|
||||
{
|
||||
swung = true;
|
||||
swungTimer = 0;
|
||||
holdSwingTimer = 0;
|
||||
holdSwing = true;
|
||||
}
|
||||
}
|
||||
if (attackAction.WasReleasedThisFrame() && inventorySlot == 1)
|
||||
{
|
||||
swingBeingHeld = false;
|
||||
energyFill.GetComponent<Image>().color = Color.darkRed;
|
||||
if (dashDistanceTimer > 1)
|
||||
{
|
||||
dashDistance = Mathf.Floor(dashDistanceTimer * 8);
|
||||
dashDuration = 15;
|
||||
}
|
||||
dashDistanceTimer = 0;
|
||||
}
|
||||
|
||||
if (jumpAction.WasPressedThisFrame() && controller.isGrounded)
|
||||
{
|
||||
velocity.y = Mathf.Sqrt(jumpHeight * -1f * gravity);
|
||||
jumped = true;
|
||||
}
|
||||
if (jumpAction.WasReleasedThisFrame() && !controller.isGrounded)
|
||||
{
|
||||
jumped = false;
|
||||
}
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
MyInput();
|
||||
SpeedControl();
|
||||
PlayerInputs();
|
||||
|
||||
timeSinceLastSwing += Time.deltaTime;
|
||||
if (timeSinceLastSwing > .5f)
|
||||
lastSwing = 0;
|
||||
|
||||
holdSwingTimer += Time.deltaTime;
|
||||
if (holdSwing && holdSwingTimer > .15f)
|
||||
holdSwing = false;
|
||||
else if (holdSwing && GameObject.FindGameObjectsWithTag("Sword").Length < 1)
|
||||
{
|
||||
holdSwing = false;
|
||||
if (energy > 7)
|
||||
SwingSword();
|
||||
}
|
||||
if (!holdSwing)
|
||||
holdSwingTimer = 0;
|
||||
|
||||
if (swung)
|
||||
{
|
||||
swungTimer += Time.deltaTime;
|
||||
}
|
||||
if (swungTimer > 1f)
|
||||
swung = false;
|
||||
if (!swung)
|
||||
{
|
||||
swungTimer = 0;
|
||||
energy += 70 * Time.deltaTime;
|
||||
|
||||
}
|
||||
if (energy < 0)
|
||||
energy = 0;
|
||||
if (energy > 100)
|
||||
energy = 100;
|
||||
|
||||
energySlider.value = energy;
|
||||
|
||||
healthUI.sizeDelta = new Vector2((Mathf.Ceil(HP) - 1) + (9 * HP), healthUI.sizeDelta.y);
|
||||
|
||||
//MyInput();
|
||||
if (swingBeingHeld)
|
||||
{
|
||||
swung = true;
|
||||
swungTimer = 0;
|
||||
timeSinceLastSwing = 0;
|
||||
|
||||
energy -= 20 * Time.deltaTime;
|
||||
dashDistanceTimer += Time.deltaTime;
|
||||
if (dashDistanceTimer > 1)
|
||||
energyFill.GetComponent<Image>().color = Color.deepPink;
|
||||
if (energy <= 0)
|
||||
{
|
||||
if (dashDistanceTimer > 1)
|
||||
{
|
||||
dashDistance = Mathf.Floor(dashDistanceTimer * 8);
|
||||
dashDuration = 15;
|
||||
}
|
||||
dashDistanceTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (energy == 100)
|
||||
{
|
||||
@@ -102,114 +246,72 @@ public class PlayerMovement : MonoBehaviour
|
||||
energyObjTimer = 0;
|
||||
energyObj.SetActive(true);
|
||||
}
|
||||
}
|
||||
void FixedUpdate()
|
||||
|
||||
|
||||
|
||||
if (dashDuration > 0)
|
||||
{
|
||||
MovePlayer();
|
||||
SwordDash();
|
||||
|
||||
dashDuration--;
|
||||
}
|
||||
if (dashDuration == 1)
|
||||
{
|
||||
//rb.linearVelocity = Vector3.zero;
|
||||
|
||||
dashDuration--;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (controller.isGrounded && velocity.y < 0)
|
||||
{
|
||||
velocity.y = -0.5f;
|
||||
|
||||
}
|
||||
//else if (controller.isGrounded && !jumpAction.WasPerformedThisFrame())
|
||||
//{
|
||||
// velocity.y = 0;
|
||||
//}
|
||||
if (jumpAction.WasPerformedThisFrame() && controller.isGrounded)
|
||||
{
|
||||
//Debug.Log("jumped");
|
||||
//velocity.y = Mathf.Sqrt(jumpHeight * -1f * gravity);
|
||||
}
|
||||
|
||||
velocity.y += gravity * Time.deltaTime;
|
||||
|
||||
//Debug.Log(controller.isGrounded);
|
||||
|
||||
if (canWalk && !running)
|
||||
{
|
||||
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * speed);
|
||||
Vector3 move2 = transform.TransformDirection(move);
|
||||
controller.Move(move2 * Time.deltaTime);
|
||||
}
|
||||
else if (canWalk && running)
|
||||
{
|
||||
Vector3 move = new Vector3(moveInput.x * speed, 0, moveInput.y * runSpeed);
|
||||
Vector3 move2 = transform.TransformDirection(move);
|
||||
controller.Move(move2 * Time.deltaTime);
|
||||
}
|
||||
controller.Move(velocity * Time.deltaTime);
|
||||
}
|
||||
private void MyInput()
|
||||
{
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Alpha7))
|
||||
{
|
||||
HP -= 1;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Alpha8))
|
||||
{
|
||||
HP -= .5f;
|
||||
}
|
||||
if (Input.GetKey(KeyCode.Alpha9))
|
||||
{
|
||||
HP -= Time.deltaTime;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Alpha6))
|
||||
{
|
||||
HP = 10;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1))
|
||||
{
|
||||
inventorySlot = 1;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Alpha2))
|
||||
{
|
||||
inventorySlot = 2;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Alpha3))
|
||||
{
|
||||
inventorySlot = 3;
|
||||
}
|
||||
if (inventorySlot > 3)
|
||||
inventorySlot = 3;
|
||||
if (inventorySlot < 1)
|
||||
inventorySlot = 1;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
if (Time.timeScale == 1)
|
||||
{
|
||||
uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = false;
|
||||
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = true;
|
||||
Time.timeScale = 0;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = true;
|
||||
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = false;
|
||||
uiController.GetComponent<PauseMenuControls>().settingsCanvas.enabled = false;
|
||||
Time.timeScale = 1;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
horizontalInput = Input.GetAxisRaw("Horizontal");
|
||||
verticalInput = Input.GetAxisRaw("Vertical");
|
||||
if (horizontalInput == 0 && verticalInput == 0 && grounded && !Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
rb.linearDamping = 7;
|
||||
|
||||
GetComponent<CapsuleCollider>().material = standingPhysics;
|
||||
}
|
||||
else if (horizontalInput != 0 || verticalInput != 0 || !grounded || Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
rb.linearDamping = 0;
|
||||
|
||||
GetComponent<CapsuleCollider>().material = walkingPhysics;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Space) && grounded)
|
||||
{
|
||||
rb.linearDamping = 0;
|
||||
|
||||
GetComponent<CapsuleCollider>().material = walkingPhysics;
|
||||
jumped = true;
|
||||
jumping = true;
|
||||
}
|
||||
|
||||
if (jumped)
|
||||
{
|
||||
rb.linearDamping = 0;
|
||||
|
||||
GetComponent<CapsuleCollider>().material = walkingPhysics;
|
||||
if (jumping)
|
||||
{
|
||||
rb.AddForce(Vector3.up * 6, ForceMode.Impulse);
|
||||
jumping = false;
|
||||
}
|
||||
}
|
||||
if (airCollided && !grounded)
|
||||
{
|
||||
rb.linearDamping = 0;
|
||||
GetComponent<CapsuleCollider>().material = airColliding;
|
||||
//rb.AddForce(Vector3.down * 1, ForceMode.Force);
|
||||
Debug.Log("ng, hs");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -313,10 +415,6 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
private void LateUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
private void SwingSword()
|
||||
{
|
||||
@@ -345,22 +443,8 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
private void MovePlayer()
|
||||
{
|
||||
moveDirection = orientation.forward * verticalInput + orientation.right * horizontalInput;
|
||||
|
||||
|
||||
if (grounded)
|
||||
rb.AddForce(moveDirection.normalized * moveSpeed * moveSpeedMultiplier * 3, ForceMode.Force);
|
||||
|
||||
else if (!grounded)
|
||||
rb.AddForce(moveDirection.normalized * moveSpeed * moveSpeedMultiplier * airMultiplier, ForceMode.Force);
|
||||
|
||||
|
||||
|
||||
if (rb.linearVelocity.y < -1)
|
||||
{
|
||||
rb.AddForce(transform.up * -5, ForceMode.Force);
|
||||
}
|
||||
|
||||
if (dashDuration > 0)
|
||||
{
|
||||
SwordDash();
|
||||
@@ -369,7 +453,7 @@ public class PlayerMovement : MonoBehaviour
|
||||
}
|
||||
if (dashDuration == 1)
|
||||
{
|
||||
rb.linearVelocity = Vector3.zero;
|
||||
//rb.linearVelocity = Vector3.zero;
|
||||
|
||||
dashDuration--;
|
||||
}
|
||||
@@ -377,91 +461,13 @@ public class PlayerMovement : MonoBehaviour
|
||||
private void SwordDash()
|
||||
{
|
||||
myCollider.excludeLayers = excludeEnemy;
|
||||
|
||||
rb.AddForce(Camera.main.transform.forward * dashDistance, ForceMode.Impulse);
|
||||
Debug.Log($"distance:{dashDistance}");
|
||||
//rb.AddForce(Camera.main.transform.forward * dashDistance, ForceMode.Impulse);
|
||||
controller.Move(Camera.main.transform.forward * dashDistance / 15);
|
||||
swung = true;
|
||||
swungTimer = 0;
|
||||
timeSinceLastSwing = 0;
|
||||
}
|
||||
private void SpeedControl()
|
||||
{
|
||||
|
||||
{
|
||||
Vector3 flatVel = new Vector3(rb.linearVelocity.x, 0f, rb.linearVelocity.z);
|
||||
|
||||
if (flatVel.magnitude > moveSpeed)
|
||||
{
|
||||
Vector3 limitedVel = flatVel.normalized * moveSpeed;
|
||||
rb.linearVelocity = new Vector3(limitedVel.x, rb.linearVelocity.y, limitedVel.z);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
private bool OnSlope()
|
||||
{
|
||||
|
||||
if (Physics.Raycast(transform.position, Vector3.down, out slopeHit, 2 * 0.5f + 0.3f))
|
||||
{
|
||||
float angle = Vector3.Angle(Vector3.up, slopeHit.normal);
|
||||
return angle < maxSlopeAngle && angle != 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
private Vector3 GetSlopeDirection()
|
||||
{
|
||||
return Vector3.ProjectOnPlane(moveDirection, slopeHit.normal).normalized;
|
||||
}
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "Enemy")
|
||||
{
|
||||
HP--;
|
||||
}
|
||||
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
|
||||
{
|
||||
|
||||
grounded = true;
|
||||
if (jumped)
|
||||
jumped = false;
|
||||
}
|
||||
}
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
|
||||
{
|
||||
|
||||
grounded = true;
|
||||
}
|
||||
}
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
|
||||
{
|
||||
grounded = false;
|
||||
}
|
||||
}
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (!grounded)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
private void OnCollisionStay(Collision collision)
|
||||
{
|
||||
if (!grounded)
|
||||
{
|
||||
airCollided = true;
|
||||
|
||||
}
|
||||
}
|
||||
private void OnCollisionExit(Collision collision)
|
||||
{
|
||||
if (!grounded)
|
||||
{
|
||||
airCollided = false;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
56
Assets/Scripts/Rocket.cs
Normal file
56
Assets/Scripts/Rocket.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Rocket : MonoBehaviour
|
||||
{
|
||||
public PlayerMovement playerMovement;
|
||||
public GameObject player;
|
||||
public Vector3 TargetPosition;
|
||||
public float playerDistance;
|
||||
|
||||
public Vector3 direction;
|
||||
public Quaternion targetRotation;
|
||||
public float rotationSpeed = 30;
|
||||
|
||||
public bool isStuck;
|
||||
public float despawnTimer = 10;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
player = GameObject.Find("Player");
|
||||
playerMovement = FindObjectOfType<PlayerMovement>();
|
||||
TargetPosition = player.transform.position;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (playerDistance >= 25)
|
||||
{
|
||||
rotationSpeed = 60;
|
||||
}
|
||||
else{
|
||||
rotationSpeed = 30;
|
||||
}
|
||||
direction = (player.transform.position - transform.position).normalized;
|
||||
targetRotation = Quaternion.LookRotation(direction);
|
||||
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, 30 * Time.deltaTime);
|
||||
|
||||
playerDistance = Vector3.Distance(transform.position, player.transform.position);
|
||||
transform.Translate(Vector3.forward * Time.deltaTime * (playerDistance/1.5f+8));
|
||||
}
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("Hit Player");
|
||||
playerMovement.HP -= 2f;
|
||||
}
|
||||
else if (other.CompareTag("Boss")){
|
||||
Debug.Log("Shooting");
|
||||
}
|
||||
else if (other.CompareTag("Ground")){
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Rocket.cs.meta
Normal file
2
Assets/Scripts/Rocket.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc567df950c9c44c2a3ada34152072e4
|
||||
184
Assets/Scripts/SteampunkBoss.cs
Normal file
184
Assets/Scripts/SteampunkBoss.cs
Normal file
@@ -0,0 +1,184 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class SteampunkBoss : MonoBehaviour
|
||||
{
|
||||
public PlayerMovement playerMovement;
|
||||
public GameObject Player;
|
||||
public int randomNumber = 0;
|
||||
public float stallTimer = 0;
|
||||
public bool setTimer = false;
|
||||
public Vector3 TargetPosition;
|
||||
public bool setposition = false;
|
||||
|
||||
public GameObject JumpHitbox;
|
||||
|
||||
public GameObject LungeHitbox;
|
||||
public float lungeBackup;
|
||||
|
||||
public GameObject Rocket;
|
||||
public bool rocketShot = false;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (stallTimer <= 0)
|
||||
{
|
||||
transform.LookAt(Player.transform);
|
||||
randomNumber = Random.Range(1, 6);
|
||||
setTimer = false;
|
||||
}
|
||||
|
||||
if (randomNumber == 1)
|
||||
{
|
||||
JumpAttack();
|
||||
}
|
||||
else if (randomNumber == 2)
|
||||
{
|
||||
RocketAttack();
|
||||
}
|
||||
else if (randomNumber == 3)
|
||||
{
|
||||
LungeAttack();
|
||||
}
|
||||
else if (randomNumber == 4)
|
||||
{
|
||||
SlashAttack();
|
||||
}
|
||||
else if (randomNumber == 5)
|
||||
{
|
||||
Block();
|
||||
}
|
||||
}
|
||||
|
||||
void JumpAttack()
|
||||
{
|
||||
if (!setTimer)
|
||||
{
|
||||
stallTimer = 1;
|
||||
setTimer = true;
|
||||
}
|
||||
if (!setposition)
|
||||
{
|
||||
TargetPosition = Player.transform.position;
|
||||
setposition = true;
|
||||
}
|
||||
transform.position = Vector3.MoveTowards(transform.position, new Vector3(TargetPosition.x, 20, TargetPosition.z), 20 * Time.deltaTime);
|
||||
if ((transform.position.x == TargetPosition.x) && (transform.position.z == TargetPosition.z))
|
||||
{
|
||||
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 80 * Time.deltaTime);
|
||||
JumpHitbox.SetActive(true);
|
||||
}
|
||||
if (transform.position == TargetPosition)
|
||||
{
|
||||
JumpHitbox.SetActive(false);
|
||||
stallTimer -= Time.deltaTime;
|
||||
}
|
||||
if (stallTimer <= 0)
|
||||
{
|
||||
setposition = false;
|
||||
}
|
||||
}
|
||||
|
||||
void RocketAttack()
|
||||
{
|
||||
if (!setTimer)
|
||||
{
|
||||
stallTimer = 3;
|
||||
setTimer = true;
|
||||
}
|
||||
if (!setposition)
|
||||
{
|
||||
TargetPosition = Player.transform.position;
|
||||
setposition = true;
|
||||
}
|
||||
if (stallTimer >= 2.6 && randomNumber == 2)
|
||||
{
|
||||
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -30 * Time.deltaTime);
|
||||
}
|
||||
else if (!rocketShot)
|
||||
{
|
||||
Instantiate(Rocket, transform.position, transform.rotation);
|
||||
rocketShot = true;
|
||||
}
|
||||
stallTimer -= Time.deltaTime;
|
||||
if (stallTimer <= 0)
|
||||
{
|
||||
setposition = false;
|
||||
rocketShot = false;
|
||||
}
|
||||
}
|
||||
|
||||
void LungeAttack()
|
||||
{
|
||||
if (!setTimer)
|
||||
{
|
||||
stallTimer = 0.5f;
|
||||
setTimer = true;
|
||||
}
|
||||
if (!setposition)
|
||||
{
|
||||
TargetPosition = Player.transform.position;
|
||||
setposition = true;
|
||||
}
|
||||
if (lungeBackup > 0)
|
||||
{
|
||||
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -10 * Time.deltaTime);
|
||||
lungeBackup -= Time.deltaTime;
|
||||
}
|
||||
if (lungeBackup <= 0)
|
||||
{
|
||||
LungeHitbox.SetActive(true);
|
||||
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 30 * Time.deltaTime);
|
||||
}
|
||||
if (transform.position == TargetPosition)
|
||||
{
|
||||
LungeHitbox.SetActive(false);
|
||||
stallTimer -= Time.deltaTime;
|
||||
}
|
||||
if (stallTimer <= 0)
|
||||
{
|
||||
lungeBackup = 1;
|
||||
setposition = false;
|
||||
}
|
||||
}
|
||||
|
||||
void SlashAttack()
|
||||
{
|
||||
if (!setTimer)
|
||||
{
|
||||
stallTimer = 1;
|
||||
setTimer = true;
|
||||
}
|
||||
|
||||
stallTimer -= Time.deltaTime;
|
||||
}
|
||||
|
||||
void Block()
|
||||
{
|
||||
if (!setTimer)
|
||||
{
|
||||
stallTimer = 1;
|
||||
setTimer = true;
|
||||
}
|
||||
|
||||
stallTimer -= Time.deltaTime;
|
||||
}
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("Hit Player");
|
||||
playerMovement.HP -= 1;
|
||||
}
|
||||
else{
|
||||
Debug.Log("Failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/SteampunkBoss.cs.meta
Normal file
2
Assets/Scripts/SteampunkBoss.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3d8198e3ebde5469e8ad7d54300da09f
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@@ -189,10 +189,10 @@ MonoBehaviour:
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active: 1
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type:
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m_OverrideState: 1
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m_Value: 2
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m_Value: 0
|
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intensity:
|
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m_OverrideState: 1
|
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m_Value: 0.694
|
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m_Value: 0
|
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response:
|
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m_OverrideState: 1
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m_Value: 0.8
|
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@@ -852,7 +852,7 @@ MonoBehaviour:
|
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active: 1
|
||||
intensity:
|
||||
m_OverrideState: 1
|
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m_Value: 0.302
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m_Value: 0
|
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--- !u!114 &6940869943325143175
|
||||
MonoBehaviour:
|
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m_ObjectHideFlags: 3
|
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@@ -887,13 +887,13 @@ MonoBehaviour:
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m_Value: {x: 0.5, y: 0.5}
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intensity:
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m_OverrideState: 1
|
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m_Value: 0.32
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m_Value: 0
|
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smoothness:
|
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m_OverrideState: 1
|
||||
m_Value: 0.311
|
||||
m_Value: 0.2
|
||||
rounded:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &7518938298396184218
|
||||
MonoBehaviour:
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m_ObjectHideFlags: 3
|
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@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
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m_Name: Bloom
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m_EditorClassIdentifier:
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active: 1
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active: 0
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skipIterations:
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m_OverrideState: 1
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m_Value: 0
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@@ -59,7 +59,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
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m_Name: Vignette
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m_EditorClassIdentifier:
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active: 1
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active: 0
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color:
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m_OverrideState: 0
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m_Value: {r: 0, g: 0, b: 0, a: 1}
|
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@@ -104,7 +104,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
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m_Name: Tonemapping
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m_EditorClassIdentifier:
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active: 1
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active: 0
|
||||
mode:
|
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m_OverrideState: 1
|
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m_Value: 1
|
||||
|
||||
BIN
Assets/models/gun(2).fbx
LFS
Normal file
BIN
Assets/models/gun(2).fbx
LFS
Normal file
Binary file not shown.
110
Assets/models/gun(2).fbx.meta
Normal file
110
Assets/models/gun(2).fbx.meta
Normal file
@@ -0,0 +1,110 @@
|
||||
fileFormatVersion: 2
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guid: 9cfcfcb1b0db4456bb0c5dbea19e3a70
|
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ModelImporter:
|
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serializedVersion: 24200
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internalIDToNameTable: []
|
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externalObjects: {}
|
||||
materials:
|
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materialImportMode: 2
|
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materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
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legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
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resampleCurves: 1
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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animationImportErrors:
|
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
|
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
|
||||
animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraExposedTransformPaths: []
|
||||
extraUserProperties: []
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||||
clipAnimations: []
|
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isReadable: 0
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meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
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addColliders: 0
|
||||
useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importPhysicalCameras: 1
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||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 1
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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bakeAxisConversion: 0
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
|
||||
generateMeshLods: 0
|
||||
meshLodGenerationFlags: 0
|
||||
maximumMeshLod: -1
|
||||
meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
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secondaryUVMinLightmapResolution: 40
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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strictVertexDataChecks: 0
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tangentSpace:
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normalSmoothAngle: 60
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||||
normalImportMode: 0
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||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
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human: []
|
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
|
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
|
||||
feetSpacing: 0
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globalScale: 1
|
||||
rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
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autoGenerateAvatarMappingIfUnspecified: 1
|
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 0
|
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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importBlendShapeDeformPercent: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
|
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additionalBone: 0
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userData:
|
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assetBundleName:
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assetBundleVariant:
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110
Assets/models/suyfgdsigdsug.fbx.meta
Normal file
110
Assets/models/suyfgdsigdsug.fbx.meta
Normal file
@@ -0,0 +1,110 @@
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fileFormatVersion: 2
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guid: c6075395625eb49c4bafb0ef86f449eb
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serializedVersion: 24200
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internalIDToNameTable: []
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materials:
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
|
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
|
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
|
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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useFileUnits: 1
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bakeAxisConversion: 0
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skinWeightsMode: 0
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVMarginMethod: 1
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secondaryUVMinLightmapResolution: 40
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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human: []
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skeleton: []
|
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armTwist: 0.5
|
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foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
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legTwist: 0.5
|
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armStretch: 0.05
|
||||
legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 0
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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importBlendShapeDeformPercent: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -3,9 +3,9 @@
|
||||
"com.unity.2d.aseprite": "2.0.2",
|
||||
"com.unity.ai.navigation": "2.0.9",
|
||||
"com.unity.cinemachine": "3.1.4",
|
||||
"com.unity.collab-proxy": "2.9.3",
|
||||
"com.unity.collab-proxy": "2.10.2",
|
||||
"com.unity.ide.rider": "3.0.38",
|
||||
"com.unity.ide.visualstudio": "2.0.23",
|
||||
"com.unity.ide.visualstudio": "2.0.25",
|
||||
"com.unity.inputsystem": "1.14.2",
|
||||
"com.unity.multiplayer.center": "1.0.0",
|
||||
"com.unity.postprocessing": "3.5.1",
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.24",
|
||||
"version": "1.8.25",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -71,18 +71,18 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
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"com.unity.collab-proxy": {
|
||||
"version": "2.9.3",
|
||||
"version": "2.10.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collections": {
|
||||
"version": "2.5.7",
|
||||
"version": "2.6.2",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.8.19",
|
||||
"com.unity.burst": "1.8.23",
|
||||
"com.unity.mathematics": "1.3.2",
|
||||
"com.unity.test-framework": "1.4.6",
|
||||
"com.unity.nuget.mono-cecil": "1.11.5",
|
||||
@@ -106,11 +106,11 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.23",
|
||||
"version": "2.0.25",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
"com.unity.test-framework": "1.1.31"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
@@ -233,7 +233,7 @@
|
||||
}
|
||||
},
|
||||
"com.unity.splines": {
|
||||
"version": "2.8.1",
|
||||
"version": "2.8.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -244,7 +244,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.5.1",
|
||||
"version": "1.6.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
@@ -254,7 +254,7 @@
|
||||
}
|
||||
},
|
||||
"com.unity.test-framework.performance": {
|
||||
"version": "3.1.0",
|
||||
"version": "3.2.0",
|
||||
"depth": 3,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
||||
@@ -1,2 +1,2 @@
|
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m_EditorVersion: 6000.2.1f1
|
||||
m_EditorVersionWithRevision: 6000.2.1f1 (55300504c302)
|
||||
m_EditorVersion: 6000.2.13f1
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m_EditorVersionWithRevision: 6000.2.13f1 (abdb44fca7f7)
|
||||
|
||||
@@ -9,6 +9,7 @@ TagManager:
|
||||
- Sword
|
||||
- WagonPoint
|
||||
- Ground
|
||||
- Boss
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Reference in New Issue
Block a user