GUN BE THROW
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@@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 3900353858553251828}
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- component: {fileID: 2064409223717511053}
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- component: {fileID: 7066644236778025839}
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- component: {fileID: 6393509116105302420}
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m_Layer: 0
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m_Name: ThrownGun
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m_TagString: Untagged
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@@ -126,5 +127,37 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: fe870c030a2b648d89c63559e7522299, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::GunThrown
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rb: {fileID: 6393509116105302420}
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player: {fileID: 0}
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TargetPosition: {x: 0, y: 0, z: 0}
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currentRotation: {x: 0, y: 0, z: 0}
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targetRotation: {x: 0, y: 0, z: 0, w: 0}
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isStuck: 0
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despawnTimer: 10
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--- !u!54 &6393509116105302420
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6611039685471789196}
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serializedVersion: 5
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m_Mass: 1
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m_LinearDamping: 0
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m_AngularDamping: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 1
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