GUN BE THROW
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@@ -20,8 +20,7 @@ Material:
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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serializedVersion: 3
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@@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 3900353858553251828}
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- component: {fileID: 2064409223717511053}
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- component: {fileID: 7066644236778025839}
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- component: {fileID: 6393509116105302420}
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m_Layer: 0
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m_Name: ThrownGun
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m_TagString: Untagged
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@@ -126,5 +127,37 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: fe870c030a2b648d89c63559e7522299, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::GunThrown
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rb: {fileID: 6393509116105302420}
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player: {fileID: 0}
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TargetPosition: {x: 0, y: 0, z: 0}
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currentRotation: {x: 0, y: 0, z: 0}
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targetRotation: {x: 0, y: 0, z: 0, w: 0}
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isStuck: 0
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despawnTimer: 10
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--- !u!54 &6393509116105302420
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6611039685471789196}
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serializedVersion: 5
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m_Mass: 1
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m_LinearDamping: 0
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m_AngularDamping: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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serializedVersion: 2
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m_Constraints: 0
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m_CollisionDetection: 1
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@@ -2,10 +2,12 @@ using UnityEngine;
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public class GunThrown : MonoBehaviour
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{
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public Rigidbody rb;
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public GameObject player;
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public Vector3 TargetPosition;
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public float playerDistance;
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public Vector3 targetDirection;
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public Vector3 currentRotation;
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public Quaternion targetRotation;
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public bool isStuck;
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@@ -16,13 +18,30 @@ public class GunThrown : MonoBehaviour
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player = GameObject.Find("Player");
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TargetPosition = player.transform.position;
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transform.LookAt(player.transform.position);
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currentRotation = transform.eulerAngles;
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transform.eulerAngles = new Vector3(60, currentRotation.y, currentRotation.z);
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playerDistance = Vector3.Distance(transform.position, TargetPosition);
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if (playerDistance < 9)
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{
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playerDistance = playerDistance * 1.2f;
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}
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if (playerDistance > 16)
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{
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playerDistance = playerDistance / 1.4f;
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}
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else if (playerDistance > 13)
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{
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playerDistance = playerDistance / 1.2f;
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}
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rb.AddForce(transform.up * playerDistance, ForceMode.Impulse);
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}
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// Update is called once per frame
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void Update()
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{
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//transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
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transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
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if (transform.position == TargetPosition)
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{
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110
Assets/models/suyfgdsigdsug.fbx.meta
Normal file
110
Assets/models/suyfgdsigdsug.fbx.meta
Normal file
@@ -0,0 +1,110 @@
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humanDescription:
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