inventory

This commit is contained in:
IsaacWarhol
2025-11-13 14:37:48 -08:00
parent ccc0103e06
commit e6616444d0

View File

@@ -46,6 +46,8 @@ public class PlayerMovement : MonoBehaviour
public float HP = 10; public float HP = 10;
public int inventorySlot = 1;
public float energy = 100; public float energy = 100;
public float swungTimer; public float swungTimer;
public bool swung; public bool swung;
@@ -125,6 +127,25 @@ public class PlayerMovement : MonoBehaviour
HP = 10; HP = 10;
} }
if (Input.GetKeyDown(KeyCode.Alpha1))
{
inventorySlot = 1;
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
inventorySlot = 2;
}
if (Input.GetKeyDown(KeyCode.Alpha3))
{
inventorySlot = 3;
}
if (inventorySlot > 3)
inventorySlot = 3;
if (inventorySlot < 1)
inventorySlot = 1;
if (Input.GetKeyDown(KeyCode.Escape)) if (Input.GetKeyDown(KeyCode.Escape))
{ {
if (Time.timeScale == 1) if (Time.timeScale == 1)
@@ -231,6 +252,8 @@ public class PlayerMovement : MonoBehaviour
healthUI.sizeDelta = new Vector2((Mathf.Ceil(HP)-1) + (9 * HP), healthUI.sizeDelta.y); healthUI.sizeDelta = new Vector2((Mathf.Ceil(HP)-1) + (9 * HP), healthUI.sizeDelta.y);
if (inventorySlot == 1)
{
if (Input.GetMouseButtonDown(0)) if (Input.GetMouseButtonDown(0))
{ {
if (GameObject.FindGameObjectsWithTag("Sword").Length < 1) if (GameObject.FindGameObjectsWithTag("Sword").Length < 1)
@@ -279,6 +302,17 @@ public class PlayerMovement : MonoBehaviour
dashDistanceTimer = 0; dashDistanceTimer = 0;
} }
} }
if (inventorySlot == 2)
{
}
if (inventorySlot == 3)
{
}
}
} }
private void LateUpdate() private void LateUpdate()
{ {