GUN GETS THROWN
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@@ -20,8 +20,7 @@ Material:
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130
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130
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7
Assets/Prefabs/ThrownGun.prefab.meta
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7
Assets/Prefabs/ThrownGun.prefab.meta
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BIN
Assets/Scenes/Scene1-1.unity
LFS
BIN
Assets/Scenes/Scene1-1.unity
LFS
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27
Assets/Scripts/GunThrown.cs
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27
Assets/Scripts/GunThrown.cs
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@@ -0,0 +1,27 @@
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using UnityEngine;
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public class GunThrown : MonoBehaviour
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{
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public GameObject player;
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public Vector3 TargetPosition;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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player = GameObject.Find("Player");
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TargetPosition = player.transform.position;
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}
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// Update is called once per frame
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void Update()
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{
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transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
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}
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.tag == "Player")
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{
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Destroy(this.gameObject);
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}
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}
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}
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2
Assets/Scripts/GunThrown.cs.meta
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2
Assets/Scripts/GunThrown.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: fe870c030a2b648d89c63559e7522299
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@@ -11,7 +11,7 @@ public class ThrowerEnemy : MonoBehaviour
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public bool isInside;
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public bool isInside;
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public float playerDistance;
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public float playerDistance;
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public GameObject GunBayonette;
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public GameObject GunThrow;
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private NavMeshAgent agent;
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private NavMeshAgent agent;
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public Transform target;
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public Transform target;
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@@ -42,7 +42,7 @@ public class ThrowerEnemy : MonoBehaviour
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playerDistance = Vector3.Distance(transform.position, target.position);
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playerDistance = Vector3.Distance(transform.position, target.position);
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if (playerDistance < 25)
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if (playerDistance < 25)
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{
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{
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Instantiate(GunBayonette);
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Instantiate(GunThrow, transform);
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}
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}
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}
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}
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private void LateUpdate()
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private void LateUpdate()
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