GUN GETS THROWN

This commit is contained in:
Garrett Kaiser
2025-11-13 14:37:20 -08:00
parent 5858c38fae
commit ccc0103e06
7 changed files with 171 additions and 6 deletions

View File

@@ -11,7 +11,7 @@ public class ThrowerEnemy : MonoBehaviour
public bool isInside;
public float playerDistance;
public GameObject GunBayonette;
public GameObject GunThrow;
private NavMeshAgent agent;
public Transform target;
@@ -42,7 +42,7 @@ public class ThrowerEnemy : MonoBehaviour
playerDistance = Vector3.Distance(transform.position, target.position);
if (playerDistance < 25)
{
Instantiate(GunBayonette);
Instantiate(GunThrow, transform);
}
}
private void LateUpdate()