GUN GETS THROWN
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27
Assets/Scripts/GunThrown.cs
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27
Assets/Scripts/GunThrown.cs
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using UnityEngine;
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public class GunThrown : MonoBehaviour
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{
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public GameObject player;
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public Vector3 TargetPosition;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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player = GameObject.Find("Player");
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TargetPosition = player.transform.position;
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}
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// Update is called once per frame
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void Update()
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{
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transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
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}
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.tag == "Player")
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{
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Destroy(this.gameObject);
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}
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}
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}
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