GUN GETS THROWN

This commit is contained in:
Garrett Kaiser
2025-11-13 14:37:20 -08:00
parent 5858c38fae
commit ccc0103e06
7 changed files with 171 additions and 6 deletions

View File

@@ -0,0 +1,27 @@
using UnityEngine;
public class GunThrown : MonoBehaviour
{
public GameObject player;
public Vector3 TargetPosition;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
player = GameObject.Find("Player");
TargetPosition = player.transform.position;
}
// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, TargetPosition, 10 * Time.deltaTime);
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
Destroy(this.gameObject);
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: fe870c030a2b648d89c63559e7522299

View File

@@ -11,7 +11,7 @@ public class ThrowerEnemy : MonoBehaviour
public bool isInside;
public float playerDistance;
public GameObject GunBayonette;
public GameObject GunThrow;
private NavMeshAgent agent;
public Transform target;
@@ -42,7 +42,7 @@ public class ThrowerEnemy : MonoBehaviour
playerDistance = Vector3.Distance(transform.position, target.position);
if (playerDistance < 25)
{
Instantiate(GunBayonette);
Instantiate(GunThrow, transform);
}
}
private void LateUpdate()