dash
This commit is contained in:
@@ -205,7 +205,7 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
velocity.y += gravity * Time.deltaTime;
|
velocity.y += gravity * Time.deltaTime;
|
||||||
|
|
||||||
Debug.Log(controller.isGrounded);
|
//Debug.Log(controller.isGrounded);
|
||||||
|
|
||||||
if (canWalk /*&& !running*/)
|
if (canWalk /*&& !running*/)
|
||||||
{
|
{
|
||||||
@@ -472,6 +472,7 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
myCollider.excludeLayers = excludeEnemy;
|
myCollider.excludeLayers = excludeEnemy;
|
||||||
Debug.Log($"distance:{dashDistance}");
|
Debug.Log($"distance:{dashDistance}");
|
||||||
//rb.AddForce(Camera.main.transform.forward * dashDistance, ForceMode.Impulse);
|
//rb.AddForce(Camera.main.transform.forward * dashDistance, ForceMode.Impulse);
|
||||||
|
controller.Move(Camera.main.transform.forward * dashDistance / 15);
|
||||||
swung = true;
|
swung = true;
|
||||||
swungTimer = 0;
|
swungTimer = 0;
|
||||||
timeSinceLastSwing = 0;
|
timeSinceLastSwing = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user