pause menu initialization changes

This commit is contained in:
2025-11-21 13:13:04 -08:00
parent a98e003edc
commit 70d60bfcd9
6 changed files with 23 additions and 21 deletions

View File

@@ -20,7 +20,8 @@ Material:
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: [] disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3

View File

@@ -20,7 +20,8 @@ Material:
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: [] disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3

Binary file not shown.

View File

@@ -30,9 +30,9 @@ public class PauseMenuControls : MonoBehaviour
public TextMeshProUGUI SensitvityShow; public TextMeshProUGUI SensitvityShow;
public GameObject Sens; public GameObject Sens;
public Canvas mainCanvas; public GameObject mainCanvas;
public Canvas pauseCanvas; public GameObject pauseCanvas;
public Canvas settingsCanvas; public GameObject settingsCanvas;
void Start() void Start()
@@ -148,9 +148,9 @@ public class PauseMenuControls : MonoBehaviour
public void ResumeGame() public void ResumeGame()
{ {
mainCanvas.enabled = true; mainCanvas.SetActive(true);
pauseCanvas.enabled = false; pauseCanvas.SetActive(false);
settingsCanvas.enabled = false; settingsCanvas.SetActive(false);
Time.timeScale = 1; Time.timeScale = 1;
Cursor.lockState = CursorLockMode.Locked; Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false; Cursor.visible = false;
@@ -163,12 +163,12 @@ public class PauseMenuControls : MonoBehaviour
public void OpenSettings() public void OpenSettings()
{ {
pauseCanvas.enabled = false; pauseCanvas.SetActive(false);
settingsCanvas.enabled = true; settingsCanvas.SetActive(true);
} }
public void CloseSettings() public void CloseSettings()
{ {
settingsCanvas.enabled = false; settingsCanvas.SetActive(false);
pauseCanvas.enabled = true; pauseCanvas.SetActive(true);
} }
} }

View File

@@ -51,8 +51,8 @@ public class PlayerCam : MonoBehaviour
sens = Sensitivity.value; sens = Sensitivity.value;
if (canLook) if (canLook)
{ {
yRotation += lookInput.x * sens * Time.deltaTime; yRotation += lookInput.x * sens * 50 * Time.deltaTime;
xRotation -= lookInput.y * sens * Time.deltaTime; xRotation -= lookInput.y * sens * 50 * Time.deltaTime;
} }

View File

@@ -225,17 +225,17 @@ public class PlayerMovement : MonoBehaviour
{ {
if (Time.timeScale == 1 && context.performed) if (Time.timeScale == 1 && context.performed)
{ {
uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = false; uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(false);
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = true; uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(true);
Time.timeScale = 0; Time.timeScale = 0;
Cursor.lockState = CursorLockMode.None; Cursor.lockState = CursorLockMode.None;
Cursor.visible = true; Cursor.visible = true;
} }
else if (context.performed) else if (context.performed)
{ {
uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = true; uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(true);
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = false; uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(false);
uiController.GetComponent<PauseMenuControls>().settingsCanvas.enabled = false; uiController.GetComponent<PauseMenuControls>().settingsCanvas.SetActive(false);
Time.timeScale = 1; Time.timeScale = 1;
Cursor.lockState = CursorLockMode.Locked; Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false; Cursor.visible = false;