pause menu initialization changes
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@@ -20,7 +20,8 @@ Material:
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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@@ -20,7 +20,8 @@ Material:
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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BIN
Assets/Scenes/Scene1-1.unity
LFS
BIN
Assets/Scenes/Scene1-1.unity
LFS
Binary file not shown.
@@ -30,9 +30,9 @@ public class PauseMenuControls : MonoBehaviour
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public TextMeshProUGUI SensitvityShow;
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public TextMeshProUGUI SensitvityShow;
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public GameObject Sens;
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public GameObject Sens;
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public Canvas mainCanvas;
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public GameObject mainCanvas;
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public Canvas pauseCanvas;
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public GameObject pauseCanvas;
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public Canvas settingsCanvas;
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public GameObject settingsCanvas;
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void Start()
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void Start()
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@@ -148,9 +148,9 @@ public class PauseMenuControls : MonoBehaviour
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public void ResumeGame()
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public void ResumeGame()
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{
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{
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mainCanvas.enabled = true;
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mainCanvas.SetActive(true);
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pauseCanvas.enabled = false;
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pauseCanvas.SetActive(false);
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settingsCanvas.enabled = false;
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settingsCanvas.SetActive(false);
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Time.timeScale = 1;
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Time.timeScale = 1;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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Cursor.visible = false;
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@@ -163,12 +163,12 @@ public class PauseMenuControls : MonoBehaviour
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public void OpenSettings()
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public void OpenSettings()
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{
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{
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pauseCanvas.enabled = false;
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pauseCanvas.SetActive(false);
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settingsCanvas.enabled = true;
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settingsCanvas.SetActive(true);
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}
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}
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public void CloseSettings()
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public void CloseSettings()
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{
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{
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settingsCanvas.enabled = false;
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settingsCanvas.SetActive(false);
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pauseCanvas.enabled = true;
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pauseCanvas.SetActive(true);
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}
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}
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}
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}
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@@ -51,8 +51,8 @@ public class PlayerCam : MonoBehaviour
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sens = Sensitivity.value;
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sens = Sensitivity.value;
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if (canLook)
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if (canLook)
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{
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{
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yRotation += lookInput.x * sens * Time.deltaTime;
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yRotation += lookInput.x * sens * 50 * Time.deltaTime;
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xRotation -= lookInput.y * sens * Time.deltaTime;
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xRotation -= lookInput.y * sens * 50 * Time.deltaTime;
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}
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}
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@@ -225,17 +225,17 @@ public class PlayerMovement : MonoBehaviour
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{
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{
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if (Time.timeScale == 1 && context.performed)
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if (Time.timeScale == 1 && context.performed)
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{
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{
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uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = false;
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uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(false);
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uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = true;
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uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(true);
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Time.timeScale = 0;
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Time.timeScale = 0;
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Cursor.lockState = CursorLockMode.None;
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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Cursor.visible = true;
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}
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}
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else if (context.performed)
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else if (context.performed)
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{
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{
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uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = true;
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uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(true);
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uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = false;
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uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(false);
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uiController.GetComponent<PauseMenuControls>().settingsCanvas.enabled = false;
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uiController.GetComponent<PauseMenuControls>().settingsCanvas.SetActive(false);
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Time.timeScale = 1;
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Time.timeScale = 1;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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Cursor.visible = false;
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