pause menu initialization changes
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@@ -225,17 +225,17 @@ public class PlayerMovement : MonoBehaviour
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{
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if (Time.timeScale == 1 && context.performed)
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{
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uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = false;
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uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = true;
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uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(false);
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uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(true);
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Time.timeScale = 0;
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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else if (context.performed)
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{
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uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = true;
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uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = false;
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uiController.GetComponent<PauseMenuControls>().settingsCanvas.enabled = false;
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uiController.GetComponent<PauseMenuControls>().mainCanvas.SetActive(true);
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uiController.GetComponent<PauseMenuControls>().pauseCanvas.SetActive(false);
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uiController.GetComponent<PauseMenuControls>().settingsCanvas.SetActive(false);
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Time.timeScale = 1;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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