pause menu initialization changes

This commit is contained in:
2025-11-21 13:13:04 -08:00
parent a98e003edc
commit 70d60bfcd9
6 changed files with 23 additions and 21 deletions

View File

@@ -30,9 +30,9 @@ public class PauseMenuControls : MonoBehaviour
public TextMeshProUGUI SensitvityShow;
public GameObject Sens;
public Canvas mainCanvas;
public Canvas pauseCanvas;
public Canvas settingsCanvas;
public GameObject mainCanvas;
public GameObject pauseCanvas;
public GameObject settingsCanvas;
void Start()
@@ -148,9 +148,9 @@ public class PauseMenuControls : MonoBehaviour
public void ResumeGame()
{
mainCanvas.enabled = true;
pauseCanvas.enabled = false;
settingsCanvas.enabled = false;
mainCanvas.SetActive(true);
pauseCanvas.SetActive(false);
settingsCanvas.SetActive(false);
Time.timeScale = 1;
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
@@ -163,12 +163,12 @@ public class PauseMenuControls : MonoBehaviour
public void OpenSettings()
{
pauseCanvas.enabled = false;
settingsCanvas.enabled = true;
pauseCanvas.SetActive(false);
settingsCanvas.SetActive(true);
}
public void CloseSettings()
{
settingsCanvas.enabled = false;
pauseCanvas.enabled = true;
settingsCanvas.SetActive(false);
pauseCanvas.SetActive(true);
}
}