Rocket deals damage
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@@ -15,6 +15,9 @@ public class SteampunkBoss : MonoBehaviour
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public GameObject LungeHitbox;
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public float lungeBackup;
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public GameObject Rocket;
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public bool rocketShot = false;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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@@ -98,10 +101,16 @@ public class SteampunkBoss : MonoBehaviour
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{
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transform.position = Vector3.MoveTowards(transform.position, TargetPosition, -30 * Time.deltaTime);
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}
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else if (!rocketShot)
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{
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Instantiate(Rocket, transform.position, transform.rotation);
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rocketShot = true;
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}
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stallTimer -= Time.deltaTime;
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if (stallTimer <= 0)
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{
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setposition = false;
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rocketShot = false;
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}
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}
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