work on switch to new input system
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -20,7 +20,8 @@ Material:
|
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
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||||
disabledShaderPasses: []
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
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m_LockedProperties:
|
||||
m_SavedProperties:
|
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serializedVersion: 3
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||||
|
||||
Binary file not shown.
183
Assets/PlayerControls.inputactions
Normal file
183
Assets/PlayerControls.inputactions
Normal file
@@ -0,0 +1,183 @@
|
||||
{
|
||||
"version": 1,
|
||||
"name": "PlayerControls",
|
||||
"maps": [
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{
|
||||
"name": "Walking",
|
||||
"id": "1e7ba32d-4065-405c-9b0c-fe0b09743eb3",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Walk",
|
||||
"type": "Value",
|
||||
"id": "3a2bd67d-4457-4f11-b1fc-c86379804bb1",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Attack",
|
||||
"type": "Button",
|
||||
"id": "f8dcb10a-f2c6-43c1-9aaf-f11c20421cd1",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
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||||
},
|
||||
{
|
||||
"name": "Jump",
|
||||
"type": "Button",
|
||||
"id": "cec6d443-6127-4956-b159-38ca8562aa98",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
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||||
},
|
||||
{
|
||||
"name": "Pause",
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||||
"type": "Button",
|
||||
"id": "5c32bd40-94aa-43cd-8964-7cc6e6fe0841",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
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||||
}
|
||||
],
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||||
"bindings": [
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||||
{
|
||||
"name": "",
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||||
"id": "2a3f4ee7-cbd7-4664-984f-750f150f8d63",
|
||||
"path": "<Gamepad>/leftStick",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Walk",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "2D Vector",
|
||||
"id": "f127319e-6995-4349-bc8a-8d71b1b1c9f9",
|
||||
"path": "2DVector",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Walk",
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||||
"isComposite": true,
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||||
"isPartOfComposite": false
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||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "a90b9406-f8c9-41a6-acf9-073de4d92e91",
|
||||
"path": "<Keyboard>/w",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Walk",
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||||
"isComposite": false,
|
||||
"isPartOfComposite": true
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||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "1bebfb21-bb71-4512-9291-6f0500a3d82b",
|
||||
"path": "<Keyboard>/s",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Walk",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
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||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "07a58494-4f87-4c68-a0ac-f51461fb40a5",
|
||||
"path": "<Keyboard>/a",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Walk",
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||||
"isComposite": false,
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||||
"isPartOfComposite": true
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||||
},
|
||||
{
|
||||
"name": "right",
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||||
"id": "cc51b20a-9c2b-464f-9f63-f83e8bcc34f0",
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||||
"path": "<Keyboard>/d",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Walk",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "2b5b52b2-8b25-451e-a6b7-8cf81f0d050f",
|
||||
"path": "<Gamepad>/rightTrigger",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "fe8bd868-92c9-4b6e-9bc5-14344cb2b727",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "6471cb05-e4f9-4cdc-809c-2629fdee010a",
|
||||
"path": "<Gamepad>/buttonSouth",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Jump",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "20ba707d-cf88-4683-9ad7-2a705b1129c6",
|
||||
"path": "<Keyboard>/space",
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||||
"interactions": "",
|
||||
"processors": "",
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||||
"groups": "",
|
||||
"action": "Jump",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "4e0041d6-e3b6-4e5e-88db-fa3dd30b2c4c",
|
||||
"path": "<Gamepad>/start",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Pause",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "abbc102c-00c8-4291-bfa3-39ed3704b6e8",
|
||||
"path": "<Keyboard>/escape",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Pause",
|
||||
"isComposite": false,
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||||
"isPartOfComposite": false
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||||
}
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||||
]
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||||
}
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||||
],
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||||
"controlSchemes": []
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||||
}
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||||
@@ -1,5 +1,5 @@
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||||
fileFormatVersion: 2
|
||||
guid: 052faaac586de48259a63d0c4782560b
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||||
guid: 96337c2766116244abd3c3ed43585709
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
BIN
Assets/Scenes/Scene1-1.unity
LFS
BIN
Assets/Scenes/Scene1-1.unity
LFS
Binary file not shown.
@@ -6,22 +6,30 @@ using UnityEngine.Rendering.PostProcessing;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.InputSystem;
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public class PlayerMovement : MonoBehaviour
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{
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public float moveSpeed;
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public float moveSpeedMultiplier;
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public CharacterController controller;
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private Vector2 moveInput;
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private float moveAnimationInputX;
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private float moveAnimationInputY;
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private Vector3 velocity;
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public float speed;
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public float runSpeed;
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public float gravity;
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||||
public float jumpHeight;
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||||
public PlayerCam playerCam;
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public bool canWalk;
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float walkResetTimer;
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bool walkResetTimerGo;
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bool running;
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||||
|
||||
|
||||
public InputAction pauseGameButton;
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||||
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||||
public LayerMask whatIsGround;
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||||
public bool grounded;
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||||
public Collider groundedCollider;
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||||
public float airMultiplier;
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||||
public bool airCollided;
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public bool groundCollided;
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||||
|
||||
public float maxSlopeAngle;
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private RaycastHit slopeHit;
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private bool exitingSlope;
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||||
|
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public Transform orientation;
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public Transform cameraor;
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@@ -56,36 +64,32 @@ public class PlayerMovement : MonoBehaviour
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float energyObjTimer;
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public GameObject energyFill;
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||||
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Vector3 moveDirection;
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||||
|
||||
|
||||
Rigidbody rb;
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||||
|
||||
|
||||
public PhysicsMaterial walkingPhysics;
|
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public PhysicsMaterial standingPhysics;
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public PhysicsMaterial airColliding;
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||||
|
||||
|
||||
public GameObject particle1;
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||||
public GameObject particle2;
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||||
public VolumeProfile volumeProfile;
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||||
|
||||
|
||||
public RectTransform healthUI;
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bool jumped;
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bool jumping;
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||||
|
||||
|
||||
public GameObject uiController;
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||||
|
||||
void Start()
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||||
{
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cinemachineCam = GameObject.Find("CinemachineCamera");
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rb = GetComponent<Rigidbody>();
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rb.freezeRotation = true;
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||||
|
||||
canWalk = true;
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||||
}
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||||
|
||||
void Update()
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||||
{
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MyInput();
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SpeedControl();
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||||
if (pauseGameButton.WasPerformedThisFrame())
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{
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||||
|
||||
}
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||||
|
||||
|
||||
if (energy == 100)
|
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@@ -105,111 +109,42 @@ public class PlayerMovement : MonoBehaviour
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}
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||||
void FixedUpdate()
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||||
{
|
||||
MovePlayer();
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||||
|
||||
}
|
||||
public void PauseGame(InputAction.CallbackContext context)
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{
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if (Time.timeScale == 1 && context.performed)
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{
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uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = false;
|
||||
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = true;
|
||||
Time.timeScale = 0;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
else if (context.performed)
|
||||
{
|
||||
uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = true;
|
||||
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = false;
|
||||
uiController.GetComponent<PauseMenuControls>().settingsCanvas.enabled = false;
|
||||
Time.timeScale = 1;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
}
|
||||
private void MyInput()
|
||||
{
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Alpha7))
|
||||
{
|
||||
HP -= 1;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Alpha8))
|
||||
{
|
||||
HP -= .5f;
|
||||
}
|
||||
if (Input.GetKey(KeyCode.Alpha9))
|
||||
{
|
||||
HP -= Time.deltaTime;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Alpha6))
|
||||
{
|
||||
HP = 10;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1))
|
||||
{
|
||||
inventorySlot = 1;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Alpha2))
|
||||
{
|
||||
inventorySlot = 2;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Alpha3))
|
||||
{
|
||||
inventorySlot = 3;
|
||||
}
|
||||
if (inventorySlot > 3)
|
||||
inventorySlot = 3;
|
||||
if (inventorySlot < 1)
|
||||
inventorySlot = 1;
|
||||
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
if (Time.timeScale == 1)
|
||||
{
|
||||
uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = false;
|
||||
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = true;
|
||||
Time.timeScale = 0;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
uiController.GetComponent<PauseMenuControls>().mainCanvas.enabled = true;
|
||||
uiController.GetComponent<PauseMenuControls>().pauseCanvas.enabled = false;
|
||||
uiController.GetComponent<PauseMenuControls>().settingsCanvas.enabled = false;
|
||||
Time.timeScale = 1;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
horizontalInput = Input.GetAxisRaw("Horizontal");
|
||||
verticalInput = Input.GetAxisRaw("Vertical");
|
||||
if (horizontalInput == 0 && verticalInput == 0 && grounded && !Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
rb.linearDamping = 7;
|
||||
|
||||
GetComponent<CapsuleCollider>().material = standingPhysics;
|
||||
}
|
||||
else if (horizontalInput != 0 || verticalInput != 0 || !grounded || Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
rb.linearDamping = 0;
|
||||
|
||||
GetComponent<CapsuleCollider>().material = walkingPhysics;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Space) && grounded)
|
||||
{
|
||||
rb.linearDamping = 0;
|
||||
|
||||
GetComponent<CapsuleCollider>().material = walkingPhysics;
|
||||
jumped = true;
|
||||
jumping = true;
|
||||
}
|
||||
|
||||
if (jumped)
|
||||
{
|
||||
rb.linearDamping = 0;
|
||||
|
||||
GetComponent<CapsuleCollider>().material = walkingPhysics;
|
||||
if (jumping)
|
||||
{
|
||||
rb.AddForce(Vector3.up * 6, ForceMode.Impulse);
|
||||
jumping = false;
|
||||
}
|
||||
}
|
||||
if (airCollided && !grounded)
|
||||
{
|
||||
rb.linearDamping = 0;
|
||||
GetComponent<CapsuleCollider>().material = airColliding;
|
||||
//rb.AddForce(Vector3.down * 1, ForceMode.Force);
|
||||
Debug.Log("ng, hs");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -313,10 +248,6 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
private void LateUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
private void SwingSword()
|
||||
{
|
||||
@@ -345,21 +276,7 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
private void MovePlayer()
|
||||
{
|
||||
moveDirection = orientation.forward * verticalInput + orientation.right * horizontalInput;
|
||||
|
||||
|
||||
if (grounded)
|
||||
rb.AddForce(moveDirection.normalized * moveSpeed * moveSpeedMultiplier * 3, ForceMode.Force);
|
||||
|
||||
else if (!grounded)
|
||||
rb.AddForce(moveDirection.normalized * moveSpeed * moveSpeedMultiplier * airMultiplier, ForceMode.Force);
|
||||
|
||||
|
||||
|
||||
if (rb.linearVelocity.y < -1)
|
||||
{
|
||||
rb.AddForce(transform.up * -5, ForceMode.Force);
|
||||
}
|
||||
|
||||
|
||||
if (dashDuration > 0)
|
||||
{
|
||||
@@ -369,7 +286,7 @@ public class PlayerMovement : MonoBehaviour
|
||||
}
|
||||
if (dashDuration == 1)
|
||||
{
|
||||
rb.linearVelocity = Vector3.zero;
|
||||
//rb.linearVelocity = Vector3.zero;
|
||||
|
||||
dashDuration--;
|
||||
}
|
||||
@@ -378,90 +295,11 @@ public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
myCollider.excludeLayers = excludeEnemy;
|
||||
|
||||
rb.AddForce(Camera.main.transform.forward * dashDistance, ForceMode.Impulse);
|
||||
//rb.AddForce(Camera.main.transform.forward * dashDistance, ForceMode.Impulse);
|
||||
swung = true;
|
||||
swungTimer = 0;
|
||||
timeSinceLastSwing = 0;
|
||||
}
|
||||
private void SpeedControl()
|
||||
{
|
||||
|
||||
{
|
||||
Vector3 flatVel = new Vector3(rb.linearVelocity.x, 0f, rb.linearVelocity.z);
|
||||
|
||||
if (flatVel.magnitude > moveSpeed)
|
||||
{
|
||||
Vector3 limitedVel = flatVel.normalized * moveSpeed;
|
||||
rb.linearVelocity = new Vector3(limitedVel.x, rb.linearVelocity.y, limitedVel.z);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
private bool OnSlope()
|
||||
{
|
||||
|
||||
if (Physics.Raycast(transform.position, Vector3.down, out slopeHit, 2 * 0.5f + 0.3f))
|
||||
{
|
||||
float angle = Vector3.Angle(Vector3.up, slopeHit.normal);
|
||||
return angle < maxSlopeAngle && angle != 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
private Vector3 GetSlopeDirection()
|
||||
{
|
||||
return Vector3.ProjectOnPlane(moveDirection, slopeHit.normal).normalized;
|
||||
}
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "Enemy")
|
||||
{
|
||||
HP--;
|
||||
}
|
||||
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
|
||||
{
|
||||
|
||||
grounded = true;
|
||||
if (jumped)
|
||||
jumped = false;
|
||||
}
|
||||
}
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
|
||||
{
|
||||
|
||||
grounded = true;
|
||||
}
|
||||
}
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (!other.isTrigger/* && other.gameObject.tag == "Ground"*/)
|
||||
{
|
||||
grounded = false;
|
||||
}
|
||||
}
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (!grounded)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
private void OnCollisionStay(Collision collision)
|
||||
{
|
||||
if (!grounded)
|
||||
{
|
||||
airCollided = true;
|
||||
|
||||
}
|
||||
}
|
||||
private void OnCollisionExit(Collision collision)
|
||||
{
|
||||
if (!grounded)
|
||||
{
|
||||
airCollided = false;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user