Better Rocket
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@@ -34,6 +34,6 @@ public class Rocket : MonoBehaviour
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transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, 30 * Time.deltaTime);
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playerDistance = Vector3.Distance(transform.position, player.transform.position);
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transform.Translate(Vector3.forward * Time.deltaTime * (playerDistance/2+3));
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transform.Translate(Vector3.forward * Time.deltaTime * (playerDistance/1.5f+8));
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}
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}
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