game init
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56
ProjectSettings/Physics2DSettings.asset
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56
ProjectSettings/Physics2DSettings.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!19 &1
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Physics2DSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 6
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m_Gravity: {x: 0, y: -9.81}
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m_DefaultMaterial: {fileID: 0}
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m_VelocityIterations: 8
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m_PositionIterations: 3
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m_BounceThreshold: 1
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m_MaxLinearCorrection: 0.2
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m_MaxAngularCorrection: 8
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m_MaxTranslationSpeed: 100
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m_MaxRotationSpeed: 360
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m_BaumgarteScale: 0.2
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m_BaumgarteTimeOfImpactScale: 0.75
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m_TimeToSleep: 0.5
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m_LinearSleepTolerance: 0.01
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m_AngularSleepTolerance: 2
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m_DefaultContactOffset: 0.01
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m_ContactThreshold: 0
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m_JobOptions:
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serializedVersion: 2
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useMultithreading: 0
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useConsistencySorting: 0
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m_InterpolationPosesPerJob: 100
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m_NewContactsPerJob: 30
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m_CollideContactsPerJob: 100
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m_ClearFlagsPerJob: 200
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m_ClearBodyForcesPerJob: 200
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m_SyncDiscreteFixturesPerJob: 50
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m_SyncContinuousFixturesPerJob: 50
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m_FindNearestContactsPerJob: 100
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m_UpdateTriggerContactsPerJob: 100
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m_IslandSolverCostThreshold: 100
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m_IslandSolverBodyCostScale: 1
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m_IslandSolverContactCostScale: 10
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m_IslandSolverJointCostScale: 10
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m_IslandSolverBodiesPerJob: 50
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m_IslandSolverContactsPerJob: 50
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m_SimulationMode: 0
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m_SimulationLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_MaxSubStepCount: 4
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m_MinSubStepFPS: 30
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m_UseSubStepping: 0
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m_UseSubStepContacts: 0
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m_QueriesHitTriggers: 1
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m_QueriesStartInColliders: 1
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m_CallbacksOnDisable: 1
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m_ReuseCollisionCallbacks: 0
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m_AutoSyncTransforms: 0
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m_GizmoOptions: 10
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m_LayerCollisionMatrix: b7f3fffff7f3fffff7f3ffff00e0ff7ff7f3fffff7f3ffff76e3ffffb7e3fffff7e3fffff7e3ff7f00e0ff7f00f8ffff37e8ff7ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff7e9ffff
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