game init
This commit is contained in:
56
Assets/Scripts/itemBob.cs
Normal file
56
Assets/Scripts/itemBob.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class itemBob : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
public float xFrequency;
|
||||
public float xAmplitude;
|
||||
public float yFrequency;
|
||||
public float yAmplitude;
|
||||
public float zFrequency;
|
||||
public float zAmplitude;
|
||||
|
||||
public GameObject player;
|
||||
public float vel;
|
||||
public float vel2;
|
||||
public bool swapped;
|
||||
public bool wagon;
|
||||
private Vector3 initialLocalPosition;
|
||||
|
||||
void Start()
|
||||
{
|
||||
initialLocalPosition = transform.localPosition;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
//Debug.Log(player.GetComponent<Rigidbody>().linearVelocity.magnitude);
|
||||
vel = Mathf.Clamp(player.GetComponent<Rigidbody>().linearVelocity.magnitude, 0, 10);
|
||||
|
||||
if (wagon)
|
||||
{
|
||||
float offsetX = Mathf.Sin(Time.time * xFrequency) * xAmplitude * vel2;
|
||||
float offsetY = Mathf.Sin(Time.time * yFrequency) * yAmplitude * vel2;
|
||||
float offsetZ = Mathf.Sin(Time.time * zFrequency) * zAmplitude * vel2;
|
||||
transform.localPosition = initialLocalPosition + new Vector3(offsetX, offsetY, offsetZ);
|
||||
}
|
||||
else if (swapped)
|
||||
{
|
||||
float offsetX = Mathf.Sin(Time.time * xFrequency*-1) * xAmplitude * vel;
|
||||
float offsetY = Mathf.Sin(Time.time * yFrequency*-1) * yAmplitude * vel;
|
||||
float offsetZ = Mathf.Sin(Time.time * zFrequency*-1) * zAmplitude * vel;
|
||||
transform.localPosition = initialLocalPosition + new Vector3(offsetX, offsetY, offsetZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
float offsetX = Mathf.Sin(Time.time * xFrequency) * xAmplitude * vel;
|
||||
float offsetY = Mathf.Sin(Time.time * yFrequency) * yAmplitude * vel;
|
||||
float offsetZ = Mathf.Sin(Time.time * zFrequency) * zAmplitude * vel;
|
||||
transform.localPosition = initialLocalPosition + new Vector3(offsetX, offsetY, offsetZ);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user