game init

This commit is contained in:
2025-11-07 01:59:46 -08:00
parent a58defe364
commit 07f7eb1e2c
333 changed files with 88805 additions and 3 deletions

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using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEditor;
public class PauseMenuControls : MonoBehaviour
{
public TMP_Dropdown resSelect;
public Toggle fsToggle;
public Toggle compassRealistic;
Resolution[] resolutions;
bool isFullscreen;
int selectedResolution;
List<Resolution> selectedResolutionList = new List<Resolution>();
public Slider frSlider;
public TextMeshProUGUI frAmount;
public Slider Sensitivity;
public TextMeshProUGUI SensitvityShow;
public GameObject Sens;
public Canvas mainCanvas;
public Canvas pauseCanvas;
public Canvas settingsCanvas;
void Start()
{
if (Application.targetFrameRate == -1 || Application.targetFrameRate > 240)
{
frSlider.value = 241;
}
else
{
frSlider.value = Application.targetFrameRate;
}
if (frSlider.value > 240)
{
frAmount.text = "FPS Limit: None";
Application.targetFrameRate = -1;
}
else
{
frAmount.text = "FPS Limit: " + frSlider.value.ToString();
Application.targetFrameRate = (int)frSlider.value;
}
if (GameObject.FindGameObjectsWithTag("Sens").Length == 0)
{
Instantiate<GameObject>(Sens);
Sensitivity.value = 1.75558f;//GameObject.FindGameObjectWithTag("Sens").GetComponent<SensitivityValue>().cameraSens;
}
else
{
Sensitivity.value = GameObject.FindGameObjectWithTag("Sens").GetComponent<SensitivityValue>().cameraSens;
compassRealistic.isOn = GameObject.FindGameObjectWithTag("Sens").GetComponent<SensitivityValue>().compass;
}
if (GameObject.FindGameObjectsWithTag("Sens").Length != 0)
{
GameObject.FindGameObjectWithTag("Sens").GetComponent<SensitivityValue>().cameraSens = Sensitivity.value;
GameObject.FindGameObjectWithTag("Sens").GetComponent<SensitivityValue>().compass = compassRealistic.isOn;
var percent = ((Sensitivity.value - 0.5f) / (3f - 0.5f)) * 100;
SensitvityShow.text = "Sensitivity: " + ((int)percent).ToString();
}
isFullscreen = Screen.fullScreen;
resolutions = Screen.resolutions;
List<string> resolutionList = new List<string>();
string newRes;
foreach (Resolution res in resolutions)
{
newRes = res.width.ToString() + " x " + res.height.ToString();
if (!resolutionList.Contains(newRes))
{
resolutionList.Add(newRes);
selectedResolutionList.Add(res);
}
}
resSelect.AddOptions(resolutionList);
}
public void ChangeResolution()
{
selectedResolution = resSelect.value;
Screen.SetResolution(selectedResolutionList[selectedResolution].width, selectedResolutionList[selectedResolution].height, isFullscreen);
}
public void ChangeFullScreen()
{
isFullscreen = fsToggle.isOn;
Screen.SetResolution(selectedResolutionList[selectedResolution].width, selectedResolutionList[selectedResolution].height, isFullscreen);
}
public void ChangeFramerate()
{
if (frSlider.value > 240)
{
frAmount.text = "FPS Limit: None";
Application.targetFrameRate = -1;
}
else
{
frAmount.text = "FPS Limit: " + frSlider.value.ToString();
Application.targetFrameRate = (int)frSlider.value;
}
}
public void ChangeSensitivity()
{
if (GameObject.FindGameObjectsWithTag("Sens").Length != 0)
{
GameObject.FindGameObjectWithTag("Sens").GetComponent<SensitivityValue>().cameraSens = Sensitivity.value;
var percent = ((Sensitivity.value - 0.5f) / (3f - 0.5f)) * 100;
SensitvityShow.text = "Sensitivity: " + ((int)percent).ToString();
}
}
public void ChangeCompass()
{
if (GameObject.FindGameObjectsWithTag("Sens").Length != 0)
{
GameObject.FindGameObjectWithTag("Sens").GetComponent<SensitivityValue>().compass = compassRealistic.isOn;
}
}
public void ResumeGame()
{
mainCanvas.enabled = true;
pauseCanvas.enabled = false;
settingsCanvas.enabled = false;
Time.timeScale = 1;
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
public void QuitGame()
{
SceneManager.LoadScene(0);
}
public void OpenSettings()
{
pauseCanvas.enabled = false;
settingsCanvas.enabled = true;
}
public void CloseSettings()
{
settingsCanvas.enabled = false;
pauseCanvas.enabled = true;
}
}