game init
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36
Assets/Scripts/FogDisabler.cs
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36
Assets/Scripts/FogDisabler.cs
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using UnityEngine;
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using UnityEngine.Rendering;
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public class FogDisabler : MonoBehaviour
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{
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private bool originalFogState;
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void OnEnable()
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{
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RenderPipelineManager.beginCameraRendering += OnBeginCameraRendering;
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RenderPipelineManager.endCameraRendering += OnEndCameraRendering;
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}
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void OnDisable()
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{
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RenderPipelineManager.beginCameraRendering -= OnBeginCameraRendering;
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RenderPipelineManager.endCameraRendering -= OnEndCameraRendering;
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}
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void OnBeginCameraRendering(ScriptableRenderContext context, Camera camera)
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{
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if (camera == this.GetComponent<Camera>())
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{
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originalFogState = RenderSettings.fog; // Store original state
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RenderSettings.fog = false; // Disable fog for this camera
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}
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}
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void OnEndCameraRendering(ScriptableRenderContext context, Camera camera)
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{
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if (camera == this.GetComponent<Camera>())
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{
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RenderSettings.fog = originalFogState; // Revert fog to original state
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}
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}
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}
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